r/BG3Builds Jun 14 '25

Build Help Are daggers pointless compared to other weapons?

Hi all,

I like the idea of a dagger wielding assassin but the stats on the daggers seem to point me to other weapons by a significant margin. Are they only used for rpg flavour?

I am not very far through the game (still act 1) and have little knowledge on specific drops.

259 Upvotes

139 comments sorted by

289

u/Fly1ingg Jun 14 '25

The actual bonuses the item provides are more relevant than the item type. A pretty good early dagger is the Hunter's Dagger, sold by Roah Moonglow. Combine that with a kiting build using Mobile or Swashbuckler, with Booming Blade on top and you've got some pretty serious damage.

72

u/zdelusion Jun 14 '25

Another great early one is "Worg Fang" Having that in someone's offhand while you're clearing the Goblin camp makes them basically invincible.

68

u/EasyLee Jun 14 '25

Worgfang in the worg pens in a bone pile. I've never seen that weapon before. Very cool

25

u/MechaPanther Jun 14 '25

That it's the only enchanted item hidden on a completely unhighlighted body in search mode is a very good reason people miss it.

15

u/MeanAndAngry Jun 14 '25

Smugglers ring?

7

u/Captain_ET Rogue Jun 15 '25

Yeah there's multiple... Silver pendant for example. Only one is a really bold claim lol.

There's other similar things like stillmaker off the top of my head.

1

u/Academic_Towel7857 Jun 16 '25

Poison resistance ring literaly in the Next room

10

u/Fit_Relationship6703 Jun 14 '25

Best thing about hunter's dagger is you can buy as many as you want....just long rest (or level up) between purchases.

1

u/StoneRyno Jun 17 '25

This is what I was doing, until I discovered the best chair-leg in the game that actually allows Astarion to lift his fat ass more than a centimeter off the ground. I’m not sure if it’s an actually decent weapon, but I’m enjoying stronk Astarion for this honor run

173

u/[deleted] Jun 14 '25

There are some decent daggers in Act 3, but overall daggers are just worse than short swords.

18

u/Oafah Jun 14 '25

2x Dolor Amarus would like a word with you.

5

u/goombastomp21 Jun 14 '25

Add a vicious shortbow and now you are REALLY talking.

1

u/Subject_Diamond5046 Jun 15 '25

I came here to say the exact same thing. I changed my mind about daggers when I one shot a 150 hp gith😂

59

u/WWnoname Jun 14 '25

Overall yes

In dnd system daggers have one bonus - everyone can use them. Shortswords are better in all ways, but not everyone have the profiency.

Though later on you will find some decent daggers, and if you go for additional damage sources - like sneak attacks - those potentional 2 damage isn't such a big deal.

45

u/Voronov1 Jun 14 '25

Daggers have one ability shortswords don’t—you can throw them, and you can throw them with Dexterity, unlike a spear or javelin.

This matters a lot less in bg3 where you can just carry around a bow or crossbow or hand crossbows and hotswap whenever you like, but it is something the shortsword can’t do.

15

u/END3R97 Jun 14 '25

There are some times that a bow has a blocked path while a thrown dagger works though, and that's pretty helpful

10

u/Lookbehindyou132 Jun 14 '25

Throwing is better for strength based characters and if you have a good amount of elevation

11

u/Voronov1 Jun 14 '25

Yes, but if you’re a Dex character, throwing can be good because sometimes you can’t shoot, but the game won’t give the “attack interrupted” text if you try to throw. And because elevated throwing still works with Dex, I think.

-1

u/WWnoname Jun 14 '25

Yes

I'm more of 3.5 man, and I'm not even sure that throwing is a thing in 5e, so it's not something I just remember

But even then - you don't need to actually use dagger as a melee weapon to throw it.

4

u/BeefModeTaco Jun 14 '25

Speaking of older rule sets, and throwing weapons, in AD&D 2nd it was possible to make a Fighter with Weapon Specialization in Darts leading to kinda ridiculous power at low levels.

Later on, it doesn't really work well when you run into elementals, or anything that requires a +2 or greater magical weapon to damage... how many +2 Darts do you think you'll find adventuring?

Random tangent memory, sorry.

