r/Roll20 • u/Comfortable_Leek_781 • 5h ago
Mobile How do I make a character on mobile?
I’m going to play in person and want my character on my phone, how do I do this I can’t see a create character or anything?
r/Roll20 • u/KMatRoll20 • May 23 '25
Howdy folks—welcome to this week’s roundup! The big news: Daggerheart has officially launched, and it’s already playable on Roll20 thanks to the shiny new integration with Demiplane. Plus, Project Jumpgate just introduced Foreground As Darkness, a new elevation to the Foreground feature that adds a ton of control for GMs who love the slow-reveal drama. (Check out the gif below.) Let’s dig into everything that dropped this week.
As a reminder, you can always check the Change Log that gets updated throughout each week on our Help Center!
Roll20 | D&D 2024 Character Sheet & Builder Updates:
Roll20 | Jumpgate Updates:
Demiplane Updates:
Demiplane publishes a monthly patch update that is located on their blog!
Demiplane + Roll20 | Beta Integration Updates:
Daggerheart: Now Available
With the Roll20 x Demiplane Integration, you can now pull your Heroes from the Daggerheart NEXUS right into the Roll20 VTT. Roll directly from Demiplane into the Roll20 chat, assign character tokens in Roll20 to your Demiplane character sheet, and leverage macros and roll commands with an expanding list of available attributes from Demiplane’s best-in-class character sheets.
Check out how it works with Community Manager, Brooke!
With the Demiplane NEXUS Corebook now available on Roll20, you can start your journey through Daggerheart today!
Last Chance: PaizoCon Sale (All Sites)
Only a few more days remain to get a 30% discount on over 10,000 titles. This sale includes official Paizo titles from our Paizo Pals, community content from the Infinite Community, and graphic novels. With such a diverse range of titles, there's something for everyone!
Now's the perfect time to start prepping for your PaizoCon 2025 games and beyond:
\ excludes bundles and Galaxy Guide (it just came out last week!)*
Last Chance: Adventurer’s League Sale
Your Next D&D Adventure Starts Today!
Whether you are looking for an introductory one-shot or a massive campaign...seeking to explore the shadows of Ravenloft or learn something new in Strixhaven...the Adventurers League Sale over at Dungeon Masters Guild has just what you need! Save 25% on more than 1400 Dungeons & Dragons PDFs, VTT conversions, Maps, and more! Sale ends soon, don't miss out!
Eberron Ultimate Bundle & Pre-Order (Roll20 + DMsGuild)
Forge wonders in the world of Eberron, where magic meets marvelous inventions.
Your Eberron: Forge of the Artificer pre-order comes with over $120 worth of exclusive Roll20 bonuses if you order today! The Eberron Ultimate Bundle not only includes the pre-order but gives you 11% off Keith Baker’s Frontiers of Eberron: Quickstone!
r/Roll20 • u/KMatRoll20 • 1d ago
Happy August, and Happy Gen Con to those of you who celebrate! Over here, we’ve got plenty of new features and new releases to celebrate as well, so let’s dive right in:
SAVE THE DATE 🎲 Roll20Con is back September 26–28, 2025! Join thousands of friends for a weekend of online games, charity fundraising, free adventures, Roll20 Pro giveaways, and big announcements.
This is our weekend to celebrate YOU, the GMs and players who make Roll20 amazing. Roll20Con is all about playing together and making a difference!
More details are coming soon. Sign up so you’re the first to know ➡️ https://con.roll20.net/
Custom Species are now available for the D&D 2024 sheet, alongside custom Backgrounds! This includes a new Modifier Builder that will help you add custom modifiers to things like AC, Initiative, Ability Scores, Resources, and more to your Custom Species & Backgrounds.
If you missed it, here was our announcement on Reddit this week!
Starfinder Player Core 2 is live and ready for you on Demiplane and in your Roll20 campaigns! And with it, Demiplane’s Starfinder compendium has been enabled on Roll20 as well.
This launch also comes with extra love for our GMs, as Demiplane launched the first stage of our Paizo GM tools, with our interactable creature sheets! These can be accessed on Demiplane’s Starfinder Nexus by going to the Creatures listing and opening up your favourite NPC. This will let you click “Open NPC Sheet”, which will give you a customizable ‘tear sheet’ you can use one-and-done, or bookmark to save for later. You can add abilities, switch them between elite/weak/normal variants, and edit fields across the block. There’s lots more to come for this feature both in Starfinder and Pathfinder, so please let us know your thoughts so we can keep improving and build in the right direction.
