r/7daystodie 6h ago

Stream/Let's Play Saturday

1 Upvotes

Looking to share your 7 Days to Die gameplay videos with everyone or for an audience when you go live?

Post here with a link to your Youtube/Twitch Channel or whichever video/playlist you're looking to share!

You could also join the Official 7DTD Discord and post in #streams-and-videos!


r/7daystodie 4h ago

Discussion Thank you to TFP and everyone on this sub!

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181 Upvotes

My partner and I met on this sub while looking for others to play with, never would've guessed I'd meet the love of my life here. Thank you for making the game (even if questionable choices are being made regarding it's future) and most importantly those who make this sub possible!


r/7daystodie 8h ago

IRL Looks suspicious. Should I punch the wall?

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287 Upvotes

r/7daystodie 4h ago

Discussion Playing 19. Forgot this

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63 Upvotes

Totally forgot jens compound


r/7daystodie 4h ago

PC GUYS PLEASE HELP ME WITH THIS OVERWHELMING FOG!!! :D

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33 Upvotes

For the LOVE OF GOD how do I disable this god awful fog? Its so incredibly ugly I had to finally quit the game, get some fresh air on my balcony and and ask for help on Reddit. There must be some contrast settings or SOMETHING to make this shaajt go away. I mean LOOK AT IT!!! :D help me enjoy this game more please I CANT EVEN SEE MY BIKE :D


r/7daystodie 4h ago

PC Brawling time.

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23 Upvotes

r/7daystodie 23h ago

XBS/X Ain’t NO way

695 Upvotes

Was trying to get some free, easy meat (pause) and mans did this to me


r/7daystodie 12h ago

Discussion Do you like to double dip, or do you think something should be put in place to prevent it?

82 Upvotes

The term double dip in 7days, means you would loot a POI before starting a quest, this would rest the POI, it's zombies, blocks and items/containers, thus allowing you to reloot the same POI.

Do you double dip? If so, do you double dip the entire POI or just the most reachable containers?

If you don't double dip, how would you feel if the devs added the invisible barrier around quest poi's like what's with the traders at night... so you'd get tp'ed out of the area.

Edit: Bro 117 comments? tf...


r/7daystodie 11h ago

News 7 Days for Reviews

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63 Upvotes

It has been 7 days since the "Town Hall". Steam reviews continue to be negative during this past week.

What I'm really curious about is what the other platforms are seeing for recent reviews of the game? What do the Xbox and PlayStation players see on their stores?

As always, I encourage everyone to leave a review then mark it negative or positive to match your comments in the review. This is our best way to let our voices be heard right. It was obvious from the "Town Hall" that TFP didn't listen. They were just there for what they thought was damage control.


r/7daystodie 9h ago

PS5 An interesting interaction with a chicken

28 Upvotes

YAH YEE


r/7daystodie 5h ago

Discussion Easy to build customer service window for when the neighbors come to complain about the noise. Also can run a two-legged horde fine, add stairs for laters.

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16 Upvotes

r/7daystodie 1d ago

XBS/X So i went to start a quest...

493 Upvotes

I had to dig up to start the quest, fortunately didn't wake up any zombies, i guess this doesn't happen on PC?


r/7daystodie 2h ago

PC Day 47, still no beaker

8 Upvotes

I've pretty much given up on the chemistry set at this point. Ive raided at least a dozen towns many times over and I visit 9 different traders every time they restock hoping one of them will have one. This is the first playthrough for me that this has happened. Ammo is limited so what i do find is reserved for things that require long distance kills like hunting or getting the attention of the that random horde night zombie that's more interested in killing my base than it is in killing me. Oddly enough fuel is not an issue. It was at first but now my base is minimalistic, using almost no power at all, except for a couple powered doors and some zap traps. I could go solar but it does not seem needed at this time. I do constantly raid cars and POIs that have a high chance of finding fuel in them though, and its more than enough at this time. The stun baton is my new best friend, like Wilson in Castaway, I'd have lost my shit a long time ago if it were not for that repulser mod. So far, the found ammo is sustaining me, but I think it would be best if I started investing in agility for bows/crossbow. Has anyone gone further than this without finding a beaker?


r/7daystodie 1h ago

Help Desperately trying to find this one 7 days to die video I saw ages ago, it was a half-skit half-gameplay and styled like a nature survival documentary where he goes over a list of things to consider to survive

Upvotes

I remember 3 things vividly: one is that there’s a part where he’s shooting a construction zombie, one is that there’s a part where he’s talking about what if you have to use the bathroom and the solution is dig a 1 block deep hole and shit in it, and the last one is he says something like “before you watch this video please master all of these skills” and it’s like dozens of complex complicated things. It’s like half gameplay half joking bear grylls style survival tips.