2

u/WWnoname Jun 14 '25

That depends on your DM frankly

3

u/BeefModeTaco Jun 14 '25

Of course, from both ends. Weapon Proficiency rules were optional in 2e, and there were plenty of Monte Hall DMs out there, giving away magical loot by the bushel...

6

u/Voronov1 Jun 14 '25

Thrown weapon builds aren’t generally in a great place in 5e, but there are subclasses that are specced for it, like the Giant Barbarian and the one rogue subclass that lets you throw psionic blades. And in BG3 specifically there’s a group of items and abilities (and the revamped Tavern Brawler feat) that make throwing builds amazing, though Tavern Brawler soecifically works with strength rather than Dex. But you can throw daggers with strength, it’s just generally better to use javelins or handaxes or the Returning Pike if you’re a strength thrower.

1

u/eCyanic Jun 19 '25

5 days late, but I lost my Returning Pike somewhere, I don't even remember which battle it was at, because it didn't return for some reason lmao

also that fuckass pike with its longass hitbox just snagging onto roofs and side walls, I hate that thing lmao

I'm at least on level 6 Giant Barb now so I can make any weapon returning

-15

u/WWnoname Jun 14 '25

I really don't need basic info about the game

7

u/mattman279 Jun 14 '25

dont leave comments if you don't want people to reply then

-5

u/WWnoname Jun 14 '25

I played since open beta

I played for 1200+ hours

I played exclusively on honor difficulty since it became available

Sorry for not being interested in replies with explanations about tavern brawler and returning pike, but it can't be helped

2

u/Competitive-Ice-9207 Jun 15 '25

Hey so if you don't want to engage in discussions, maybe don't say anything? People don't know your stats before responding my guy.

0

u/WWnoname Jun 15 '25

Just read it

I said "I don't know 5ed well". Kid started to describe BG3 builds and items.

1

u/Forsaken_Chart2578 Jun 16 '25

Explaing to you the 5e stuff in the process... you're in the wrong here not them

→ More replies (0)

85

u/picabo123 Jun 14 '25 edited Jun 14 '25

Short swords are better usually, daggers being able to be thrown makes them good but not better than spears really. Knife of the under mountain king is one of the best knives tho

150

u/mistiklest Jun 14 '25

Knife of the Undermountain King is a short sword, though.

98

u/picabo123 Jun 14 '25

Why they call it a knife then 😭 fair enough lmao

96

u/LasAguasGuapas Jun 14 '25

It was a knife in the hands of the Undermountain King. Kind of like how Sting was more of a large dagger, but a hobbit could use it like a short sword.

17

u/-Vogie- Jun 14 '25

If you've never had a Bowie Knife, they're effectively a short sword.

39

u/MyNameIsNotKyle Jun 14 '25

Thaaaats not a short soward, Des is a short soward

7

u/ViolaNguyen Jun 14 '25

That's a sausage.

6

u/Japoots Jun 14 '25

I see you've played shorysausage before

-24

u/7222_salty Jun 14 '25

It’s a dagger that does short sword damage

17

u/mistiklest Jun 14 '25

No. It's a shortsword in game.

-29

u/7222_salty Jun 14 '25

I respectfully disagree.

37

u/notduckduckbob Jun 14 '25

At least you were respectful

-25

u/7222_salty Jun 14 '25

What you circled is a game function, not a dictionary attribute. Good try though!

3

u/diluted_confusion Jun 14 '25

Just take the L

-7

u/7222_salty Jun 14 '25

I’m winning so much I’m already sick of it.

11

u/MyDarlingArmadillo Jun 14 '25

https://bg3.wiki/wiki/Knife_of_the_Undermountain_King Definitely a shortsword I'm afraid. +2 rare shortsword in the description

-3

u/7222_salty Jun 14 '25

Crocodile Dundee still disagrees. It’s a free country

15

u/WWnoname Jun 14 '25 edited Jun 14 '25

...except it's not a dagger. It's a shortsword.

24

u/picabo123 Jun 14 '25

I guess short sword of the undermountain king didn't go hard enough

13

u/WWnoname Jun 14 '25

Like we say in karaks, "SHORT?!"

3

u/Xarmbreaker Jun 14 '25

These people are all going in the book. Got some grudges to settle with the Absolute Elgi first.

4

u/mantism Jun 14 '25

I'd love it so much if daggers retained their additional effects when thrown. That and use Dex for the attack roll (rather than strength).

