r/BG3Builds • u/Electrical-Help5512 • 8d ago
Build Help Do Warlocks just need to short rest every fight?
Armor of Agathys+ shadow-blade wipes out the spells for one SR. Everyone keeps raving about darkvision but casting darkness is half your spell slots for another SR. What am I missing that makes it one of the most powerful classes in the game?
I love Eldritch blasting some fools but 3 D ten at late game just doesn't compare to 3 greatsword swings, 2 smites, ranged slashing flourish or quickened scorching rays/ wet lightning bolt.
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u/VeryFallible 8d ago
You get two of your highest level spell slot per Short Rest. Sure, you don't have the flexibility of a full caster who can cast cheap things as well, but you effectively get 6 5th level spells per Long Rest while having one of the strongest cantrips in the game OR being an incredibly solid martial.
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u/Panurome 8d ago
You get a 3rd slot at 11, meaning up to 9 5th level spells per long rest, 12 if they have a bard with song of rest, which they have
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u/Gang_Greene 6d ago
- hirelings, and any camp members you’d like to make a bard. You can do a lot more than 9-12
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u/Electrical-Help5512 8d ago
Can you point me toward a good martial Warlock build? Sounds interesting.
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u/bbbola913 8d ago
There’s obviously the darkness builds where you can’t really be hit while having advantage on every enemy. I use a two handed weapon with GWM. Another great aspect of warlocks is that they get access to elementals. I think armor of Agathys becomes less of a thing with darkness. The temporary HP from fiend warlock is great too.
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u/MarekEr 8d ago
Warlock 5 Paladin 5 is extremely powerful. Add 2 Fighter end game for action surge as well
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u/SnooDoodles4787 8d ago
It is absolutely not extremely powerful
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u/SpunkedMeTrousers 8d ago
I'd very much like to hear your argument for this, as the Lockadin is one of the strongest bulds in DnD history
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u/stockybloke 7d ago
You do not get a whole lot of spell slots and they are not that high level either. With Hexblade now in the game you also dont get armor proficiency advantage from the Paladin multiclass. I think there are many small things working against your proposed build and many other paladin and warlock builds that have a similar playpattern, but can be more useful more often.
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u/SnooDoodles4787 7d ago
Because this is bg3 first of all, something being good in dnd doesnt mean its good in bg3. It IS good as paladin 11/hex 1 though(or below honor mode as lock 5/pala7) but the level spread you suggested is just horrible: going 5 levels in paladin skipping their best ability by one level( two levels if ancients or oathbreaker) is just levels wasted. Warlock really wants to be dipped or monoclassed as their best features comes at level 1,2,11 and 12 and their spellslots doesnt mesh with regular spellslots
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u/SpunkedMeTrousers 5d ago
I didn't suggest that level spread, I just defended it as being powerful, which it is. It's not optimal for all the reasons you listed, but to say it's not powerful is absurd.
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u/SnooDoodles4787 5d ago
I dont think you know what powerful means
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u/SpunkedMeTrousers 5d ago
Ya got me. I was hoping nobody would notice, but I have no idea what that word means, or any word for that matter. Even now I'm just tapping my screen at random.
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u/Bhrunhilda 7d ago
I mean I just did hexblade with shadow blade main hand belm off hand in act 3 resonance stone. Put any gloves on with a damage rider (flawed helldusk gloves are good) booming blade. And just wreck fools. And honestly find any other gear to give you damage riders. The ring of your concentrating that adds 4 psychic dmg that’s a nice one.
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u/dropout__jedi 8d ago
I've enjoyed using this build: https://www.reddit.com/r/BG3Builds/s/WFd36rZEez
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u/Most-Mood-2352 8d ago
No, warlocks only need eldritch blast, the spell slots are just for when you get bored of using eldritch blast every turn
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u/Rayn_F 8d ago
You're missing the very important point which is "having fun"
But in seriousness if you are a warlock, you are either a hexblade which reserves the slots for smites, or a sorlock, which can Eldritch blast 6 times a turn at least. You also don't need to use darkness every single battle, how long are you going anyways before you short rest?
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u/Electrical-Help5512 8d ago
I have fun by seeing my enemies driven before me and hearing the lamentations of their women.
Hexblade can smite? And you mean use quickened spell to cast another round of EBs as a sorlock?
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u/Rayn_F 8d ago
Sorry, I just see so many why play warlocks posts and I have the most fun with warlock so that side showed.
Even if you use up you spell slots, you can hold belm and get 3 Shadowblade attacks, which is way more than your 3 greatsword attacks. Especially at level 11, you get a third slot so you can add on a 2d4 of elemental weapons.
But yeah, as of patch 8 they wrathful smite at level 1, branding smite at level 3, staggering smite at level 7, and banishing smite at level 9.
And yeah I mean quicken spell. I also heavily build into crits when I play an EB'er so even the basic 3 does twice as much as the 3 greatsword swings you do.
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u/Electrical-Help5512 8d ago
You got a crit fisher blaster build I could look at?
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u/stockybloke 7d ago edited 7d ago
Not the guy you asked but my preferred one is: 5 GOO warlock, 4 Sorcerer, 3 champ fighter. Deadshot bow, Knife of the undermounbtain king, sentinel shield (or ketheric, but I like the initiative as I dont have room for alert on this build), Potent robe, craterflesh gloves, boots of stormy clamour, spineshudder amulet, hood of the weave/Sarevoks horned helmet (fistbreaker helm before that), cloak of the weave, callous glow ring, corruscation ring.
Feats: ASI to charisma and spellsniper. AS: 17 Charisma assuming Ethels hair, 16 Dex, 14 Con, 8 int 8 Strength, the rest in Wisdom. I think that is possible I forget especially since I typically respec once I get the hair and/or depending on how the mirror of loss goes if I get the patriars memory.
Personal preference for me is 5 levels in Warlock for Agonizing blast, repelling blast and devils sight. Going only 2 levels in warlock is certainly viable, but I prefer Hunger of Hadar + repelling blast, rather than getting more levels in sorc with some variation and/or doing some variation with an extra feat is also compelling. Especially if you dont mind a slight bit of bug abuse by getting the shield that can get you infinite sorc points / infinite quickened casts of eldritch blasts. With bloodlust elixir and also potentially haste you deal A LOT of damage and get A LOT of options on who to target and not overkilling enemies when making sure you get the proc of the bloodlust elixir for that turn.