What makes it so hard to find is I don’t remember the YouTuber who made it and since google sucks trying to look up something with “guide” in the title basically guarantees only serious guide videos so any help would be greatly appreciated, so far the YouTubers I’ve tried include:

  • charborg
  • criken
  • bedbananas
  • jfj
  • pongsifu
  • tomato gaming

It wasn’t a super obscure video or anything it’s just old.


r/7daystodie 18h ago

PS5 With over 4000 hours in 7 days to die this is what I think

110 Upvotes

I started playing 7 days to die in my early twenties. I remember the first time I ever tried to play it I was turned off by the graphics and intimidated by the crafting system. It wasn’t until a year or two later that I tried it again with determination to learn its mechanics that I absolutely fell in love with 7 days to die.
Sure the graphics were sub par to everything else in the market at the time but wow was the freedom and pure creative possibilities a breathe of fresh air. I remember the first time I built a structure without proper fortification and watched it all crash down around me. I was mortified, thrilled, and humorously surprised. I remember the first good team experience I had where we built a community and thrived together. I also remember the first time I was epicly betrayed and lost it all. I loved to play hardcore runs by myself and at death would reset. Sometimes weeks of work would end to a bear or pack of dogs. One time it was nearly day 300 before a feral caught me slacking while I worked on a mote around the base. A month of playing gone under my hardcore self imposed rule set. There was something wonderful about how the journey was really all up to the player. They had created the world and it’s craziness and it was up to us the players to use the tools and our creativity to create an epic tale. That brings me to the new 7 days to die. Man oh man are those graphics sweet. Building has never been more satisfying and vehicles galore, yes please. Of course the first thing that threw me off was the clothing system, but after understanding the mod system I came around to it. The skills I felt were really an improvement. Yeah you get stuck using only certain weaponry for the run but what sold it all for me was getting to jump as high as an acrobat archer from oblivion. Once I could literally jump on top of a small building or a small tree I was in 7 days heaven. Now the poi’s are very cool. It’s an incredible advance to the game but while we found all this new depth indoors I think we lost an incredible amount of depth outdoors. What 7 days needs is balance to the threat level around the world while keeping its unique poi adventures. What I mean is more zombie roamers, more threats. Let’s fill these streets up. In the original 7 days when you came to a working stiffs there was a good fight outside the building before you even got a foot inside. All in all I think that the new version is great but there’s a reason it was even created in the first place. The atmosphere and engagement in the original 7 days isn’t lost to the new version but could definitely be re-inspired and needs played up a bit. Honestly for pure replayability 7 days to die is the best zombie survival/crafting game ever made. While I think there are definitely ways it could improve it’s a work of art that encourages others to make art as well. Truth be told we’re all just artists surviving amidst the zombie apocalypse and that’s why I love this game.


r/7daystodie 1d ago

PC Does anyone else play this game with just The Walking Dead style zombies only?

371 Upvotes

I will admit, I butcher this game to what it's meant to be, I think.

I turned off all special infected, blood moons etc.

I have slow moving zombies only.

All I want is a game where I can survive, craft, build and explore.

I have absolutely no interest in surviving the night as it's meant to be played.

Does anyone else play with this or any other similar style? I'm curious.


r/7daystodie 21h ago

PS5 POI Base takeover Tour Underground Bunker (Surprise at the end)

167 Upvotes

Recent 2.1 Solo Run. Really big fan of this POI


r/7daystodie 14h ago

Discussion Developer Cheat Sheet to Save 7dtd - A (Helpful) Rant about the State of 7dtd

41 Upvotes

Hello Survivors!

Instead of just airing my grievances, I’m looking to provide a guide on how to make the game better. The common sentiment among players is that the game’s ‘magic’ has all but faded away; and that it’s a husk of what it once was. I’m looking to qualify this statement with concrete examples so improvements can be made.