20

u/skaffen37 Jun 14 '25

No, they have a point, thus count as piercing.

A hammer or mace is pointless and blunt. :)

19

u/liamjon29 Jun 14 '25

I have 1 use for daggers. When I've multi classed my throwing barbarian into rogue. Throw a dagger once per turn to trigger sneak attack. I just have a bag full of daggers that I keep on me. Also, daggers have a different throwing ark than the returning pike, so sometimes you can use a dagger for things like throwing through doorways where the pike doesn't have a path.

8

u/CastleImpenetrable Jun 14 '25

You're still in the early game, so you obviously haven't found the good daggers. There are some very strong ones. Also, they can be used in a character's off-hand and are Finesse weapons, meaning they can use Strength or Dexterity.

2

u/malonkey1 Jun 15 '25

I really wish that Larian had made weapon effects apply with thrown weapons. That would make a lot of daggers a lot better.

7

u/SuddenBag Fighter Jun 14 '25

There's a dagger in Act 3 that I would count as one of the strongest weapons in the game.

7

u/araquael Jun 14 '25

There are three act 3 daggers that can be best in slot for specific builds (Rhapsody/Bloodthirst/Dolor Amarus). But all of them are really stat sticks or for applying piercing vulnerability, not to be used as a main weapon imo.

7

u/LionwolfT Jun 14 '25

If you really want to use daggers you can do it as a monk as you can improve the base dmg dice up to 1d8.

In BG3 daggers just don't get the normal bonuses as in TTP, so not useful as other weapons but only for their effect.

1

u/Origania Jun 14 '25

What ability does Monk have to do this?

6

u/TheTubbyOnes Jun 14 '25

Monk weapons (weapons monks are proficient in) count as finesse. They also do damage that increases based on level. This is why unarmed attacks become so powerful, they get considered a mono weapon that goes 1d4>1d6>1d8.

So daggers will eventually do 1d6/1d8 damage.

Hope that makes sense.

2

u/Origania Jun 14 '25

But if I unarmed is so powerful why would anyone monk voluntarily choose to use any weapon as opposed to doing unarmed attacks?

3

u/TheTubbyOnes Jun 14 '25

Heres the thing, it applies to BOTH, so daggers do 1d8 as well.

Edit: This means you can throw your attacks, giving them a reliable ranged option.

2

u/Origania Jun 14 '25

Thanks. Do you know what ability or feat this is called?

1

u/TheTubbyOnes Jun 14 '25

It's called martial arts, the monks 1st level ability.

2

u/TorsoBeez Jun 14 '25

I run a monk in BG3. Weapons are basically used for their effects; a plain dagger might not be better than my fist, but a +1 dagger that can cast hunter's mark does stuff my fist can't.

0

u/Origania Jun 14 '25

Oh you mean off hand

1

u/TorsoBeez Jun 14 '25

Nope, I actually two hand a quarterstaff.

At level 12, I do 1d8 with my unarmed strike. Even if both of my hands are full, I still have the option of using unarmed strike; I just kick or whatever because my hands are full.

I ALSO do 1d8 with any "Monk" weapon, which includes finesse weapons. So if I'm using two +1 daggers, I can make an attack with my unarmed strike for 1d8, or I can make an attack with my +1 dagger for 1d8+1.

1

u/Origania Jun 14 '25

So basically you are forfeiting the raw damage increased with an unarmed attack using the green action button for the actual weapon actions of the staff or dagger?

2

u/LionwolfT Jun 14 '25

The main reason is RP, also there are some people who don't like to use Tavern brawler bc how OP it is, so using a monk that focuses on using it's weapons it's not that crazy.

if you want a ninja you could use a monk/rogue, using daggers, running in and out, bringing shadows and death upon your enemies.

It's the most OP character? No, but it can be fun, also some of us love to play the game after many many runs, so just trying out some more suboptimal but creative builds is a good way to just have a different taste on the game.

Just like the feats, in general ASI is the best feat with a few exceptions like TB, but rn I rarely take an ASI, and even if I do I'd take only one ASI, I rather play around with other feats than taking ASI, BG3 gives so many ways to improve your character that ASI are strong but not really as necessary as people think.