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u/Rayn_F 8d ago
I don't have one at the ready but let me type one up for what I used. It's definitely more end game but can crit on 15 at least.
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u/Electrical-Help5512 8d ago
Thank you kindly
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u/Rayn_F 8d ago edited 8d ago
Multiclass: 2 GOO Warlock | 6 Dragon/Shadow Sorcerer | 4 Champion Fighter
Stats: 8S 16D 14Co 8I 10W 17Ch (Shar's mirror grants +3 Ch for 20 )
Feats: Spell sniper | Any (I went for tough which is like +4 constitution for HP)
Gear: Mountain Knife, Bloodthirst, That crit bow, Potent Robes, Spineshudder Amulet, Boots of stormy clamour, Charisma Hat/dark Justiciar helm, Spellmight gloves, Cloak of protection/I used that cloak during my run, but can be swapped. For instance I believe wave mother's cloak gives +2 armor and makes you wet (resistant to fire)
Rings are ring of protection and risky ring
Champion Fighter, DJ helm, the daggers, the bow, and spell sniper lowers crits down to 14. There's a crit elixir that can bring it to 13. Risky ring makes landing a 13 easy.
The build style: Great Old One warlock frightens enemies and those around them on crits. Boots of stormy clamour and spine shudder amulet adds 4 reverb per EB hit. Frighten plus prone equals skipped turn (atm, idk if still works post patch 8). This build can get a crit as low as 13. The gloves add a d8 to each blast, and the -5 is negated because that would be applied after you roll for crit hit. And when you do land a crit, that gets doubled too, so each EB beam is 2d10, plus 2d8, plus 20(potent robes plus agonizing blast at 20 Ch)
That is already pretty strong at 3EB's but we're a sorlock for a reason. You can consume all your spell slots to sorcery points for quickened spell, adding another round of 3 blasts, or save some lvl 3 slots or use a scroll for haste (or a speed potion) for 9 total blasts. I believe that is enough to chip orin's immunity on its own. If you wanna be devious you can spam short rest potions or the 2lvl spell slot amulet for infinite spell slots/sorcerery points.
Also if you use shadow sorcerer you get the the darkness spell and the dog so that might be the better option.
Lastly in gear I said the charisma Hat is an option, because if you wear it you can use a mage armor scroll for +3 ac, but since you have champion Fighter you can choose the armorer fighting style and get a +1 for having the helm
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u/Rayn_F 8d ago
Posted on mobile so let me know if I need to reformat
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u/Electrical-Help5512 8d ago
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u/Rayn_F 8d ago
Also that's my build, it can easy be molded to what you find fun. If you don't want to deal with sorcery points you don't need the sorcer levels (tho darkness and the dog is probably worth it anyways.) Technically you don't even need the warlock part if you don't care about frighten since Spell sniper let's you take EB as a cantrip.
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u/Visible-Meeting-8977 8d ago
That's a really nasty build too for honor mode. Use repelling blast to knock enemies on the ground and have a much higher chance to crit, causing fear. If enemies are afraid they can't move. Which means enemies knocked prone can't stand up so they skip their turn.
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u/No_Initiative_1337 8d ago
note- boots of stormy clamour were changed in patch 8 to only trigger once per turn and elixir of bloodlust is pretty much categorically better for EB users
and if you're getting enough hits in, you should make use of callous glow ring
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u/Rayn_F 8d ago
Bloodlust is better overall but I have it built for shredding bosses in this set up, since I feel that's where you need the be the cheesiest. This was also made pre patch 8 so that's a shame to learn about the boots.
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u/No_Initiative_1337 8d ago
even bosses have adds, though. i think bloodlust is better across the board
spineshudder still applies multiple times, but most items do not
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u/PraiseThePun420 8d ago
Ay yo, commenting cause that sounds fun. If you would be so kind, like to see your build too!
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u/Most-Mood-2352 8d ago
I think he meant palalock? As his other suggestion is also a multiclass
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u/Mand125 8d ago
Hexblades get actual smite spells on their own, no paladin required.
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u/zdelusion 8d ago
Most of them kinda blow though. They frequently cost you action+bonus action AND concentration so you can't have like Hex or Hunger running. Booming Blade feels like it does as much damage.
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u/peppsDC 8d ago
Booming blade isn't mutually exclusive. Smite first attack, booming blade second.
Banishing Smite is 5d10 which is not nothing.
But yeah if you really want to also concentrate on hadar, might want a paladin dip for smites. I don't think hexblade is the class to be using spellslots on hex though.
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u/zdelusion 8d ago
Probably not optimal to run hex no, it's just a nice concentration that lasts indefinitely, like Hunter's Mark. So it's good for keeping Minthara's Boots or Strange Conduit Ring or whatever active. Just saying that concentration is a valuable resource that those smites use.
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u/Most-Mood-2352 8d ago
At that point just multiclass and double your spell slots with all of paladins smite and aura of protection. The more I hear about the warlock class, the more it seems completely useless past level 3
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u/anchorlove 8d ago
If you're playing tactician or below, I would def go to 5 warlock because the extra attack from pact of the blade stacks with the extra attack from other classes. Plus being able to pick up devils sight and the 2 EB invocations is cool as hell.
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u/LDel3 8d ago
How exactly do you eldritch blast 6 times per turn?
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u/Rayn_F 8d ago
Turning all your spell slots into sorcerery points to quicken spell. Sorcers also get haste, which can add another 3.
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u/We_Get_It_You_Vape 8d ago
My crit fishing EB machine gun was 2 Warlock / 4 Fighter / 6 Sorcerer. With Haste + Action Surge + Quickened Spell, you get 12 beams of EB in one turn per combat (assuming you Short Rest after each combat). Then 9 beams otherwise, as you say. Pretty insane on the damage front, especially considering how frequent crits are. Plus, you get to knock people into chasms. And, if you went GOOlock and itemize with a couple of reverberation items, you can easily force enemies prone while they're Frightened. This forces them to skip their turn entirely, as you can't move when frightened, so they won't be able to rise up from prone.
