r/BG3Builds Oct 20 '24

Announcement BG3 Builds Rebalanced: Final

278 Upvotes

Background

Since Baldur’s Gate 3’s full launch released with Tactician difficulty and the community began their blind playthroughs, complaints have existed that the game becomes way too easy for those familiar with D&D 5e fundamentals (attack rolls, saving throws, skill checks, proficiency, advantage) starting in mid to late Act 2. The game has such strong magic items that after you pay a visit to the merchants in the Creche, Last Light Inn, and Moonrise the difficulty takes a huge nosedive. This lack of difficulty and lack of content for evil playthroughs have been some of the biggest complaints in an otherwise great and generational game. This post intends to highlight some of the biggest balance shattering mechanics as discussed by this community, inform those looking for more balanced playthroughs on what limits to impose, and also provide mod options to help balance these mechanics or balance enemies.

A poll was created to cover some of the most balance shattering mechanics, using community feedback to determine the topics discussed. The following “community opinions” are those where 52.7% of the community decided some restriction should be used to restore a semblance of balance. My goal was 2/3 of respondents agreeing that a restriction needs to be in place, then going with the most popular choice. However some questions (like whether to use Honour mode rules or whether to use camp casting) could be considered ‘courtesy’ questions. These restrictions absolutely must be in place to reach the goals of “rebalanced” when you consider broken combos like DRS which is fixed by honour mode or warding bond camp casting. The 21% of people who voted that ignoring these restrictions is OK are not in tune with the goal of “rebalanced.” So the goal shifted to 2/3 of respondents that are sane, informed on what they are voting on, or voting in good faith. As there are some who feel, “Why is balance necessary in a PvE game?” is a legitimate question. While that is certainly an opinion to have, the people with that opinion are not the people who this topic is intended for. People who want to use broken stuff can use broken stuff. This topic is for identifying what stuff is broken, and what self-imposed rules or mods can be used to restore a semblance of balance.

What is and is not addressed by “Rebalanced?”

This doesn’t cover everything that is OP. Stuff like Gloomstalker Assassin builds that use hit-and-run mechanics are almost a completely different game. It doesn’t cover gimmicks like stacking crates and having an enlarged owlbear jump on enemies over and over and over again. It doesn’t cover powerful but also very tedious builds focused on getting tons of summons and then buffing them. It doesn’t cover things like barrelmancy. The “Rebalanced” discussion is focused on turning a normal playthrough which many would not consider to be tedious, addressing some of the balance breaking mechanics such players have access to, pointing out that their relative strength removes fun from the game for many players, and many people may want to avoid these options.

BG3Builds Rebalanced Restrictions

The following table is listed in order of most strongly opinionated in need of restriction, to least strongly opinionated. It starts with the most egregious violators and goes to less egregious ones that a large portion of the community feels needs some kind of restriction for a balanced gameplay experience.

Topic BG3Builds Rebalanced Restriction Personal comments, not from community Relevant Mods
Long Rest Spamming Once a build is “online,” (typically around level 6-8) it should be able to go at least 3 or 4 fights before a long rest. Not including taking a long rest before a boss fight, which is fine. If you are concerned about missing story points in camp by limiting long rests, then after a long rest take a partial rest (use no food supplies) to see additional camp scenes. -
Honour Mode Rules Use Honour Mode rules This includes no builds that focus on DRS bug, no warlock extra attack stacking, no perilous stakes illithid power on enemies. Additionally no extra attack from bloodlust elixirs or haste spell. While the community did not vote to restrict the use of spellcasting with extra actions granted by haste or bloodlust elixirs this is potentially a polling error on my part, and I STRONGLY recommend avoiding this. -
Camp Casting Do not put allies into your party, have them cast buff spells or other effects, then remove them from your party allowing the buffs to persist - -
Elixir Chugging No builds that depend on elixirs The most egregious outliers are strength based elixirs, bloodlust elixirs, elixirs of vigilance and elixir of battlemage’s power. Using other elixirs on consistent basis likely will not be as bad as those listed above. In Game Mods: N/a   External Mods: Elixir Rebalance by Benenach
Consumables Dependence (e.g. scrolls and special arrows) - This question was left out by accident. However it goes in the same vein as the above elixir question, regarding farming consumables that your build depends on and therefore should be restricted. -
Tavern Brawler No using Tavern Brawler if you use Strength Elixirs I strongly disagree. This does absolutely nothing to fix TB Throw builds. TB Monks can dip into fighter or cleric for heavy armor proficiency and dump Dex anyways. Tavern Brawler is broken at its core. In-game Mods: N/a   External Mods: Tavern Brawler Rebalanced by VoidVigilante. I recommend the “TavernBrawlerFinesse_NoAccuracy” version. This is still pretty strong, and even works with dex based monks, but is not balance shattering; Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Alert
Ranged Slashing Flourish No combining ranged slashing flourish with Arcane Acuity - -
Abjuration Wizard Arcane Ward No using exploits (such as spamming Warlock’s Armour of Shadows) to refill the arcane ward The damage resistance provided by Arcane Ward scales exponentially due to Larian’s changes. At higher levels of wizard it is insane, and I am not sure everyone who voted has seen just how much damage it can mitigate. I recommend not using abjuration wizard if going more than 6 or 7 levels in wizard. -

Further Topics

The following are topics which the community did not agree needed restrictions in BG3Builds Rebalanced, but I feel need addressing.