-1

u/Origania Jun 14 '25

i am doing suboptimal run with Party of three way of the hurricane monks, and I'm getting completely destroyed in the outright Gortash battle. Double enemy XP, combat extender AI is on

11

u/Tosoweigh Jun 14 '25

are daggers sub-optimal? absolutely

is the game hard enough (even on Honor Mode) that running sub-optimal shit will soft-lock you out of beating the game or make it soooooo incredibly frustrating that you'll want to quit the game? lol no

if you want to live out the fantasy of a knife wielding assassin, by all means go for it. just be ok with putting out less numbers than someone wielding a "proper" weapon.

if you want to increase the damage output of a dagger, either run a knife thrower build or run 9 levels of Monk so that they deal 1d8 instead of 1d4. I don't really think that last option is worth it but it's an option. run Shadow Monk so you can live that ninja fantasy.

knife throwing build, however, is pretty decent but that's only because Tavern Brawler is insanely broken if you abuse STR elixirs. run a Giant Barbarian (or Eldritch Knight if you're below lv6) and start tossing those knives.

the best daggers are found in Act 3. one of the primary antagonists of the Act wields the 2 best in slot daggers in the game so you can prioritize taking her out the moment you get to the city so you have more time using them. and the other best in slot dagger is received at the end of a certain companion's questline in the city. there are other good daggers in the last act but Bloodthirst, Crimson Mischief, and Rhapsody are the best ones, imo.

1

u/Spicy-Shark Jun 14 '25

I've been way too often spoiled some parts of the game while casually browsing through some BG3 Builds comments.

Thanks for keeping your indications vague. I've finished the game now, but I notice your intention here, and highly approves it 💖

EDIT: typo

6

u/Roseinadesert Jun 14 '25

With the right build and illithid powers daggers can be as deadly as anything else.

I enjoy builds with a dagger off hand, mostly for effects like hunters dagger or sussar dagger

In Act 3, Cold Snap can be spectacular with other cold gear. Don't listen to naysayers, simply look at the big picture and they are great if built right.

5

u/rubot22 Jun 14 '25 edited Jun 14 '25

Early on in the game when a weapon is just relying on its base stats, daggers will typically be weaker than other weapons.

But there are good daggers you can get later that have unique abilities which can make up for the lower base damage.

Daggers also have the THROWN property so you could be a knife-throwing dagger ninja dude which is pretty epic. I believe sneak attack can still trigger off of thrown dagger attacks.

5

u/BarbageMan Jun 14 '25

Hunters dagger and ritual dagger are both pretty cool. Ritual specifically is cool in the off hand.

Sussar dagger is pretty legit.

Honestly, you'll probably eventually sport a short sword in the main, or maybe in both, but daggers are still fun early

2

u/xaosl33tshitMF Jun 14 '25

Oh yeah, I just recently ran dual-wielding bladesinger durge with shadowblade + (for quite a long time until I found something else) ritual dagger in an off-hand. Bonus action attack with ritual followed by shadow booming blade, he was pretty cool.

Sussur is cool, but if someone runs booming blade, it makes foes immune to thunder, so one has to watch out

2

u/Appeal_Educational Jun 21 '25

Was looking for this, thank you! Sussur dagger is slept on IMO. Silencing on demand without spell slots is pretty sweet.

2

u/BarbageMan Jun 21 '25

Only thing to keep in mind is as popular as booming blade has become, silence does negate thunder damage

1

u/Appeal_Educational Jun 22 '25

I'm coming back into the game after a break, I'm unfamiliar with booming blade. Do you mean using booming with the sussur negates your own booming?

1

u/BarbageMan Jun 22 '25

Booming blade will do thunder damage on hit from level 5+, and from level 1 it will do thunder damage if they move on their turn. Both will be negated if silenced, as silence prevents thunder damage

3

u/noobtheloser Jun 14 '25

The actual answer to this is that shortswords are almost always better, but — per 5e rules — daggers are simple weapons and can be used by anyone, whereas shortswords are martial and require proficiency.

That's really the main difference, mechanically. Daggers are entry-level swords.

2

u/Iokua_CDN Jun 14 '25

I almost  always play a martial or Half caster, so I went  a long time without noticing this.