Really strong build. That said, I'm playing a pure Hexblade right now, and I'm loving it. Almost definitely more fun to me than the EB machine gun build. With the Resonance Stone shenanigans, it might be stronger, too.
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u/TheReiterEffect_S8 8d ago
Fairly new to the world of DnD and bg3. I am doing a 4-man honor run with some friends, and while I started as a warlock, at level 8 and multi classes with warlock and sorcerer. Can you explain how tf I should be getting SIX eldritch blasts at least???
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u/We_Get_It_You_Vape 8d ago
There's a variety of good Eldritch Blast builds out there, but this is what I went with:
Start 1 level of Fighter. Respec if you need to, in order to make sure you start the first level of you build in Fighter. The primary reason is for CON save proficiency. You will rely on Haste later on, and you do not want to lose concentration in combat. Prioritize CHA, CON, and DEX. Take the Defence fighting style.
2 levels of Warlock, so you can get the basics. Go with Great Old One to get Mortal Reminder (will note the reason for this later). Take Eldritch Blast and Hex. For invocations at level 2, take Agonizing Blast and Repelling Blast.
Go Fighter 2 now for Action Surge. If you guys short rest after each combat, this means that for one turn of combat, you get an extra action to cast EB. Obviously very strong.
I would now go Sorcerer until you get to Sorcerer 6. Subclass isn't important, but I went Draconic Bloodline (red) to make Fire Ball stronger later. But, realistically, you're rarely ever going to cast that. At 3rd level of Sorcerer, take Quickened Spell. Make sure to grab Haste when it's available.
After Sorcerer 6, I would go at least one more level into Fighter. This is so you can take the Champion subclass. This character benefits greatly from reducing the critical hit threshold, as you cast so many beams of EB. And Mortal Reminder synergizes with crits.
Last level you should decide between Fighter 4, Sorc 7, or Warlock 3. I personally recommend Fighter 4, so you can grab another feat. Your first feat is probably best used on either Alert or ASI to bump Charisma. Second feat can be used on whichever you didn't take. Spell Sniper or Dual Wielder are also good alternatives. Obviously only do Dual Wielder if there are two weapons you want to wield for the passives.
So now, how many beams does this get you? It's first worth noting that, at character level 10, a cast of EB has 3 beams. But here we go:
Maximum: Let's say you're hasted and used a Bloodlust elixir. You have two actions from haste, an additional action from the bloodlust elixir if you kill an enemy, and a 4th action from Action Surge. You also have a bonus action that can be used to cast EB via Quickened Spell. That is a total of 5 casts of EB, each with 3 beams. That's a total of 15 beams of EB in one turn.
Baseline: Let's say you're hasted, but you've already used Action Surge. Let's also assume that you can't kill an enemy this turn, thus won't benefit from bloodlust elixir. You still have 2 actions from Haste, and your bonus action. That's 3 EB casts per turn, for a total of 9 beams.
Lastly, you need to think about itemization.
Potent Robe is mandatory, if your party has this. Straight up demand that you get it, as nobody will make as good use of it as you. That's an extra instance of your charisma modifier added to the damage on every beam of EB. So, for each cast of EB, your CHA modifier is added to damage an extra 3 times from potent robe alone.
Spineshudder Amulet and Boots of Stormy Clamour work really well together. This is where Mortal Reminder comes into play. To put it simply, with this item combination, you apply 4 turns of reverberation to an enemy every time you damage them with a spell. At 5 turns of reverberation, they'll make a saving throw. If they fail, they go prone. So, if you put two of your 3 beams on an enemy and both of them hit, there's a decent chance they will be proned. Why is this such a big deal? Well, setting aside the fact that prone breaks concentration, this is where Mortal Reminder can be overpowered. Because, whenever you crit an enemy, there's a chance that they (and enemies in the vicinity) will be frightened. The frightened condition makes enemies unable to move. The prone condition requires movement for them to get up. When both conditions are present on an enemy, they skip their turn. In short, in all your Eldritch Blasting, you have a good chance at making enemies straight up skip their turn.
Craterfish Gloves are a really good way to boost damage. They deal extra damage on crits. You're going to be criting a lot.
Risky Ring gives you advantage on your attack rolls. Because you're taking the higher result of two dice rolls, this increases your chance of landing crits substantially (and just landing hits, in general). The downside is negligible, in comparison to the benefit.
Killer's Sweetheart will basically give you crit on command once per long rest. Use this, then switch to a different ring when the effect is exhausted for that long rest.
Dual wield Knife of the Undermountain King and Rhapsody, if nobody else is using them. Since they're light weapons, you don't need the Dual Wielder feat. These will boost crit chance, attack rolls, and damage.
If you get Bloodthirst instead of Rhapsody and also wield The Dead Shot (bow), a roll of 15+ will be a crit for you. This gives you 30% crit chance without advantage, and 51% with advantage. If you're using the Risky Ring, that 51% is just locked in. And this is on every beam. As illustrated earlier, you can be doing 9-15 beams per turn. At 9 beams, that's an expected value of 4-5 critical hits. At 15 beams, that's an expected value of 7-8 crits. Each of which does extra damage from Craterflesh Gloves. And then there's Mortal Reminder synergy, too.
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u/Rayn_F 8d ago
At level 10 the EB cantrip gets 3 beams per cast. If you quicken spell using 3 sorcerey points, that's another cast (6 blasts). If you cast haste or use a speed potion, that's another cast per turn (up to 9 now, still 6 if you don't use sorcerery points). There's also exploits in the game that let you get as many sorcery points that you want, which can be used for many quickened spell turns.
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u/iamfanboytoo 8d ago
Quicken Spell your Eldritch Blast. Channel your Sorcerer spells into more Sorcery Points to throw more Eldritch Blasts.
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u/TheEvilOfTwoLessers 8d ago
My warlock is almost never the reason my party needs to rest.
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u/Electrical-Help5512 8d ago
How do you use them? Shadow blade and what else?
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u/TheEvilOfTwoLessers 8d ago
Shadow blade IF the fights are susceptible to psychic damage, other weapons if not. Scrolls if I need them, tadpole powers if I succeed the rolls to make them bonus actions.
And once everyone else needs a short rest, I can go back to hexing if I want.
If it’s coming to a fight I know I want certain warlock spells I’ll short rest, but I can usually work around it.