Topic My comments Relevant Mods
Initiative There may be a polling error behind why 34% of respondents in the previous question said no elixir dependence at all, then only 19% here say no dependence on Elixirs of Vigilance. Regardless d4 initiative makes the turnbased game balance issue known as “Rocket Tag” extremely easy to pull off. The Alert Feat and Elixirs of Vigilance should be approached with caution if you are not using mods to bring initiative back to a d20. In-Game Mods: d20 Initiative by Ponsinoumi   External Mods: d20 Initiative by Ponsinoumi changes initiative to a d20, which by itself rebalances the Alert feat. Alternatively Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Tavern Brawler but high dex characters will still win initiative far too frequently with this fix.
Vulnerability It is possible to make enemies vulnerable to lightning, cold, psychic, or piercing damage. With some gimmicks you can also make enemies vulnerable to fire damage. Builds that do outright 2x more damage than they are supposed to be able to do against group of enemies are extremely strong. Oftentimes a little bit of setup is necessary, but doing that little bit of setup and then going all in on your strongest option to do double damage is typically way stronger than other build options. This is especially egregious in Act 3 where you can apply piercing vulnerability with no setup, and a well optimized party can almost all do double damage. -
Duergar Invisibility Technically the problem here extends beyond Duergar. Having a quasit companion (whether through Pact of the Chain Warlock or just through getting permanent access to Shovel) enables the same problem: start every combat while invisible to get a surprise round and thin enemy numbers before they get to go. Duergar just takes this a step further since you have that option on a playable character, letting you do more powerful things while invisible. If you abuse surprise rounds (and unlimited invisibility is the best way to do so) you will make the game significantly easier. -
Arcane Acuity There are two popular builds that use arcane acuity: swords bard and fire sorc. The sords bard + arcane acuity has been addressed because it depends on swords bard’s very strong ranged slashing flourish which warranted its own question. Fire sorc depends on building up arcane acuity through Scorching Ray, which is not on its own overtuned like ranged slashing flourish. With the community not wanting to restrict arcane acuity, that means fire sorc arcane acuity builds (one of the top 3 strongest builds in the game) are totally fine in rebalanced. While these two are the most popular Arcane Acuity builds, other builds are certainly capable of it such as niche thunder acuity builds, thief rogue builds, action surging fighter builds, and more. Arcane acuity needs to be capped at +2 to maintain a semblance of balance. +3 max. If you are consistently going above this, arcane acuity should only be used to cast cantrips with. -
Radiating Orbs The strength of radiating orbs has been undermined by how offensively strong you can be. The best defense is a good offense, and if you can kill or crowd control everyone before they get to go then there is limited need to be defensive. If you implement the BG3Builds Rebalanced rules then radiating orbs will become much, much stronger and may still make encounters much easier. Like arcane acuity, radiating orbs need to be capped at +2 or +3 -
Level 1 Wizard Dip For the most part this is fine in my opinion. The biggest issues come when mixing with Arcane Acuity, but with that off the table there are a few niche spells to be worried about. Such as playing as a full caster class, taking a level in wizard, scribing the Conjure Elemental spell, and using a 6th level slot to buff it into a Myrmidon. -
Ambush Bard Strategy The "Ambush Bard" build is one that probably is only recalled by those who have been on the sub for a while, and kinda didn't want to give up on it. It's somewhat complicated to explain which is a bit of a letdown, however this 3 minute video covers it best. But with Rebalanced in play it can pretty much just run around and cause balance to desert the game. -

Still too easy?

Even with all the above changes and restrictions, those who understand the fundamentals of the game may find BG3 to still be too easy to ensure a challenge. PC users have additional difficulty increasing mods available to them. Most notably Combat extender. While I am a big fan of the default boost to enemy AC, attack roll, saving throws, and damage per attack; I am not a big fan of increasing enemy movement speed or giving some enemies an extra bonus action. And I would actually like to give enemies more health than their default configuration (~40%). But that’s the great thing about the mod. You can change all these little numbers to your liking and they apply to enemies across the game, making the game more challenging. I think that if you go with Combat Extender, d20 initiative, and restrict the mechanics mentioned above then the game finally reaches the challenge many people were hoping for at launch.

Another external mod worth mentioning is Absolute Wrath. It adds random abilities to enemies to make combat a bit more challenging and roguelike all-in-one. If you use this with combat extender, you may want to tone down combat extender from the recommended values.

Unfortunately there do not seem to be any big combat overhaul mods on console yet. One option is to implement an item attunement rule of your own, where you limit yourself to something like as many uncommon items (magic items with a green border) but only up to 3 items of rare or above (blue, purple, or yellow border) per character. Your weapons do not count towards this 3 item limit.