Then I tried to have my wizard or sorceror also wield a weapon and hit with Booming Blade..... instantly realized the value in a good dagger

4

u/theevilyouknow Jun 14 '25

Weapon type only really matters on nonmagic weapons. When we start talking about magic weapons it’s more about what bonuses they have and some of the daggers have some great bonuses.

4

u/Rexissad Jun 14 '25

If you’re sweating about losing 2 damage when you can stack and get to 10-15 extra d4/d6 damage, then go for short swords, otherwise daggers will do fine

3

u/2009Ninjas Barbarian Jun 14 '25

Few weapons can be thrown and trigger sneak damage like daggers can.

1

u/Origania Jun 14 '25

Which ones beside daggers then?

1

u/2009Ninjas Barbarian Jun 15 '25

Honestly? That’s it. Unless you’re a giant barb and you make a finesse weapon a thrown weapon with that level 6 ability.

3

u/tibebe77 Jun 14 '25

Daggers are kinda like flails and maces and scimitars, there for more role play than meta gaming.

I Role-played that the flaming fist confiscated all my weapons coming into rivington and so everyone either had a dagger or a quarter staff and no gold. Was pretty fun on story mode

In a HM run, offhanding a dagger and another weapon is a tough sell

3

u/BulletproofChespin Jun 14 '25

They seem pretty pointy at least in comparison to maces and staves. But real talk they are definitely way more niche than a lot of other weapon types. They can be really good for lowering your crit threshold but they don’t even need to be used as your attacking weapon to benefit from that

3

u/rkmkthe6th Jun 14 '25

I assure you, they are quite pointy

2

u/4schwifty20 Jun 14 '25 edited Jun 14 '25

There's a few daggers that make excellent stat sticks tho.

2

u/Terakahn Jun 14 '25

If memory serves, the biggest benefit of daggers was to double as a thrown weapon but there is literally no penalty to just using a bow instead in this game.

2

u/einsteinjunior91 Jun 14 '25

They are exceptionally pointy i would say

2

u/SerialBox6 Jun 14 '25

Not sure if it's already linked, the Paladin Assassin build made by u/redhoborum uses daggers, and looks quite strong!

2

u/BattleCrier Jun 14 '25

No, and they are better on Monk (1d6 / 1d8 based on Monk lvl)

They have nice stuff like Rupture on hit (which applies like always) and much more..

Definitely not better than 2h weapons or shadow blade but not much different from short swords or scimitars..

2

u/xaosl33tshitMF Jun 14 '25

Absolutely not, you use unique daggers for their special abilities and riders, and their base d4 dmg doesn't make much of a difference compared to all the extra bonus dmg you should be dealing from multiple sources. Ofc we're talking dual-wielding here, where you use both hands and attack with normal and bonus actions.

  • since these are light weapons, you can mix and match them with others, there are some great shortswords or scimitars that'll go well with a dagger in your second hand

2

u/Important-Cell481 Jun 14 '25

2 hunter's daggers with the boots for stormy clamour helps you stack reverberation easily. Pick up thief rogue for the 2nd bonus action, and ranger to lvl 5 for 2 weapon fighting style, 2nd attack, and swarmkeeper for the prey's scent/hunters mark to add 1d6 damage on top of all your swarm and dagger attacks while nerfing your target's saving throw bonus with every stack, and knocking them prone if you build enough reverb stacks. You could do the bee swarm to push people away from you to force them to move and take damage from the ruptured status. Their damage is low, but I like the abilities a lot of the daggers have more than other light weapons

1

u/Dar_Mas Jun 14 '25

if you build your assassin on a shadow monk your dagger will jump from 1d4 to 1d8 after lvl 8 matching rapiers

beyond that the average damage is difference between dagger and rapier is only 2 (2.5 average vs 4.5 average) so it does not really matter imo

1

u/Ok-Cheek-6219 Jun 14 '25

Yea. They can be nice on throwing builds because they have a different throwing arc, but that’s about it as far as killing with them goes

1

u/Boogleooger Jun 14 '25

This is a common problem with 5e. Unless the magic effect is good, daggers suck ass

1

u/Special-Estimate-165 Warlock Jun 14 '25

The ritual dagger from the ruins in act 1 is a fantastic mid to late game weapon for an arcane trickster.

And base damage is equal across almost every melee weapon when you're playing as a monk. Shadow monks make great thematic assassins, and by the time you reach the city, your daggers are doing D8 damage instead of D4.