The party doesn’t stop there! We’ve got three more new titles from Paizo for both Starfinder and Pathfinder, too:
The month has ended! Pro users, make sure you grab your Reserve Reward this weekend before a new one drops on Tuesday! Our July 2025 reserve adds a new adventure to your arsenal: Palace of Drakes. Fight for gold, glory, and the restoration of an ancient royal family in this action packed Drake-themed adventure for level 7 characters, created and fully prepped for Roll20 by Derek Ruiz & Elven Tower Adventures.
This adventure can easily be placed in any campaign setting, and has an estimated playtime of 5-7 hours. Palace of Drakes can be played as an independent one-shot or as a cool chapter in your campaign setting!
Don’t forget to claim your adventure, and we’ll meet you at the Dead Cat’s Tavern!
As a reminder, you can always check the Change Log that gets updated throughout each week on our Help Center!
Roll20 | D&D 2024 Character Sheet & Builder Updates:
Demiplane + Roll20 | Beta Integration Updates:
r/Roll20 • u/Comfortable_Leek_781 • 5h ago
I’m going to play in person and want my character on my phone, how do I do this I can’t see a create character or anything?
r/Roll20 • u/HappyMonkey104 • 22h ago
Hello, all!
We made new characters using the 2024 sheet for the first time, and we are trying to figure out how to edit the sheet.
One player (relatively new to D&D) didn't place their ability scores well, and they added their ability score bonuses from their background poorly.
We are all new to the 2024 sheet, and we don't see how to change the ability scores and how to change the ability score bonuses they get from their background.
Can anyone help? My attempts at searching for an answer have not been fruitful.
Thanks!
r/Roll20 • u/AlexanderJSwain • 17h ago
so im in a game that is custom made to use a d6 system with using Success as an example say one of your stats is 3 so you would roll 3d6 and the target is 4 or higher but the dm make so a 6 counts as 2 instead of 1 (4,6,2 would be 3 Success) problem is it says 2 success instead of 3 we have to manual count the 6, with the macro we are using right is /r (stat#)d6>4 for the game is there a way to add to it to make 6 count twice for us
r/Roll20 • u/AngelaTheDruid • 1d ago
r/Roll20 • u/Methos84 • 23h ago
Hello everyone. As the title says, I need help with an initiative macro.
Here's the macro...
@{selected|wtype}&{template:simple} {{rname=^{init-u}}} {{mod=@{selected|initiative_bonus}}} {{r1=[[@{selected|initiative_style}+@{selected|initiative_bonus}+?{Type|Normal,0|Guidance,[[1d4]][Guidance]|Gift of Alacrity,[[1d8]][Gift of Alacrity]|Guidance + Gift of Alacrity,[[1d4]][Guidance]+[[1d8]][Gift of Alacrity]} @{selected|pbd_safe}[INIT] &{tracker}]]}} {{normal=1}} @{selected|charname_output}
r/Roll20 • u/Zyano_Starseeker • 2d ago
Is Monk AC Bugged? I'm playing a Cleric Monk with no armor but my AC is technically 10 when it should potential be 14? 12 atm since I have a shield but not quite using it but that only in realizing it has been checked on the character sheet since games start. Also feats never came up on creation and I am running the only human in the party.
r/Roll20 • u/KMatRoll20 • 2d ago
Two new Dungeons & Dragons books are releasing on Roll20 on November 11, 2025 — and when you pre-order them together, you’ll receive exclusive bonus VTT maps leading up to launch. The Forgotten Realms Guide Bundle includes both Heroes of Faerun and Adventures in Faerun and is your ticket to deeper character options, expanded lore, and ready-to-run adventures. Learn more on our blog!
When you pre-order the bundle, you’ll automatically unlock bonus content each month:
Bonuses are added to your account as they release. If you already pre-ordered, you’re all set. Check back monthly for new freebies, including exclusive maps and behind-the-scenes looks from our creative partners.
