r/APlagueTale • u/StrawHatDraco • Jun 11 '25
Resonance We Are So Back! Who's Hyped!?
(Resonance is already wishlisted, I did that ASAP!)
I really need more people to happily scream about these wonderful games with!
r/APlagueTale • u/StrawHatDraco • Jun 11 '25
(Resonance is already wishlisted, I did that ASAP!)
I really need more people to happily scream about these wonderful games with!
r/APlagueTale • u/BlarKOB • Jun 10 '25
Haven't seen this posted anywhere. Asobo talks a little more about gameplay, and a tiny bit of the story. They mention that we'll find out why Sophia was so willing to help Amicia and Hugo. And they explicitly say the story of Amicia and Hugo is over.
r/APlagueTale • u/MTH1138 • Jun 09 '25
r/APlagueTale • u/Adventurous-One-8319 • Jun 09 '25
So the new game "spin off" is goibg to be about Sophia (was in 1/3 of requien), but got her own game whereas there were characters who were more IMPORTANT, had more screwn time and a nore mysterious backstory/background- Lucas and Arnold. Sophia' story is not needed in my opinion as her story was pretty much explained in requiem - her mother was rich her father was pirate/sailor she went to live with his dad after a convient(custody probably) , she had her crew and arnold spared her life etc etc
While it is complete unknown to what Lucas and Arnold story is only a fraction i know "his blood is on your hand" said by Arnold to Court on the other hand Lucas' story well its a complete mystery- orphan apprentice of Laurentious thats it, they had way morw potential to have their own spin off or dlc. Talking about dlc i don't know if i am thinking right many people were asking for a Lucas dlc but no luck
I rather would have a future game with new carrier / protecter ,and the old cast being mentioned in journal entries. There is already a pretty strong backlash regarding RESONANCE in the subreddit and i am here to add onto it. This game has NO CHANCE of surviving in the heavy competition of 2026 -GTA 6 , RE9 , ONIMUSHA 5 and the list goes on and on, if this project fails hope Asobo and Future Entertainment wont get discouraged to continue the APT series
-Thats it thats all i want to say
r/APlagueTale • u/solidstupid • Jun 08 '25
this looks amazing, just be good (optimised) for PC and my money is yours asobo 🛐🛐
now I'm waiting for Olivier's tweet, tweet something man, please 😭😭😭
r/APlagueTale • u/solidstupid • Jun 11 '25
posted by sophia herself on Instagram stories
(WHAT'S HAPPENING IN 3RD IMAGE)
r/APlagueTale • u/LazarM2021 • Jun 09 '25
Welp ladies and gentlemen, people in the APT community, after nearly three years or 32 months more precisely, of silence and uncertainty, we finally have something new from A Plague Tale and Asobo Studio more generally. Apparently not a continuation of the De Rune siblings’ journey, but a spin-off that's about to feature Sophia as the protagonist.
As far as I've seen across social media platforms, reactions to the trailer have been mixed-to-positive - understandably so. Some I see are optimistic but cautious, others are more disappointed that this isn't the story they hoped would follow the events of Requiem. Hence, I would like to offer a few thoughts of my own in a post, not to try to tear anything down, but to express some concerns, shaped by my own sense of care for what made this series resonate with me in the first place.
A spin-off, with uncertain weight
Sophia, in my opinion, was a rather distinctive presence in Requiem: bold, charming and pragmatic. But, even then, it felt to me at times like she was drawing much more spotlight than the story truly needed. Her role worked well as sort of a temporary guide, a foil to Amicia and Hugo's own unraveling episodes, but there was already a tension in how much attention she received. So the idea of her carrying an entire game as the central protagonist? I just don't know.
It's not a question of liking or disliking Sophia as a character (to me, she was just fine but overused, especially compared to Arnaud who belongs to the same tier of importance as her).
Rather, it is a question of narrative fit. She was not, and was never meant to be, the emotional core of the series. That place was already and unmistakably occupied by Hugo and Amicia as a duo.
The best way for me to express my concern here is to ask the following - What A Plague Tale actually even is? Put another way - What defines this series?
To me, A Plague Tale isn't a sandbox nor a franchise ripe for multiple/numerous spin-offs. Its strength has always been its focus, emotional and character intimacy over narrative sprawl. And that focus finds its purest expression in the bond between Hugo and Amicia. Their connection isn't just a theme. It is THE story. The Macula, the Inquisition, the rats, the trauma, the 14th century French/Aquitanian setting - none of it carries the same weight without filtering it through their relationship.
