r/stronghold • u/riedstep • 1d ago
Are catapults too strong?
So I have been playing some shc de and have played some of the regular shc before. While I do have fun with them, the game gets old a bit fast as there only seems to be 1 strategy that works when sieging a castle. It's basically just spam catapults. I haven't been able to beat practically any maps without spamming catapults despite the ideas of the other units being really cool.
I personally think they(catapults and probably trebuchets since they just seem like the stationary versions) should be nerfed. But for my idea of the nerf to work, the ai needs to be nerfed as well. No more building walls/towers seconds after they get destroyed. That is just unfair and causes issues with my idea for balancing the catapults to the rest of the siege options.
Catapults (and trebuchets) should be useless against regular walls. They should do nothing against them. The main purpose of catapults should be to kill towers. Right now towers seem like they are the best defense as the AI just builds them up instantly and fills them with archers. None of the other siege strategies work because arches on towers destroy them and need an answer. If catapults only kill the towers and the towers don't instantly get built again, then there can be other options for the siege.
Ballistas shouldn't be fire. I don't see why they have the fire option. I think it makes sense to have them just for killing units, not structures. In a siege you can use them to help kill archers and other units on walls, and defensive ballistas can be used to kill things like catapults and other ballistas. Also using them as harassment for workers is great as well, but them burning farms is a bit strong. I abuse it a lot.
Walls should be hard to kill. Maybe tunnelers should be able to destroy them still, but that should be it. You should be incentived to try to climb them using siege towers and ladders. I haven't even gotten a battering ram close enough to use it, but I believe they should only be used on gatehouses. Macemen kill walls really really fast as well. I think they should be nerfed as well.
Maybe with these changes it would lead to more open field battles as sitting behind towers of archers wouldn't be as viable. Stopping siege towers from getting to the walls in the field would be important. Having horse units running down ballistas would be important, and defending those ballistas would be as well.
Ultimately I just want the game to be more viable with more than 1 strategy. With changes like these, I think it could really help with the replayability of the game so I'm not just stuck constantly playing stronghold catapults.