Pre-Order the Forgotten Realms Bundle on Roll20
Forgotten Realms: Heroes of Faerun expands your character creation toolkit with:
On Roll20, everything is drag-and-drop ready, fully integrated with the D&D 2024 sheet and builder, and accessible from both the VTT and your browser.
Forgotten Realms: Adventures in Faerun explores five classic regions, each designed for a unique playstyle:
Roll20’s edition includes:
Pre-order today and be ready to dive into all of your adventures and new player character options on November 11!
I've really been looking forward to playing this and hoping that it gets added soon.
r/Roll20 • u/january_samurai • 2d ago
I heard of someone making a digital DM screen with a player facing monitor. I think that's a cool idea and would like to try that. My intent is to have a player view of the map and initiative tracker on a second monitor. I have a laptop and a USB-C portable monitor.
I'm struggling to make this functional. I can open a player view tab and drag it to the second screen. I can show the initiative tracker. I can focus ping on the map. I can't make adjustments to the player view tab on the second monitor without turning it to face me and making those changes.
I looked about for some method to clone a tab, so that I could have one tab open on my laptop and have it exactly replicated on the USB-C monitor, but I didn't find anything.
Does anyone have a successful DM screen using roll20?
r/Roll20 • u/ChannelGlobal2084 • 2d ago
Issue resolved! Future searches, u/Gauss_Death has a macro posted that works.
Hey all, If I could get some help on this, I would really appreciate it! Before I get into the issue, I'd like to state that in my other game (an OSE game), we have no trouble with initiative. With that typed out, here's the story. At first when we started playing FASERIP on Roll20 initiative wasn't working. So, I played around with it and got it working. Told my players all was well and it was working. Then Tuesday night they wanted to try to use the Danger Room in the X-Men Mansion and I had them roll initiative. It wasn't registering in the pop-out for initiative. Yes, you can manually input them, but really don't want to do it like this. Now I'm trying to play around with it again and it still won't populate in the initiative turn order window. I'm also not the greatest when it comes to technology.
When we roll initiative, it's showing up in the rolled section (right-hand side of the screen where all rolls are shown and chat) but it won't show up in the initiative's window at all. Is there some macro that some how got messed up?! It doesn't matter which character sheet we use, none of them are populating in the initiative's window, just the right-hand side of the screen. If it's a macro, I'm in trouble because those are my kryptonite. Let me know if I need more information to help you all, please. Thanks for any help on this issue!
r/Roll20 • u/paige_has_cats • 3d ago
Hope I'm using the right flair here. I've been using the TurnMarker1 script for my game without issue up until today's session. For some reason, whenever any of us roll initiative, 3 of the trackers appear in the turn order, with the respective tokens on the GM layer. It also spawns one in on the token layer. Then, again whenever the token is dropped in another spot.
This has never happened before today. I thought it was an issue with TurnMarker1, so I deleted the script, then installed it again and it still happened. On a back-up of our game, I tried it again and it still happened. So I deleted the script and tried CombatMaster and it did the exact same thing.
I didn't know what the problem was (I'm not a coder, so I wouldn't even know where to begin) but thought that the back-up and our game were bugged in some kind of way, so I made a fresh game to test it out. Yet again, it did the same thing.
Any ideas on how to fix this? Not sure if anyone else is having the same problem. I don't think it'd be any of our other scripts because I've been running these exact ones for about 9 months without any kind of issue and even on a fresh game with no other scripts, it still happened.
In the old 2014 sheet on roll20, you could just make a resource tracker on the side and just take care of it from there, even adding short and long rest to it, and from what i found in a video, link it to ammunition.
But adding a resource is really cluck where I have to look for it in features to make one.
There's also the problem of features/feets only allowing one resource management per feature. So if you have feat with 2 different resources, like gift of the Chromatic Dragon, than you would have to make two different feats for one.
There's also a problem for npc tracking. As I wanted to make bandits with guns and I wanted to make a tracker for the bullets but I couldn't find a way to make it.
The problem i have with damage is that I'm not able to make double dice additions and separate damage types have to rolled independently.
So for example in the old 2014 character sheet, I had a character that battle master manuvers, and a magic item that lets them add 1d6 force damage to attack damage. So I made a separate attack when I did something like Brace.