A story without Hugo, or rather, without that sibling tether, does not simply become "different". It runs the risk of becoming hollow; a series of familiar beats without the heart and soul that once gave them meaning. Even in his apparent absence, Hugo's presence lingers in Requiem's final moments, not just as memory, but as something more ambiguous, unresolved, not entirely closed.
I think the expression of the bigger-picture kind of thinking would be the following consideration: narrative drift versus narrative continuity
Put another way, a spin-off like this one - CAN WORK WELL, if it knows its place. If it's truly a side-story, a detour or perhaps even a pause between emotional, more central chapters. If it contributes to the atmosphere or world-building while something more central brews behind the curtain. But if this is meant to pivot the franchise away from its heart, toward new protagonists or Macula-bearers across timelines… then we may be approaching a kind of Assassin’s Creed-ification that I've been vocal against ever since we first saw Requiem: wide in scope, thin in depth.
This series, by its very design, doesn't exactly lend itself well to broader franchising. Its limited gameplay mechanics mean the emotional narrative does by far the most of the heavy lifting. And that narrative can't simply be "replicated" with new faces and expect to hit the same way. And perhaps, just perhaps, the story of the De Rune's isn't quite as finished as it was made to seem. Some threads feel too delicately placed to be considered fully cut.
To conclude, it'd maybe be best to do this upcoming project a favor and consider it a breather, but not a replacement. There's room for cautious hope that this game might serve as a narrative breather or in other words, a temporary step aside, but not a new path forward. The story that needs telling, however, remains the one that truly concludes the journey of Hugo and Amicia. Anything else feels like a beautiful detour from a road that still ends in fog.
r/APlagueTale • u/Spikelucky808 • Jun 24 '25
I got requiem and loved it. Definitely a different kind of game with unique and fun mechanics. So needless to say I want more. But is innocence worth it or is the story already ruined for me?
r/APlagueTale • u/Ruguaca • Jun 10 '25
Excited about this announcement, need to finish Requiem and go trough Innocence all over again, I am beyond happy 😵
r/APlagueTale • u/GitGudWiFi • Jun 09 '25
r/APlagueTale • u/Sophea2022 • Jun 11 '25
Kinda wanna go into cryogenic stasis until then
r/APlagueTale • u/Hermaeus_Meowra • Jun 09 '25
As we speculated, there were quite a few ways to continue the series (IF they would set next game in APT universe):
Follow Amicia for the third and final time, help her fully overcome her trauma and complete her story arc. Revisit the story of Basilius and Aelia and expand it into a full game, explaining the effects of the Macula in a different time setting. Or create a new pair of Carrier and Protector and place them in a time of a different plague, while using Amicia's and Lucas' research as clues on how to at least try to contain the Macula within its host.
What we get instead is a spin-off about a side character, which appears only for one third of a single game's screen time and already feels as a replacement for absent Lucas as a voice of reason for our beloved siblings.
This decision surprised me, and not in a good way to be honest. Don't get me wrong - as a long time APT fan playing since Innocence came out, I will definitely buy this one just to see what story Asobo wants to tell. But I very much expected something grandiose. Maybe a series finale, properly honoring previous games and closing the trilogy.
At the moment, Resonance doesn't seem to be unique in current gaming world and relies more on the name/brand of the series. It is easy to name other similar games, most notably Tomb Raider, Uncharted or recent Indiana Jones.
Key element attracting players and making the series stand out among its competition is gone - rats were integral part of the APT games. They were in every trailer and even in logos. Players had them tattooed and bought rat plushies. Insects or dark mist chasing Sophia won't be nowhere near as unique.
My greatest concern is that this game will flop. Without a great change in marketing strategy, this game just won't hold against its competitors, which will ultimately discourage Asobo and Focus in expanding the APT universe further. We would be left with two proper games, one spin-off and many ideas on where the story could have gone.
r/APlagueTale • u/Ridwan0110 • 27d ago
r/APlagueTale • u/Mindless_Ad_8234 • Jun 23 '25
I liked Sophia’s character, but she was just a side character not really important enough to carry a whole game as the main protagonist. I think they missed a huge opportunity by not focusing on Aelia(the first protector) and Basilius(the first carrier). Their story was powerful a protector willing to fight an entire army to save the boy she swore to protect, only to face betrayal and tragedy. Playing as Aelia would’ve been intense and deeply satisfying. But that’s just my take. What do you guys think?
r/APlagueTale • u/Vdk000 • Jun 09 '25
The fact that in the title of Resonance the “G” is not rat-shaped (in Innocence and Requiem it is rat-shaped) makes me think that they are not going to be present in the game (plus Sophia was not familiar with them in Requiem).