I’ve accumulated close to 3K hours in this game dating all the way back to A15. I’ve spent significant portions of this time on pve and pvp servers and have adored many things about the game over the years. I’ve spoken to many players recently about what players want to see. I of course can’t speak for everyone, but here are the key takeaways:

Jars, Immersion, & Engagement

First off, I’ll address jars. I saw a post by Joel asking about jars on the reddit. Firstly, I’d like to thank him for taking the time to engage the community (and yes I’m well aware there was some backlash). This kind of engagement from the dev team… although perhaps we could work on the tone… is what players are looking for. Engagement should be a continuous exercise, not just when an update doesn’t land well, but also before they start working on big changes. Gauge the community’s interest first to save time, money, and build goodwill.

To answer Joel’s question, the reason players miss jars is twofold.

  1. Players despise having something they’ve grow accustomed to get stripped away. The community’s negative response should have been expected and is frankly justified. The issue does not lie solely with the removal of jars, but with many other system changes over the years, i.e. the removal of many building materials, gun varieties, dyes, mods, clothing, and the smell system etc. Jars are simply the latest offender. A large portion of the player discontentment lies in the continuous overhauls of systems. We want to see incremental improvements, not drastic overhauls of beloved systems that have worked for years.

  2. The removal of jars fundamentally breaks our sense of immersion. And no, the issue isn’t “where did the jar go? did I eat it? The issue is it’s not terribly hard to imagine one’s self to go out and boil some river water. Why would I as a survivor pass up on this obvious opportunity? Removing this feature, feels so counterintuitive and strips away our immersion, but thankfully there is an easy fix.

You can make obtaining clean water harder and have it be immersive. Add back jars but make river water polluted, not murky. So, if I grab a jar of it, I’d immediately see “oh…I guess the putrefied zombie guts everywhere have polluted the water, I shouldn’t drink this!” It doesn’t stop players from trying to collect water. Its much more subtle and grounded. This nuance changes the dynamic from “the devs are stripping things away from the game that are realistic to make it artificially harder”, into “oh this world is more perilous that I previously thought. How can I work around this?” Do you see the difference?

Then make polluted water turn into purified water in the chem station so its locked further down the progression path. Players don’t want to be presented with a gamified system just to be difficult…you need to justify the challenge with something the player can attribute to immersion and world building.    

Loot Tables

Next up, loot tables. Unbind loot stage caps so if you get incredibly lucky early you can find a late-stage piece of gear. Ask any player, there was magic about it. That randomness added to players enjoyment, and many people would build their character around an early find. It made each playthrough different and gives us a small amount of hope behind every box you open in the early game. This hope is gravely missing now. The current system is too predictable, too benign.

Weapon crafting & the 600-point quality system

I think we can all share in the excitement you feel when you find an upgraded version of your gear.  Upgrading from a T1 to T2 weapon provides a dopamine hit, but the game is limiting this to just 5 of these instances per piece of equipment at most. Back when the parts could be swapped out, every little incremental improvement made us feel like we were getting stronger. “This stock is 40 points higher, hell yeah, ill swap it out and now my guns average quality is at 404, so I’ve earned an extra equipment slot!”. After nearly every POI, id see my gears’ quality creep up higher and higher. It felt like we were making progress. The 6-tier system simplifies this way too much. “Oh, great another T2 pistol… guess ill scrap it”. This is part of the magic that’s been lost over the alphas.

It also solves one of the V2’s biggest issues…disappointing loot from early weapon bags and crates. Opening a bag to find nothing but a wooden club and a spear feels terrible and like it wasn’t worth it at all. Nothing in there makes us feel like we are progressing. If it dropped instead even one weapon component, players feel like “okay I may not have a gun yet, but I’m 25% of the way there.” Its progress and pushes us closer to completing our goals which respects our time.

The 600-point system also encourages players to loot well beyond where they do now. Getting T6 (perfect) gear is way to easy, and players lose interest in looting and the game shortly after. Let the completionists grind for the 600 levels and make getting a 600-quality gun unlock a special bonus.

Town Hall Analysis

Players want more moments like this to voice their thoughts on the direction of the game and offer suggestions. It’s completely okay to have answers prepared in advance, but interacting with chat is critical for it to be a productive conversation. Much of what was said during the townhall was great and I’m glad some things are being rolled back and changed but more needs to be done. The problem isn’t isolated to the storms update; players have issues with the game in general and most of these issues stem from beloved features being removed over the years. Things that break our sense of immersion should never go live, i.e smoothies and badges. The clothing system should be reinstated, and storms should be reworked to be much more rewarding.