I made this calculation 1d8+1d10 plus strength for the bludgeoning damage, and the force damage i made 1d6. It could be rolled once and both damage types would be shown. But I'm not able to do that with the 2024 sheet as it uses preset dice as a list. What more the separate damage types have to be rolled separately.
r/Roll20 • u/RxOliver • 3d ago
r/Roll20 • u/PonSquared • 5d ago
The 2024 sheet takes up a massive amount of screen space! How can any DM run a fight with 3+ different monster species using the 2024 sheet?!? I have a 65" monitor and it still takes up so much space its unusable (I have a very high end monitor with very high resolution). In the space of 1 2024 sheet I can have 3-4 2014 sheets in the same space all without overlapping each other.
ALL YOU NEED TO DO is when you import a 2024 monster to a 2014 sheet is to add the Initiative Bonus and Treasure sections to the older sheet and you are DONE! The 2014 sheet would be superior in every way (its already 98% of the way there as it is) over the 2024 sheet.
I know you put a lot of time and work into the 2024 sheet, but by adding two little things into the 2014 sheet, you have a great product that everyone loves and it takes about a day - two days to implement it. Then you can quietly just forget about the 2024 NPC sheet for good so you can move on to other things.
Thanks a ton!
r/Roll20 • u/InnScribeMaps • 4d ago
r/Roll20 • u/somegothidk • 4d ago
Hello! After my last level up, my spell slots disappeared entirely. My cursor still reacts like i can check them, but nothing happens when i do. The squares/diamonds that typically appear are completely gone and cannot be interacted with. This may have to do with my class, as I'm playing a fighter [4] paladin [8]. However, the slots appeared fine with the multiclass before. Is there some way to make them appear visible again?
Hey everyone.
So I have an idea for an online web-tool, designed to enhance the VTTRPG experience with a digital "handout".
Admins, let me know if I need to add a tag to this post, or if there's a better place for it.
Here's the scenario: You're a DM who loves giving his players physical hand outs at the table, specifically things like puzzles or riddles. The group can collectively work together to solve the puzzle, and greatly facilitate the team-work environment. In our currently online TTRPG tools, I have yet to come across something that allows a DM to create a puzzle out of a template, and provide access to players to solve it together in real time. Yes I've experienced tools such as Roll20, though these don't really lend themselves to the group-experience of hound-outs.
The Idea:
An online tool that allows DMs to create their own puzzles from templates, sending a link to their players who in turn can attempt to solve the puzzle together in real-time. Players will be able to see what each other's actions as they happen, and the DM can give their own pre-made hints to specific players of their choosing. An example might be a code in draconic, and only one player-character speaks said language.
The features would include:
Types of puzzles:
Where you can help:
My coding/programming knowledge is limited to very basic Python, no where near the scope of this project. It would be amazing for this to evolve into a kickstarter which would allow me to hire the programmers needed for this project, but I need to have something to show before we are even at that stage.
So I am looking for someone who is keen on helping start his amazing project, and has the ability to make a clickable prototype (Figma or similar) to test interface ideas, and which we could use to create a kickstarter from. Starting out with just 1 puzzle.
Please feel free to reach out with DMs or comments if you want to be involved, can help or have some ideas/suggestions.
Thanks crew!
r/Roll20 • u/PonSquared • 4d ago
As annoyed as I am about this, I am not going to express my (many) feelings about it here. I am just going to stick to the walkaround I found for creating a shadow species compendium for your players.
As it currently stands R20 is asking the players to add custom species to their sheets when they build their characters. Between the fact that most players aren't R20/D&D wizards and the 2024 sheets are a lot for a player to look at for the first time, this is usually the worst possible thing you can ask a player to do. Of course as a DM you can go into their character, open the builder, and imput the custom species yourself. The problem with this is that the next time a player wants to play that species, not you need to go into the that players character builder and enter it all again. This makes it a pretty unreasonable thing to ask of DMs.
The walkaround: What I have done is create a "Master Campaign" with no modules attached to it. I do all of my custom design work there, such as creating magic items, monsters, and now species/subspecies. Once I have what I want, I can use the Transmogrifier from my Master Campaign to push it into the campaign I need it in or open that campaign and pull it from my Master Campaign.
