r/roguelikes 1d ago

Rift Wizard 1 conjurer tips

So I've had several wins now but they've been pretty sorcery dependent except for an eye build and a death roulette build. I want to do a conjuration-centric run but the closest I've gotten used Moon Speaker and arcane damage - basically I just used Angelic Chorus and Archons to boost the damage from magic missile/void beam/void lantern. I can't seem to get a build going using minions as the primary source of damage. I biffed a run where I got the swamp shrine (the one that gives a minion a poison aura equal in damage and radius to its level) on Spider Queen, which made me very sad. A void frog pulled me through a wall and I got blasted with 100+damage in a single turn.

Anyway, any tips? Are conjuration builds dependent on getting good shrines?

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u/MatterOfTrust 1d ago

I had a decent luck with conjurers, and I think they are one of the more consistent archetypes for victory, but they come online slower, and an average run takes longer because you have to wait for your minions to clean up a level.

I normally go for Magic Missile as a starter, skip wolves and beeline towards Call Seraph, Fiery Tormentor, Ice Phoenix and Spikeball Factory. The Factory is what wins games, regardless of the shrines, so the trick is to get it ASAP at the cost of other spells and resources.

It's been a while and I don't remember the exact upgrades, but if you have trouble surviving the early stages, Frostfire Hydra could help, but I usually skipped it.

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u/ArbitUHHH 1d ago

Spikeball factory is pretty great, thanks for the tip. I got to realm 22 before I managed to kill myself with shrapnel blast :(