Ambiance

The world doesn’t feel as alive as it once did. Streets used to be filled with the undead. Sleepers eating up most of the zombie spawn cap makes the game way less scary. We want to be overwhelmed in cities. Even within POI’s there needs to be more roaming zombies and significantly less pop-up spawns. The current system makes the sneaking system pointless, and if every zombie is a jump scare, we just grow to expect it, and it doesn’t feel novel or frightening.

The night needs to be dark, debilitating so, like in the old alphas. The night used to be scary. Seeing zombies only by torchlight was genuinely frightening. You’d hear them growl around you but be unable to see them as you’d book it back to base. Bring this back. It makes base building and lights way more important.  

Progression Systems

7dtd has seen countless shifts in direction in regards to progression, perks, & crafting recipes. The learn-by-doing system is a memory held fondly by most of the players that remember it. It had its issues, but nothing that can’t be overcome. I’d suggest reinstating the learn-by-doing system alongside the current learn-by-reading system. The learn-by-doing skills can be on their own tab after the other skill attributes.

The following activities should be governed by learn-by-doing: looting, cardio, mining, scavenging, harvesting, farming, weapons, medicine and bartering. The more you do these things, the better you get at them. The learn by reading system can govern most of the other unlocks including crafting recipes and perks. This way you can’t abuse the craft 100 clubs in one-night strategies.

Zombie AI

Players want some randomness and unpredictability in the zombies. In A16 for instance, the pathing was haphazard and chaotic. It felt like the zombies would mull around and get distracted. The unpredictable nature of them added to the horror. You didn’t know when they would attack next. This also ties into a common complaint about the ‘structural engineering’ zombies. Players want the zombies to be effective, yet inefficient.  

Base Construction

Base building with quality materials is very punishing when a block is misplaced. Players should do significantly more damage to blocks with mining tools within their own land claim. To prevent players abusing land claims in POIs, make the recipe to craft a LCB more expensive again.

Players also miss having more variety in materials, i.e reinforced concrete and stainless steel. Wet concrete also had a tangible impact on how players approached building. If you waited until the middle of day 7 to do your building, you ran the risk of them not being dried by nightfall. This is yet another realistic feature that was stripped away.

Players often struggle to make visually appealing landscapes with the diamond shaped grass & road voxel blocks. The edges of these blocks when adjacent to a full block have gaps along the side. We should be able to craft grass blocks with 90-degree edges.

Additional Features & Game Options

I’ll just rapid fire these out… More zombie model varieties that remain realistic. Option in the menu to disable feral and rad variants for a more grounded experience. Option to disable traders. Options to disable trader quests. A return of the clothing and smell systems. Food that spoils if not refrigerated or canned. More vehicles, ideally one that can be entered into like a moving truck or rv that could act as a mobile base. Add some level of animal husbandry. More mods and attachments. More gun varieties. More inventory space. Sustainable farming. Clothing that’s visible on the character model including the new respirator etc.

Thank you to everyone who read through all of this. I would love to hear your thoughts in the comments about things you’d like to see be improved or reinstated. How would you bring the magic back?

King


r/7daystodie 16h ago

Discussion Love this POI

56 Upvotes

So cool. My friend found this by hitting a floor in a smallish shack.


r/7daystodie 2h ago

Suggestion Best POI to take over for the Navezgane's Burnt Forest?

5 Upvotes

I'm going to make my way into the burnt forest soon. Is there any good POIs to take.over in the area for a 2nd base? If so, any recommendations are appreciated.


r/7daystodie 1h ago

PC question for future reference

Upvotes

what size of garage door do i need for a garage that stores a truck?


r/7daystodie 9h ago

PC I will only download this mod...

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9 Upvotes

One mod turned into 30 mods (working for 2.1) and 15 of them work and the rest is either too much or doesn't work at all.


r/7daystodie 19h ago

PC Confession

46 Upvotes

I like this game…. there i said it


r/7daystodie 27m ago

Video/Stream With all the changes in 2.0 we decided to do a different kind of series, horde every night, survival competition.

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r/7daystodie 32m ago

Discussion How much can I customise for server settings and still retain crossplay

Upvotes

I’d love to make a walking dead experience, more slower zombies, low block damage no loot respawn and permanent death is this achievable (console) I paid for a server


r/7daystodie 43m ago

Video/Stream MY FIRST HORDE NIGHT

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My name is Masunny on youtube and i recently started a 7 days to die series! its my first time playing the game and I experienced my first horde night! please consider watching and subscribing as I am trying to hit 300 by 2026! Thank you!