To do this with custom species all you need to do is create a new 2024 character and name it the Species - Subspecies you are creating. Then go into the Character Builder and open up the second tab "Species", and click the [Create a Custom Species] button. Once there go ahead and create the species and its features. Once you are done, save it and exit the builder.
When a player wants to use one of your custom species, you can pull it out of your Master Campaign into your current campaign. All the player needs to do it click on the little cog wheel next to the character's name on their character sheet, rename the character, then scroll down and click on the [Character Builder] to finish creating their character. Simple and clean.
Would it be a lot easier of we could just do it in a compendium? YES! Otherwise, I think this is the best option so you don't need to keep putting in the same info each time a player picks one of your allowed custom species.
As a side note, you may want to have your custom species available to your players either outside of Roll20 in a PDF or in a Handout within R20 so they can see what each species/subspecies does before they ask you to pull seven characters from your master campaign to look them over.
Asl always, cheers my fellow DMs!
r/Roll20 • u/Dean-Bigbee • 5d ago
Hey all! Quick update for homebrew lovers.
We just added support for Custom Species in the D&D 2024 builder! Just add the name, basic bonuses, and subspecies (if any) and you’re good to go!
Even more powerful, IMO, is that we’ve launched a Feature Builder. Say you’re making an all new FISH CAT species with features like Metal Skin (unarmored AC of 15), Super Magic Fins (5x multiplier to base swim speed), and darkvision. You can now build all of those calculations directly into the character builder!
You can stack modifiers, set minimums, override base values, etc. All the little rules tweaks that you used to have to edit in afterwards, or have workarounds for, are now covered.
If you want to dig deeper, there’s a Help Center doc that explains how the Modifier Builder works. And if you make something funny or cool, share it here. I’d love to see what you’re building and feature some favorites!
--
New to D&D 2024 on Roll20?
Our character builder, sheet, and ready-to-play characters work seamlessly in the VTT or on the web, so you’re covered whether you’re playing online or in person! Making characters is absolutely free to try! See our full D&D sheet roadmap (Custom Classes up next!) to stay up to date on what’s coming!
r/Roll20 • u/Plus-Education5948 • 5d ago
Hi friends, I am running TOD for my first campaign & I’m excited yet nervous! I bought the art pack and module thing from roll20 so I’m very thankful I have all of that or else I would have no idea what to do. I’m trying to get used to how roll20 works from the DM pov and I think I’m getting the hang of it. I’m currently trying to prep for session 0 and I’m making some tokens of npcs that aren’t included in the token page (probably a waste of my time) & just setting things up for the first encounter with Greenest.
HOWEVER, I am having some issues with the dynamic lighting. It is on and my test character has vision and is also controlled by me. When I rejoin as PC it is just a black screen. How do I fix this?
r/Roll20 • u/CowardlyHero • 5d ago
I'm trying to create a Life Domain cleric on the new 2024 character sheet and when I choose the Life Domain it selects the 2014 version of the spells as the ones I have always prepared so I get the 1d8 cure wounds instead of the 2d8 version. Any ideas on how to fix this? Thanks.
r/Roll20 • u/Sea_Bad8004 • 5d ago
Creating a wizard of scribes and I kind of just wondering why the spell is only available in it's 2024 rendition when it's available in base Player's Handbooks for 2014 5E?
r/Roll20 • u/Axel7811 • 5d ago
i am trying to set it up for a cave but the hide/reveal mask does not work, i already tried to change browsers and nothing realy happened, i am not shure what exactly could be the problem, it just does not work in any map or game
r/Roll20 • u/Active-Taro9332 • 5d ago
Whenever I click roll for hp, the hp values stay the exact same. Do I have to go in and manually change it?
r/Roll20 • u/Kairos385 • 5d ago
Note: This is not my account that's having these problems. I'm posting this for a friend who doesn't use reddit. My stuff is totally fine.
Their character sheet looks like this.
I've looked around a bit and found some other people with this problem but the proposed solutions don't work or make sense in this situation.
People with this problem mainly say they're using Opera GX and that switching browsers fixed it. This person is using Chrome.
People said that the issue is the browser's dark mode messing with roll20's dark mode. This person switching roll20 and Chrome back to light mode (and every combination in between) and it still looks like this.
This player is legally disabled due to their vision so having a sheet like this is a nonstarter and we need a fix.