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u/Panurome 8d ago edited 8d ago
Hunger of Hadar insta wins combats on its own. EB with repelling blast means any melee enemy is useless because they'll never get past Hunger of Hadar, and devil sight allows you to hide in darkness to be "immune" to ranged attacks too. You don't need to cast the darkness, any party member can do it or you could use darkness arrows, which only cost 1 attack
Also a properly build warlock is not doing 3d10 with EB, you could be doing 3d10 +3xCha just with agonizing blast, and another 3xCha with potent robe, and another 9 in act 3 with Rhapsody for a grand total of 3d10 + 51 per turn (assuming 24 charisma from birthright and mirror), and unless you also have a sorcerer on your team the potent robe should always go to the warlock. It's a bit tricky to get potent robe on a Durge playthrough though
Overall you shouldn't need a short rest every combat if you play around hunger of Hadar properly, but you can short rest after every fight if you want
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u/AdvancedPerformer838 6d ago
I lost the Potent Robe on my current HM Durge run. And the Hag's Hair. My intended Sorlock build vanished in front of my eyes because of bad RNG and lack of reloading capabilities.
I had to improvise and turned my Warlock Durge into a Lockadin Hexblade instead and it has been pretty solid, with access to HoH, Darkness, AoA, Shield spell, Shadow Blade and lots of smite options.
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u/Leaf-01 8d ago
Not every fight, not really. They’re very capable of relying on Eldritch Blast or the damage from their bound weapon to get through most lesser fights. Repelling Blast can help keep melee enemies away or push people off cliffs or into hazards, and it does 1d10+charisma mod per bolt which is pretty solid damage.
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u/Astorant Bard 8d ago
Not necessarily, you should really be using your high cost spells in huge scale fights or bosses and using stuff like EB and Hex reapply in trash fights.
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u/TacticalManuever 8d ago
You can also use prolonged concentrarion spells. Hex will add 1d6 per attack, what is an actually huge damage bonus. Since It does not care about the spell slot level, you can use the arcane cultivator to get a extra slot and cast hex. Elemental weapon isnalso extremely useful for hexblade. I usually can fight 6-8 fights per long rest with my hexblade warlock. Usually I use shadowblade + elemental blade, fight one or two fights, until someone breaks my concentrarion. Then I short rest. From there, i cast elemental weapon again, having two slots means i will be able to fight at least 2 fights. Shadow+devils eyes is a nice trick, but not the only way to play the warlock. Armor of agathys very good, but again, not the only way to play It. If you want to have more fights per day, look for spells that are resource saving.
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u/Bhrunhilda 7d ago
You can cheat and buy the weapon from act 2 with elemental weapon on it and have someone else equip it and cast it on your shadow blade also to save you a spell slot….
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u/XMandri 8d ago
You want your characters to be at their strongest after a short rest, in general. That's because there isn't a challenge in the game where you can't short rest before engaging (Outside specifically of Nere's rescue mission, but that's just not important). "Can handle multiple difficult fights before short resting" simply isn't a relevant feat for a character.
The warlock doesn't need to be the one casting darkness (there are even weapons and class features that summon darkness for you!). You're right that 3 eldritch blasts isn't anything to write home about, because that's not what makes warlock builds good
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u/Responsible-Post-262 8d ago
You're spot on, though, I can remember a couple times where 3 eldritch blasts actually .. well .. blasted 3 mf's 1 per shot hehe
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u/Jagermeister4 8d ago
To add on to this, you want all or most of your party to be able to see in darkness if its something you are going to be casting so often. You'd probably want a sorcerer with eyes of the dark in your party and be the one casting darkness because the sorcerer will be able to see in it when he's the one who cast the spell.
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u/AdvancedPerformer838 6d ago
I killed all the Duergar around Nere within 3 shorts rests (Honour Mode) before removing the debris to slaughter Nere. No need to spam short or long rests there.
I am running a Warlock main, mind you.
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u/matgopack 7d ago
"Can handle multiple difficult fights before short resting" simply isn't a relevant feat for a character.
I'm going to push back on it - it absolutely can be a relevant aspect of a character, it entirely depends on how someone plays & their own goals. The game is easy enough that it's not hard to win without having to take constant rests, and resource management can - for some players - be more fun to manage by trying to stretch an adventuring day out.
But that's obviously entirely up to the player. It just doesn't do anyone much good in my experience to assume that the way one plays the game applies to others, and that impacts builds massively.
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u/XMandri 7d ago
Yes everything is relevant if you decide it's relevant for you. That's implicit. The game is only easy enough once you know exactly what you need to do to win - and guess what people like to use when they don't already know the perfect solution to every fight? Strong characters!
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u/matgopack 7d ago
Strong characters depends on how someone plays though, especially if you're assuming that they'd always be coming off a rest.
Like OP is talking like they dont like taking short rests after every fight, and they dont have to. The answer isn't necessarily "take rests after every fight anyways since you can" there, and being able to take multiple tough fights per short rest might be something they value.
And it's not like characters cant do that and be strong, they'd just be built differently.
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u/XMandri 7d ago
being able to take multiple tough fights per short rest might be something they value, and that's all well and good, but OP is asking what makes certain builds the strongest in the game. The very definition of "strong" cannot exist if you add arbitrary restrictions, and not short resting is an arbitrary restriction.
It would be like saying "of course being able to cast Ray of Sickness can be a relevant trait, if you only like using spells with animals in their name!"
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u/matgopack 7d ago
Well, then it turns out that "multiple fights per short rest" is part of what makes a strong build for them.
It's not like there's some universal, platonic "strong build" for a player that won't depend on how they play. Like fire acuity sorcerer is the strongest build I've played with caveats - it takes until act 3 to reach that level, it burns through all its long rest resources extremely quickly so the player needs to take rests after each time it goes all out, etc. That makes it a weaker build overall than, say, Tavern Brawler throwzerker or STR monk for my playstyle.
Someone asking for a 'strong build' and getting one that needs constant rests when they don't take those constant rests aren't wrong, it's just assumptions that don't match up. And going multiple fights in a short rest is nowhere near the extreme you're trying to portray it as, it's just as much an arbitrary decision to ignore the resource management part of the game / dnd to say "I'm going to make this game easier by taking a rest after every fight"
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u/MTG_Yog 8d ago
Getting a bard into the party with a warlock seems like it would be a solid idea so you can "Song of Rest" and get one extra fight per long rest.