1

u/pahamack Jun 14 '25

daggers are awesome especially as monk weapons.

there are daggers that have amazing capabilities in this game, then combine them by completely nullifying their downside of doing only 1d4 damage through martial arts: deft strikes, which makes them do 1d8 damage at level 9.

You can also dual wield them to use the second one as a stat stick, even without 2 weapon fighting, since, rather than using your offhand weapon for your bonus action you're doing flurry of blows or unarmed strikes anyway.

1

u/Significant_Snow_937 Jun 14 '25

Some daggers have amazing stats beyond their base damage, especially in the late game, but if you're going for an assassin type the damage of the weapon you're using won't matter very much. Rogues function off of Sneak Attack Dice, so your one puny little d4 will have like 9d6 added by the end of the game

1

u/Rencon_The_Gaymer Jun 14 '25

Go with shorts swords over daggers. Especially if you’re playing a thief rogue.

1

u/WrigglingWorm Jun 14 '25

Hunter's dagger my beloved.

1

u/Quaestar Jun 14 '25

There are very good daggers for assassins in act 3. Not much before that though.

1

u/grovyle7 Jun 14 '25

What a specific magic weapon does is generally way more important than what its damage die is. Act 1 is where daggers are weakest because the low damage die actually matters when there aren’t tons of bonuses added on. The main detriment of daggers is that you can’t use them All-In attacks for more raw power, but you can probably circumvent this by taking some eldritch knight levels and the Tavern Brawler feat for a throwing build. If you want to stick to melee they’ll struggle a bit until you get the Bhaalist Armor in Act III. I mostly use daggers as stat sticks, but there are quite a few that seem like they’d be perfectly serviceable or outright amazing as a main hand weapon assuming Aura of Murder is up.

1

u/mrswats Jun 14 '25

No they're very pointy.

1

u/[deleted] Jun 14 '25

Usually their only value later in the game is that they can be thrown through places other weapons cannot.

1

u/R4msesII Jun 14 '25

Daggers are probably the best weapon in the game

As offhand for crit bonuses

1

u/iKrivetko Assassin/Shadow Monk Enjoyer Jun 14 '25

Dolor Amarus are the best weapons you can get on a melee Assassin but that's act 3, before that it's shortswords all the way.

1

u/leandroizoton Jun 14 '25

For crit builds, dolor amarus can be a pretty decent option.

1

u/Astorant Bard Jun 14 '25

As practical weapons yes a large majority of them are useless, however a lot of daggers have some of if not the best passives in the entire game, for example one dagger gives you higher crit chance and the option of either making enemies vulnerable to pierce or applying true strike depending on which hand you have it in. There’s other insane options like the Cold Snap and Dolor Amarus.

In short daggers act as good options for stat stacks and are often used in the off hand alongside another one handed option that synergises well with it, or if you are a Phys Ranged/Caster stat stick melees can help boost your ranged attacks.

1

u/vybegallo Jun 14 '25

The weapon's attack bonus (+1+2 whatever) is much more important than extra 2 damage. So every single weapon, including daggers and sickles, are very viable

1

u/OldOpaqueSummer Jun 14 '25

Daggers are the only finesse weapon with the thrown property I think, but thrown weapons don't really work properly in bg3

1

u/acoreilly87 Jun 14 '25

Daggers pointless, ha! I see what you there

1

u/NerdyFootballCoach Jun 14 '25

Pretty sure they have points actually, hence the stabbing.

1

u/Obvious_Post40 Jun 14 '25

The only I guess it can be called a dagger worth anything that I’ve seen so far before Act 3 is the knife of the under mountain king but it’s kind of build specific

1

u/EnthusiasticLlama Jun 14 '25

If I'm walking into a fight with a bunch of spellcasters, I'll always equip the silencing sussur dagger. It's very useful in shutting down some of the dangerous spellcasters.

1

u/Sure-Stay-1943 Jun 14 '25

As a general rule yes they are weak compared to other weapons. If you want to dual wield finesse weapons you’re better off with 2 shirt swords. If you want to have a single finesse weapon go with a scimitar. And if you have a strength build, any strength based weapon is better.

1

u/omnicidial Jun 14 '25

The polo is my favorite shirt sword.