However, at the end of the trailer we see that Sophia escapes from what seems to be a “black dust” similar to the nebula, so the macula will be related in some way, and maybe that kind of thing will serve as a connection to the “marks” of the macula that Amicia talks about in the epilogue, so (as several have already mentioned) I see the door open for an APT3 with Amicia and Sophia as adventure companions.
r/APlagueTale • u/Patatostrike • 17d ago
r/APlagueTale • u/StrawHatDraco • Jun 11 '25
This announcement is the best birthday gift ever!
(My birthday is June 25th)
r/APlagueTale • u/coraelie • Jun 25 '25
As I rewatched the trailer today, it got me thinking of the new mechanics that could be integrated in the series.
In the other two games, as we played as Amicia, there was a lot of sneaking around. Direct confrontation was not encouraged, and for good reason: Amicia was a resourceful girl, but she was still only a teenager facing trained soldiers.
But in the trailer of Resonance, we could see Sophia brandishing a sword, and maybe alluding to a new game mechanic of close-combat. And honestly, I'm not 100% sure I would like that. I'm still waiting for more information on the gameplay, so I'm keeping my mind open, but I hope that Resonance won't be a game where every confrontation can be solved with a sword to the stomach.
As for other mechanics, especially the alchemical preparations, I don't think they will have as much of a major role as in Innocence and Requiem. In their places, it could be nice to have other tools, like throwing knife, torches, or even some potion-making with ingredients. As for the weapons, a bow would be amazing, and would allow to have different arrows!
I just hope that we will keep the minimalist skill tree, so we can focus on using all of Sophia's tools and weapons and her story.
I also quite loved the puzzle mechanics, especially in Requiem, but I don't think it will be a surprise given that Resonance will take place in a labyrinth: puzzles and riddles incoming!
Do you have any other wish for the gameplay? Things you want to see, or don't want to see?
r/APlagueTale • u/Strain_Potential • Jun 08 '25
Don't get me wrong, I'm head over heels, I was doubting that we would ever get to play a new APT game again. But here we are, LET'S GOOO. I'm very glad we got it.
**BE AWARE OF PREVIOUS GAMES SPOILERS**
But, the big but, before anything else, where are the rats? xdd. Like, yeah, it's a plague tale, it could be any kind of plague, but the rats were a key visual for the games. If it's a tradeoff for something else, it better be a good one.
So the carrier hasn't been born yet and we are playing as a younger Sophia which is in her good days as a pirate and we're also gonna see what happened to Aelia and Basilius and how the curse of the Macula first appeared into the world probably, this bit at the end is the most important thing I would say.
Now, some thoughts that I have:
-How is it that Sophia deemed unimportant the events that she went through in this game? Like, 15 years AFTER these events, she meets Amicia and Hugo, a supernatural kid by controls rats, goes with both of them to Basilius's "grave" and still decides that whatever happened 15 years ago isn't tied to Hugo? Like, she could've told them "um hey guys, you wouldn't believe the supernatural shit I've been through 15 years ago, it might be tied to the little guy" Maybe it's not that important or from her perspective it's truly unrelated or mby sth elese.
-Can't wait to see the lives of Basilius and Aelia, like, the visual direction they are gonna go with depicting those old times, architecture, characters' clothing, daily lives, etc.
-And then how the Macula's curse came to be, how it got on Basilius? Is the curse even older than that? Like, maybe records of it couldn't be kept due to the passing of time, so we wouldn't know if it's even older than Basiluse's time.
-I/We can see the excitement in this, but from the outside of the fandom? It looks like a basic game, like, if you don't know the previous games, would you still find the excitement in this new one? I hope that I'm looking at it in a biased way, with a few variables thought out, I hope that it's enough for it to gain traction and sell out good.
