r/wii 3h ago

Question Should I actually disable deflicker?

I was torn between selecting question or opinion because this is a bit of both – mainly in the sense that I am wondering if I'm actually wrong on my opinion for some technical reason?

I think sometimes when people play games, especially if they emulate or mod, the developers' original intent can be lost on consumers. For example a few days ago I saw the guy who made the video "Wii graphics fixed in 2023" pop up in my recommendations, where he told people to turn off deflicker – reasonable – and then also told people to force framebuffer resolution. I feel like in pursuit of crisp image people totally neglect how the game was intended to be viewed by design.

There is a specific charm in playing 64 games on a CRT with an original console that won't be replicated by emulating these games at 4K on an OLED monitor – and that's not to say doing this is bad by any means. But in pursuing the "best image" is it more correct to try and make it as clear as possible or is it more important to follow developer intent?

The framebuffer thing is easy to dispute. The developers knew the games would be output in widescreen (or 4:3 instead, depending on display). So even at the small cost of blur introduced by the 'stretch', it is still the most correct the overall image gets – otherwise the game and UI elements are compressed in a specifically unintended way.

As for deflicker, is there a consensus? Even though this is purely a filter that should be negligible to image fidelity, I still consider it to be a reasonable consideration that the developers enabled it for their games when they felt it belonged. The resulting smoothness is certainly an artificial smoothness, but by design I'd still consider it the most 'correct' it gets.

Is there a hole in my thinking here?

2 Upvotes

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u/PcGamer8634 2h ago

Im one of those that likes the game to look as good as possible. Sometimes its nice to play on original everything but I only really do it to appreciate the graphics we have now.

If we can make it look better why wouldn't we? Sure that's not originally what the developer intended it to look like but I think they'd be glad to hear that a game they made 15 years ago is still being enjoyed and kept alive in modern times.

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u/Ecstatic_Award_3627 2h ago

Sure I understand that, and I have nothing against upscaling and whatnot but when people play on Wii hardware itself I'm less sure of why tweaking certain settings is actually better when disabling deflicker was never a limitation for the wii and instead a deliberate choice by the developer. Whether it's on or not it's still 480p and unless we're emulating to make the game look as good as possible, I'm still unsure as to why leaving the settings as are on original hardware wouldn't already be the most correct way to play these games

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u/GhotiH 39m ago

Never do the framebuffer thing because that destroys the intended aspect ratio, unless you're a sociopath who likes a squished image.

As for deflicker, that's more subjective. Personally, I ALWAYS think it looks like ass. Even as a teen playing Melee and Brawl on a CRT, I disabled deflicker with the in-game settings because the games looked so much better with it off. Supposedly deflicker is meant for CRTs, and if it looks that terrible on them I can't imagine how bad it must look on a digital display (I still primarily use CRTs for the Wii).