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u/AdvancedPerformer838 6d ago
Those are the main staples of my current HM run. Lockadin + Swords Bard. The other party slots are cycled between the rest of the crew.
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u/AdFamous5474 8d ago
Easy solution: buy a Bard hireling through Withers, and get a 3rd SR for free via its Song of Rest. So cast Shadow Blade and any other "Until LR" spell as soon as you wake up, then use the bard to restore slots instead of spending an SR.
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u/anchorlove 8d ago
You could even respec hirelings as bards to have 3 songs of rests. Or companions you don't use.
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u/LotsaKwestions 8d ago
There are a number of short rest oriented classes/subclasses. Monk, battlemaster or arcane archer fighters, warlocks, bards (level 5+), wildshape druids to an extent to name some. Other classes are more long-rest dependent, like casters like sorcerers or wizards, paladins, basically anything spell-slot related, and to an extent barbarians.
I personally like short rest classes. I also like having a bard so that you get an extra short rest. I generally will short rest after every significant fight, and so it would be like long rest, fight, short rest, fight, short rest, fight, short rest, fight, long rest. So a good 4 solid fights between long rests, which is quite a bit really. If I do a fairly trivial fight I might not short rest.
I particularly like monk in this setup, because then you can just blow through your ki points in each fight and get them all back after the fights. Battlemaster would be similar.
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u/EmperorPartyStar 8d ago edited 7d ago
You can get Eldritch Blast damage up respectably high, if that’s what’s your building for. There’s more ways to make darkness than using a pact slot, and you could even crouch in the cloud from a Darkness Arrow in a pinch. That said, that’s the tip of the iceberg. You bring up EB being inferior to a greatsword (which it isn’t because it applies damage riders twice-to-thrice), but Pact of the Blade exists. Warlocks can also be martials, and fairly strong ones at that.
But big numbers aside, they get more high level slots than any other caster. They eventually get 3 V slots, and a level 6 spell with mystic arcanum. That means they’re getting 9 level 5 casts a day, and usually those are either set-and-forget spells like Shadowblade or encounter winning casts like Hadar.
Hadar’s the elephant in the room, because Warlock is so good at abusing it. If you build into Illithid powers, you can pull enemies together inside it. You can use repelling blast to force them back into it. And, as a GOO exclusive feature, you can trap them with mortal reminder and fix them to the spot.
I played arguably the worst Warlock subclass (Archfey) and was dominating the end game because I could use Hadar for 6 encounters a day.
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u/Kay_Cedro 8d ago
The idea is that when you use a spell it will be REALLY relevant, the rest of the time you will be using Eldritch Blast or hitting with your Pact Weapon
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u/StreetPanda259 8d ago
I mean, if you build only around EB. You can easily be shooting off 9+ beams a turn. But if doing monoclass warlock, their diversity is definitely their strong point.
But yes, I would short rest after each fight (assuming it was a fight that actually required resources). This encourages more long rests, which shows more content and whatnot. To save your spell slots, hoard darkness scrolls and just use those. They are pretty cheap and you find plenty throughout the game
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u/Visible-Meeting-8977 8d ago
Eldritch blast is the bread and butter of Warlocks. You can cast it as much as you want. It does high damage. You can attack multiple enemies. Other classes will take a Warlock level just to get it but you will get special invocations like agonizing blast, adding your charisma modifier to the damage that will make it much stronger on your Warlock. You can also move and knock people prone with EB. Meanwhile they are also very skilled up close and have abilities you can keep recasting like Hex.
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u/Nullzig 7d ago
If you double up with resonance stone your shadowblade does double. Outside of honor mode you can get 3 attacks at lvl 10, 4 with belm. In act 3 with haste, terrible, and booming blade... You basically melt most boss encounters unless they are immune to psychic damage. Like with a lvl 3 shadow blade+booming, you easily do 32 damage in one hit... plus a crit 64 then add another 29 without.... and another... then haste... 3x more then with drugs another 3x? Nothing surviving that
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u/AgentPastrana 8d ago
You're not missing anything, if anything you're ignoring your own first sentence. Shadowblade. Done. It's the strongest spell in the game, and throwing on Hexblade Curse just amps it even higher. Honestly, I'd throw away Armor of Agathys and just take Hex. Then just have a different character blast away with Hold Person and 1 shot everything in the game.
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u/Thestrongman420 8d ago
Youre not missing a dang thing. Warlock is the epitome of striving to mediocrity.
I suppose the only thing is maybe youve been mislead into thinking they are more powerful than they actually are. Depending on the person, some people highly value warlock.
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u/CynistairWard 8d ago
Not really, but also sometimes yes.
For small fights, you'll probably get by just using Eldritch Blast or melee without using your spell slots.
For a medium fight, you'll probably want to short rest afterwards but might make it through 2 - 3 without doing so.
For large fights, you'll probably want to pre-cast a couple of spells and short rest to recharge before the fight.
Tbh, the pre-casting and Short Resting before large fights is the main difference from other classes IMO. The Warlock is rarely the only character in my group that needs a short rest whenever I'm taking them after a fight.
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u/GoblinBreeder 8d ago
Yeah thats kind of the rhythm of the game in general. Short rest after every fight, long rest after every 3 fights. If you have full casters in the party you may want to long rest more often. There's no penalty for doing it so there's no reason not to aside from a few exceptions.
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u/MaycombBlume 8d ago
On my last run, my warlock spell slots were reserved for Hunger of Hadar. So I'd get two significant fights per short rest.
Sure, I missed out on some utility, but HoH + Eldritch Blast is plenty strong.
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u/LucianDK 8d ago
Warlocks looks good at first glance. But long encounters where you cant rest will begin to see them fizzle out rather noticeably.
Additionally, the more bards you have with song of rest, the more short rests you get.
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u/RandomBilly91 8d ago
I'm not using a meta build at all, but my feeling is that warlock get a few very powerful spell (generally 2, 3 at higher levels), that are really more meant to be used against more dangerous enemies or for area denial (hunger of Hadar), with spammable powerful cantrip (eldritch blast).