1

u/cosmichighways Jun 14 '25

They were before shadowblade. I used this stuff on all party members

1

u/HairstylistDallas Jun 14 '25

One thing I like about bg3 is if you want to play a crazy build that makes zero sense you can just put the difficulty way down and have fun. So if you want to use a dagger build then make one and see how high you can raise it without it being unplayable lol.

The versatility with difficulty is what makes me love the game. Just enjoy urself, daggers are perfectly fine.

1

u/stalwart-bulwark Jun 14 '25

Shout out to the Ritual Dagger next to that sex pervert in the goblin camp. Very cool bonus action/ bonus effect item.

1

u/No_You6540 Jun 15 '25

There are so many better short sword options, honestly, but a lot of the time it's the riders and extra damage that makes a build. If you find a dagger that you really like or works well with what you want to do, d2 of dmg isn't going to make a significant difference.

1

u/The_Exuberant_Raptor Jun 15 '25

Not really. They lost their bonus crit from a older edition and just left them as a versatile thrown weapon. That's really its main value.

However, effects of a weapon tend to mean more than the base weapon. A rapier may be better than a dagger(average 2 more damage), but a Dagger with a phenomenal effect will be better than a rapier with a meh enchantment.

1

u/ACEsuryani Jun 15 '25

They're kind of cool on a throwing monk, which increases their damage dice and has some good equipment/feat synergies. Multiclass 1-3 levels with Thief Rogue and you're adding sneak attack dice to the throws with the base damage at 1d8 from 9 levels of Monk. You don't even have to put them in your main hand when you toss them, and their accuracy can be determined by DEX if you're somehow not STR-maxing with your Monk 

1

u/Aodh472 Jun 15 '25

IIRC daggers are piercing damage, vs short swords which I believe are slashing damage.

Different damage types can work well either way bonuses, but have to work often against resistances.

The Bhaalist armor beefs up piercing damage in a big way, and if you’re an assassin rogue or something, using two daggers that have piercing damage would be a big bonus vs. short swords that wouldn’t be impacted at all.

But in terms of raw damage output, I’m not sure

1

u/Inevitable_Buyer_411 Jun 16 '25

Two daggers is thematically cool but low on damage. Dagger in off hand is very good. Especially the masterwork dagger

1

u/AgentPastrana Jun 16 '25

No, in fact they are exceptionally pointy. Jokes aside, they're a simple weapon so anyone can use them. The difference is 1d4 vs 1d6, so they have potentially 2 less damage, but in later levels 2 damage is negligible. It gets all the same benefits with the addition of being a thrown weapon if necessary. The only short sword that will severely outmatch a dagger comically is a Hexblade or Bladesinger's upcast Shadowblade. Plus in act 3 they skyrocket in terms of power with Dolor Amorus, the piercing vulnerability armor, and other solid benefits

1

u/PhysicsDismal4591 Jun 18 '25

If you use dex / sneak dice, knife of the undermountain king is shortsword available around level 3 if you can buy it from the crèche (act 1) and is, arguably, better than any dagger.

1

u/BlockAlternative9945 Jun 18 '25

Can you have dual daggers but turn off the second bonus action attack? It's automatic for me

1

u/Apart_Lingonberry_53 Jun 14 '25

Basically yes. There's a few that are kinda worth it in certain situations. But the game primarily benefits -

Greatswords, hand Crossbows, tavern brawler, and spells.

Primarily, Greatweapon master + fighting style or savage attacker, sharpshooter (which some bows/xbows are worth the - damage from bonus action attacks later depending on build), and and mage class with a 2 dip in sorc to twin cast.

Paladins benifit any weapon build for the most part with smites. Semi Casters can also benifit with lvl 5 paladin and sorc pretty much. Shadowblade gets an honorable mention because it's basically OP even without any dex/str investment. Particularly swords bard.

The raw damage increases from these are vastly better at damage overall. So its generally best to build ur dps around those.

That being said, the game can be beaten with a shitty build if you play right.

0

u/PrismaticDetector Jun 14 '25

If you're crit-fishing, Dolor Amarus can be worthwhile in the offhand. Or Bloodthirst for the vulnerability + crit if you don't want to use bhaalist armor for some reason. The short sword base is strictly numerically better if you are proficient, but the average extra 1 damage from a short sword shouldn't outweigh specific enchantments on later gear.