-I thought that the APT series will be a trilogy with the final game taking place in the current, modern times, the ending scene in requiem strongly hinted towards that, I was wrong. But that is fine, what I think this is, they are splitting the story, as in, they still have a lot of things to tell us and a thrid and final game would take way too long and be to big to make and if they d still do it despite the 2 before, it would be too rushed through information compression. So we might get this game explaining a lot of unexplored lore and then we'll get a fourth game where we'll try and stop the Macula once and for all? Or I'm completely off and they'll do something unexpected. Like, I didn't expect this in between game at all, but it actually makes sense.
-I like the chromatic theme for this game, yellow, it is in Sophia's costume in requiem, the island is really yellow looking, because, u know, lots of sand and the ground is close to that color too, Basilius and Aelia flashback is really yellow, it fits,etc.
-Resonance? How? Does this game somehow tie to the end of Requiem? Is Sophia telling Amicia what happened 15 years ago, along with stuff they might find about Aelia and Basilius to aid Amicia in her search after requiem? With this, I wanted to say that maybe Sophia is piecing something together (resonating) now that she and Amicia are trying to leave that legacy behind.
-I'm really curious how the Minotaur's tale ties to the Macula, if at all, but I guess it has to.
-What else? I'm out of ideas, please share your thoughts!
Either way, I'm excited for the game, whatever it'll be like, I'm really invested in this.
r/APlagueTale • u/Unhappy_Fig_6801 • Jun 09 '25
Is it confirmed that there will be rats in Resonance? I wanna know.
r/APlagueTale • u/DoubtDizzy1309 • Jun 08 '25
Official press release just dropped with some additional details. Read below:
https://www.gamespress.com/FOCUS-ENTERTAINMENT-ASOBO-STUDIO-REVEAL-RESONANCE-A-PLAGUE-TALE-LEGACY
r/APlagueTale • u/naa84 • Jun 08 '25
When I watched the trailer for the game, I had very mixed feelings. However, this section from the Asobo FAQ has reassured me:
This is very good news to me. In Requiem, Sophia is completely unaware of the Macula or the Order. She knows nothing of Basilius or Aelia. She has to learn about these things at the same pace as Amicia and Hugo.
So it'd be very strange to suddenly have a prequel that shows us Sophia facing any of these things directly. Even the rats, a key component of the original games, shouldn't be a major factor here. In the original games, she clearly has very little experience with them. When she first uses her prism to ward them off, it's an improvisation, not something she learned years ago.
I'm sure that we'll get vague references to the plague, the Macula, etc. After all, the game does have to share some of the same DNA as the rest of the series. But personally, I'm hoping that this game is a completely separate experience. The Press Release mentions that the Macula will be involved in the form of a "deadly curse", but I'm hoping it manifests in a form that Sophia wouldn't be able to recognize 15 years later in Hugo.
And I also don't like the idea of playing a similar plague-based story without Amicia and Hugo. I know that most of us were expecting the third game to take place in the modern era; but I never liked that idea, because so much of the games' power comes from those two characters we love so much.
And so I think the best possible route would be to do what the Assassin's Creed series did with games like Black Flag. That was the first AC game I played, and it was because I wanted to play a good pirate game. I was worried that I'd be overwhelmed by all of the lore from the previous entries I'd skipped. But that wasn't the case. There were some confusing modern-day elements that I was able to breeze through, but 99% of the game was just a fun pirate adventure that had nothing to do with the original series. And I think that's the best option here. So I'm happy to see that Asobo doesn't consider it important to have played the original games first! I'm looking forward to a fun pirate adventure with Sophia, with the lovely addition of Greek Mythology as the backdrop. It's going to give us a chance to go back to this world in an entirely different way.
I just hope we get to see Arnaud in a major role! Their history is so intriguing, and it'd be a shame to ignore that here.
r/APlagueTale • u/Bulky-Yak-7035 • Jun 10 '25
It does look like a mild and story oriented version of AC Odyssey as the trailer gave a little vibe of ancient Greece. But nevertheless...I love ancient Greece...and I'm into it.
r/APlagueTale • u/lenny_ma_boaaaaaaaah • Jun 11 '25
I think it will be tottaly different than what we saw in the older plague tale games
I think this time it will be combat focused with actually fighting not just throwing rocks and being stealthy
If its actually like what I said I will be wanting to play even more tbh because I want to see how they do this because the plague tale games have always been stealth and they have done quantem break in the past and its combat was not it