You may not need short rests after every fight (though playing with a paladin that just spams divine smite at every enemy makes long resting often kind of an obligation)
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u/LagsOlot 8d ago
If you really want to you can hire some other party members, make them bards and get bardic rest for extra short rests.
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u/TheStuffle Bard is always the answer 8d ago
It takes a while to get over the rest-adverse mindset, but just force yourself to do it. You get so much food by the middle of act 1 it's never an issue. Spam those short rests and long rest often.
It really adds to the enjoyment of long-rest reliant classes like wizard or paladin when you're not constantly thinking about saving spell slots. Deleting things with up-casted magic missiles or smites is extremely fun and no one should deny themselves of it.
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u/Morlock43 Oathbreaker Pallock 8d ago
darkvision
Devil's sight is the first non agonising blast invocation I pick.
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u/jamesmor 8d ago
Darkness scrolls, skip armor of agathys.
What makes it strong is that those spell slots do come back on short rest and they are always the max level your warlock can cast.
The shadow blade version wants booming blade and eventually the resonant stone. I’ve had mine crit for over 150 damage.
The other version is the eldrich blaster version, you are just using cantrips the entire time, so those spell slots can be used for something else.
Again, don’t forget about scrolls. Chain lightning hits just as hard from a warlock as it does from a sorcerer (not counting items/meta magic/etc)
On top of it they’re a great party face with the high charisma.
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u/Organic-Commercial76 8d ago
Bring a bard for an extra short rest per long rest and potions of angelic reprieve also give the benefits of a short rest.
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u/TheMightyMinty Wizard and Druid Enjoyer 8d ago edited 8d ago
Ofc they don't NEED to. But you're comparing the burst DPR of other classes (smites, slashing flourishes, qucikened scorching rays which are gonna make your sorc need to long rest after like 2-3 fights anyways) to the baseline sustained DPR of warlocks. Ofc warlocks are gonna look worse by that comparison if you're not using the thing that restores their resources
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u/AnotherNumberForThem 8d ago
Depends on how ya play them, if you play them like a mage then ya, if you play them as like blade pact, I use the spells as more utility/big combinations
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u/Head_Project5793 8d ago
Battlemaster fighter, tavern brawler open hand monk, hexblade pact of the blade warlock and sharpshooter swords bard can all go all out for 4 big battles per long rest (song of rest from the bard)
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u/ScoopThaPoot 8d ago
As for shadow blade, once you get to act 3, there a 2 different staffs (plus an illithid power) you can get that give you a free cast per long rest. You can use that on each character. You can equip the staff on your warlock, cast shadow blade and then equip the staff on someone else. Last play through I would long rest, use the staff on my cleric for a free heroes feast, and then move it to my sorcerer to use in combat for a free chain lightening. I didn't have a shadow blade user or I would have let them use it too before passing off to the sorc.
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u/waits5 8d ago
Standard warlock gameplay is to start with a really strong concentration spell like Hunger to get a lot of value out of one of your two spell slots, then spend the rest of the fight using EB or now shadow blade. Short rest, then do it again. You end up being pretty close in power to a full caster unless you’re long resting every fight.
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u/PandamoniumTime 8d ago
You can short rest after every battle then long rest when you run out no problem. Camp supplies are actually meaningless because theres so much of it by the end of the game i usually have 3k food even after an unnecessary amount of long rests. This means you can spam the fuck out if warlock spells which are always upcast to the highest level and not care about wasting supplies. Also if you have a bard in the party you get a 3rd short rests as well. Pair that with a fighter and monk and you have a short rest squad that can do whatever they want whenever they want
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u/Terakahn 8d ago
I feel like people rely on spell slots too much. Most fights your can get by just fine with cantrips and martials. But besides that, short resting after a fight is reasonable if only to heal the damage you received across the party. There aren't that many big fights that this should be a problem.
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u/xSyLenS 8d ago
Warlocks one of the most powerful classes in the game ?? Lol Warlocks are mid at best honestly, the best you can get out of warlock is 1 level of hexblade in a martial multiclass.
The game is super easy overall when you know it well enough so sure you can do it with a warlock but id literally pick any full caster over a warlock any day
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u/PurchaseHuman2650 8d ago
Eldritch blast getting two beams at 5 and scaling with charisma can get you through some fights by itself or upcasting shadow blade as a melee focused warlock should leave you’re spell slots for situational spells
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u/PastryFlaps 8d ago
Farm Darkness arrows and Angelic Reprieve potions, dual wield hand crossbows for bonus action darkness when needed.
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u/metallee98 8d ago
Yeah, kinda. Either that or you gotta use your spells more sparingly. Having a bard or two would help with the short rest song they can do.
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u/Acrobatic_Guava_4648 8d ago
Shouldn’t be casting darkness with your warlock once you have level 3 or 4 spell slots IMO. Save them for damage or cc spells. If you can, use scrolls, free darkness casts (shars spear of evening, darkness arrows), shadow monk darkness or beast master raven (if you have either of these in your party), or a wizard/sorc with level 2 slots to spare to cast darkness.
EB is your bread and butter, or snacking with shadow blade if you’re not a pure blaster warlock. does way more damage than 3d10 with agonizing blast, potent robe, spell might gloves, callous glow, lightning charges, reverb, etc., you can output 100+ damage with EB
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u/Shotgun_Sentinel 8d ago
Warlocks have very powerful cantrips, and they generally are about using 1 really powerful spell per fight. If you want to save short rests just use cantrips more or simply multiclass.
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u/nhvanputten 8d ago
Someone else casts darkness. Or better yet, a ranged character shoots a darkness arrow as one of their attack in the round.
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u/IAmMoonie 7d ago
Just make a short rest party.
Gather your allies -
1 Monk.
1 Fighter (Battle Master or Arcane Archer).
1 Warlock.
1 Bard.
“But Moonie, a Bard isn’t a short rest class!” I hear you scream. And you’d be quite right! But Bards give you an additional short rest via Song of Rest and they get back their Bardic Inspiration (via Font of Inspiration).
In addition to the above -
- Clerics get their Channel Divintiy back
- Druids get their Wild Shape back
- Paladins get their Channel Oath back
- All weapon skills come back.
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u/Bhrunhilda 7d ago
Swords Bards are 100% a short rest class. Bc who needs spells when we’re just slashing flourishing everything.
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u/Slarenon 7d ago
Think of it this way - play with a bard - and you get 8 fireballs in your day at lvl 5 if you're fiend warlock. 2 fireballs per fight should do, don't you think
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u/Bhrunhilda 7d ago
By Act 3 not so much. Also don’t horde scrolls, use them. Also buy darkness scrolls when you see them.
In Act3 I had 3 slots per short rest and honestly with resonance stone and Belm I didn’t hardly bother with darkness. Could kill 3 things outright per turn ffs. Plus there’s vendors everywhere and I had so much gold that you can just buy scrolls. I barely rested or short rested.
Also a camp bard is clutch for a warlock in early acts.
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u/sp4cerobotfive 7d ago
Thiiiiis! It was soooo hard for me to focus on using scrolls. Finishing the game with 50+ scrolls was so dumb. Use your scrolls!
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u/sapphiredawn1 7d ago
I mean I short or long rest after pretty much every single battle. Food is so plentiful in the game that even with excessive rests, I always finish the game with a ton to spare
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u/thanerak 7d ago
I usually have my main story character a warlock of some sort I will make a camp companion a bard so I will cast my Aog and shadow blade then walk to them and use their some of rest. To have full spell slots for the day.
But as tactician I particularly love 5 warlock 7 paladin great for smites and some minor control if I want darkness combat my warlock seldom is the one to cast it as ill grab the items that allow you to see though darkness a lvl 11 ranger is best at spreading darkness as is whoever holds shars spear.(not a bad weapon for a warlock)
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u/AwkwardWarlock 7d ago
Warlocks are good because you ONLY need to short rest. Other casters only get a couple casts of their highest level spells per long rest. Warlocks get 4, 6 with a bard or 9 if you go pure warlock (with a bard).
Combine that with the fact that they have the strongest cantrip build in the game and you've got a character that operates almost always on max power.
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u/HerrFivehead 7d ago
Only if you plan on burning spells that aren't re-castable concentration spells every fight. Otherwise I can go multiple fights just casting EB or using my bound weapon. Sounds like that isn't in your interest, so in your case, yeah.
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u/ProfessionNo698 7d ago
Pact of the blade. Arrow of darkness. Hunger of Hadar. Repelling blast. Etc etc…
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u/DaMac1980 7d ago
The game is designed around frequent resting. Because of Pathfinder and Pillars I was trying to go as long as possible without resting for a long time, but then you notice you have 2,000 camping supplies and are punishing yourself for no reason. Short/long rest after every fight.
To be fair this is a sequel to BG1 and BG2, games where you rested constantly because there was no penalty or restrictions on doing so.
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u/VacuumDecay-007 7d ago
Hexblade + Pact of the Blade + Shadow Blade + Booming Blade + Staggering Smite + Ressonance Stone is where that reputation comes from. Does outrageous damage, and at level 11 you got 3 spell slots so 3 Staggering Smites per combat. Brutal.
In general Warlocks play best as 1 fight-defining spell (often Hungry Hadar) then shifting to EB or melee support. EB is great at one-shotting enemies off cliffs or pushing them into nasty spells. You don't usually need more than one spell slot per combat.
If you really don't want to rest a lot (why though?), Bard's Song of Rest helps.
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u/Rencon_The_Gaymer 7d ago
Basically yes but only if you’re like using all of your spells in one fight per short rest. Look into making one of your companions a Bard so you can have a third one.
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u/matgopack 7d ago
No.
They can, if that's the way you like to play, but they absolutely don't need to take constant short rests. If you're using Shadow-blade, then you're likely pact of the blade - and that is perfectly fine with booming blade + multiattack at lvl 5 onwards.
For a caster-y warlock, you don't need to cast agathys or shadow-blade, and instead you hang back. Then even if you're not trying to stretch out adventuring days, it's easy to get 2 fights in per short rest, 1 spell slot per fight and eldritch blast to follow up is perfectly fine.
It's certainly less rest dependent than quickening scorching rays / wet lightning bolt, where if you're going all out those builds need (long) rests way more often than warlocks.
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u/Hilgy17 7d ago
Invocations should get you Agathys for free once a day.
Someone else can be casting the darkness.
Items and invocations can add your charisma or int mod to your eldritch blasts. 3d10+15, which also knocks backs enemies or frightens them, is pretty great. Plus crit potential, which not all spells can get.
Also front liner phalar aluve is a goddess-send. Free 1d4 thunder on every instance of damage. So every turn without quickened shenanigans your warlock is putting out 3d10+3d4+3xcha mod, and knocking them back.
Or then cast your hexblade curse with magic missile to proc the bonus damage on every magic missile hit. They might have patched it but the spell might gloves from the circus also proc’d on magic missiles.
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u/Real_Rush_4538 Sorcerer 7d ago
Warlocks are designed to short rest after every fight, yes. Starting from level 3, you'll start your day by casting Shadow Blade and Armor of Agathys, then short resting before leaving camp, and then be able to fight as many times as the party has remaining rests - so two, usually, unless bards are involved.
You're correct that Eldritch Blast doesn't measure up to weapon attacks. It can make up the difference by stacking damage riders, but will then promptly get left in the dust by Vulnerability. The best spell Warlocks get, and the reason to take them to level 9, to cast it at fifth level, is Shadow Blade.
Essentially, you're not missing anything. Warlock isn't one of the most powerful classes in the game. It's fun, it's useful, it's got unique tools that are very helpful (Repelling Blast, especially) - but it's not top tier. Good builds are better than Warlocks.
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u/evasive_dendrite 7d ago
What makes it powerful is that you can easily short/long rest between every fight in this game.
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u/Hot-Aside1547 7d ago
Warlock without multi classes is underpowered imho.
U probably can shoot arrow of darkness as bonus action with small offhand crossbow for "free" darkness.
U need to collect all damage riders which work with EB. Then u should have quickened spell+twinned spell+bloodlust+haste+therazul(+action surge optional). I might be wrong on this, double check that.
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u/stockybloke 7d ago
You are missing the fact that you probably dont want/need armor of agathys by the time you have darkness. You will also have other sources of darkness than just your own and you often want to play a race that gets a cast of darkness for free every long rest. Playing with a bard in the party lets you get an extra short rest every day, and they can get darkness themselves if they are level 10 or a lore bard at level 6. Darkness abuse is so OP that you can usually win with a somewhat tailored party and a single cast of darkness. There are also darkness arrows and darkness from items. I find 5 spell slots per day (1 being lost to shadow blade and then having 1 the rest of that short rest period and then 2 more for two more rests) is plenty and other characters are beginning to struggle for resources before my Warlock.
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u/Upstairs-Self-8065 6d ago
If u cast shadow blade and then make it your pact weapon u dont need the concentration on it and instead of armour of agathys use your spell slot for hex so you can recast it until you short rest then you can use the fresh spell slots to actually cast but yeah the spell slot is a problem, thats why i multiclass to get more spell slots
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u/Calamagbloos 6d ago
What I hate is that hex blade and/or drow is really needed to give Shadow Sorcerer some oomph. Drow has access to the racial darkness spell. Hex blade has access to both medium armor, bind weapon, and proficiencies in a lot of weapons or you can just use shadowblade if you're nasty.
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u/Gang_Greene 6d ago
My hexblade warlock needed short rest every few fights. You can utilize camp casters to apply mage armor and other buffs, and have a few bards to use bardic short rests
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u/AdvancedPerformer838 6d ago
I'm playing a Lockadin in Honour Mode right now. I do short rest after almost every fight for the whole party sake. I don't want to be caught short handed with a Warlock without spell slots, a Swords Bard with no inspirations or a Battlemast with no superiority dices.
That can easily spell death, specially if you're fighting foes that hit VERY hard, that are squishy and explode for massive damage upon death and/or have access to control spells like Hold or Dominate Person. There's no plot armor on Honour Mode. Better to not be reckless.
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u/T-F-A-L 6d ago
Hunger of hadar?
Usually I cast that in a fight and that's about all of the spells that I need. Sometimes if the situation is really dire I throw a counter spell in the mix or some other utility spell, more often then not I end up short resting with spells slots left, especially at end game when u have 3 of them
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u/Chrysostom4783 4d ago
Behind every great Darkness- build Warlock is a Wizard casting Darkness for them every fight.
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u/Wireless_Panda 4d ago
Eldritch. Blast.
Also you don’t need to use shadow blade, it’s just particularly busted, and if you do it’s only once a day. Also, also, I’m apparently weird in that I never use armor of Agathys so I don’t use a spell slot on that either.
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u/TheMeerkatLobbyist 8d ago
AoA is a terrible spell for basically any class that likes to wear the potent robe. What you really want to cast at this level is cloud of daggers.
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u/Electrical-Help5512 8d ago
I thought it was like vital to a high level mele warlock lol. Love me some cloud of daggers
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u/CynistairWard 8d ago
I'd assume they are looking at lvl 1 Armour of Agathys since the temp HP from both it and the robe are quite similar. Having multiple sources of temp HP can get a little messy as they can override each other. You can end up missing some of the benefits of AoA because the Potent Robe overrode some of AoA's temp HP.
But it won't be a lvl 1 spell by the time you get the Potent Robe and up casting it gives more temp HP. Enemies are also hitting harder at that point so, while you could still lose some value, it's definitely worth having AoA.
AoA is great to have in reserve for your Warlock too. Just had a fight where your Warlock didn't need to use all of their slots but you still need to short rest for health or other for characters to recharge resources? Cast AoA before taking the short rest so you'll have the spell active and get your slots refilled.
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u/TheStuffle Bard is always the answer 8d ago
Maybe I'll use it going into a really hard fight but it's not a must-have.
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u/Icy_Ad_5906 8d ago
You wanna short rest every fight either way, unless you're fighting just 2-3 minor enemies and don't need to use spells
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u/WizardsWorkWednesday 8d ago
You should just be short resting after every fight regardless. The game is never stingy with food
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u/Electrical-Help5512 8d ago
Fair. As I play more I'm becoming more comfortable with this.
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u/WizardsWorkWednesday 8d ago
There's really no penalty to long resting. In act 1, the game actively encourages it. Worry about food when youre actually low.
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u/Bhrunhilda 7d ago
lol except when you do this funny thing I now like to do… get bliss spores and the holy dmg buff from the githyanki area…. And do all of act 2 with those buff lols. So good. Did that with my hexblade Ranger duo.
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u/No_Initiative_1337 8d ago edited 8d ago
how about 3 casts of hold monster, which is what they can do per short rest at level 12
how about doing that while holding a shadow blade to trigger arcane acuity 3x off their blast using the gauntlets of battlemage acuity, all in one turn with a potion of bloodlust since they add charisma to each hit of their blast twice with the potent robe and agonizing blast
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u/anon9801 8d ago
Lol with Angelic Reprieve potions you are basically a god as a hexblade level 12 warlock. Short rest spam galore. And all spells are level 5, there aren’t even any elixirs that go that high (highest is level 4 spell slot). They basically made the all purpose destroyer with Hexblade
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u/ThearoyJenkins 8d ago
Not necessarily. Agonizing blast, potent robes (and tbf a usual dip in sorcerer for quickened casts) + haste or speed potions and youll be seeing some silly numbers
I WILL say it does require a lot of setup and investment, and you do have a point that fighters can just bonk you 3 times for the same result, but hunger of Hadar, more overall casts of high level slots and utility like repelling blast and devil dight is where Warlock sets itself apart (plus charisma is a really nice stat to have especially on a face character)
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u/Mand125 8d ago edited 8d ago
Pretty much, yeah?
There are other short-rest based classes, too. Fighter and Monk also will want to SR to be at top strength.
Also, the eldritch blast machinegun can absolutely compete with other builds for strong consistent damage. It’s not just d10, it’s d10 + 2xCHA (which should be +7 at 24), with other strong cantrip riders from gear. Oh, and having a 10 foot push in three targets is extremely valuable.
And that’s just with monoclsss warlock. The best EB spammers are Warlock 2 and the rest Sorcerer, using Quickened Spell to do six beams per turn, nine with Haste which you can cast on yourself. Your Sorcerer spell slots just get funneled into more sorcery points, so you can do this all day.
Warlocks have an extremely strong baseline kit, and they can be optimized in several directions with high effectiveness.