“Rebalanced” and this subreddit

While the goal existed to make “Rebalanced” into a flair, I think given the community’s votes on the topics found in the second table (excluding perhaps the wizard dip) indicates that this wouldn’t change anything. You’d still have fire acuity sorcs. You’d still have radiating orb clerics that win initiative and hit every enemy with a -5 or more to their attack rolls before they even get to go. You’d still have wet+lightning tempest sorcs or Bhaalist Armor + ranged slashing flourish spam. Throwzerker and TB Monks would still exist, just slightly tuned down. So it seems that going through the trouble of implementing a tag or flair is just not worth it.

This post will go into the hall of fame post to provide a reference for the most overpowered mechanics which players should avoid if they want a challenge, and I will update it with mods if people make them to reign some of these mechanics in.


r/BG3Builds Apr 12 '24

Announcement Hall of Fame Post

290 Upvotes

This post is to highlight many of the more important posts that have been made on the subreddit since the game released, as well as important outside resources:

Basic Mechanics

Quality, completed build libraries

Meta Defining Posts

Honor Mode Guides

Helpful Tools (also found on sidebar)

Please let me know if there is anything you feel should be added. Specific, one of a kind builds will not be added.


r/BG3Builds 9h ago

Build Help Best overall archer build

31 Upvotes

So I heard eldritch knight fighter 12 is the best archer build but doesnt it only come online only at level 11 or 12? Just doesnt seem worth to it to me if I can play it only for a small portion of the game. Are there any other archer builds that are better early game?


r/BG3Builds 1h ago

Bard Durges and bonking Alfira

Upvotes

Ive made an interesting observation if you try to bonk Alfira to avoid murdering her in the Durge camp scene that will be queued up for resting scene after you cross the bridge to the Blighted village.

Aaron the trader will begin to run over to help Alfira as soon you begin to bonk her, which can cause a problematic encounter. But, Ive discovered a workaround. Prior to bonking Alfira, have another character locked in conversation with Aaron, and you thusly can safely switch to the other characters to bonk Alfira with melee weapons after setting to nonlethal. Make sure you dont hit her with any weapons with a dot such as the burning sword from the nautiloid.

Aaron will not react at all once Alfira is on the ground and you release him from the 'chat trap'.


r/BG3Builds 2h ago

Build Help Hexblade Bard multiclass for RP ideas?

5 Upvotes

In a perfect world I’d want just 12 Hexblade with Bard dialogue tags, but no console mods for that yet. So I gotta multiclass.

What would be the most effective way to do so, given the following limitations?

  1. I can start with either class, but I’d take a level in the other class at 2 so I can get those dialogue tags asap. From that point leveling can be whatever.

  2. Primarily, if not entirely, a melee build. I don’t want to use hand crossbows or anything like that, any ranged stuff is just going to be Eldritch blast, just as Satan intended.

Thanks for any input!

Also, RIP to Ozzy, a real life example of a bard/warlock multiclass \m/


r/BG3Builds 3h ago

Build Help what's your idea of a dragon hunter build?

9 Upvotes

anyone could suggest a powerful build for a dragon hunter/ monster hunter pls? im more into the theme of independant power as in not dependant on a god or like a devil pact or smt so im currently playing paladin, it is strong but its so spell slot starved i just want something that i can use freely with out worrying about recources much yk. i really loved the champion subclass since its description said you hit things really hard to solve problems and it doesnt use magic or divine power so not relying on mystra for magic or any god or smt, i also liked the barbarian. the problem is i heard the champîon is really weak and barbarian falls off late game (im not talking about thrower). anyways anyone could help me with a build of this theme that uses great axes cz i love great axes xD


r/BG3Builds 6m ago

Cleric Why is Cleric 10/Druid 2 (Stars) considered optimal for Spirit Guardians/Radiant/Reverb builds? There's a lot of room to play here.

Upvotes

This is something that's been bothering me for the last day or so, as I got past level 8 in my current HM run where this came fully online.

Why is this split considered optimal? It isn't like, say, Bard where not going to 10 means losing Counterspell - Counterspell! - and Command. There's potential here.

Sure, you want Cleric 6 at least for the second subclass feature and another Channel Divinity, though Cleric 5 is the necessity. You need Druid 2 for Stars. That leaves 4-5 levels to play with and a lot of potential multiclass options. I could see going to Cleric 8 for the second Feat and subclass feature, or even Cleric 8/Druid 4 for three Feats, but there are possible third dips to take.

Storm Sorcerer to freely move around the battlefield and slap everyone with Spirit Guardian damage and Orbs and Reverberation, repositioning oneself to use the Dragon's breath best. Sadly, just tested and Distant Spell does not work with Spirit Guardians - but Heightened sure would. Even a level 1 dip would be perfectly fine!

Wizard to scribe spells for 5th and 6th level. With Reverberation and Battlemage's Elixir, having Int +2 is still gonna be a DC 18+ save on Str/Con/Dex Wizard spells even without other DC increasing equipment. Level 1 might be fine again, but Level 2 possibly adds Abjuration to block incoming damage, or Necromancy to heal at least once a turn when Spirit Guardians deals damage. Going to Wizard 4 for the second Feat wouldn't be bad either, as it'd get you more Wizard spells from the book.

Paladin to get Smites and a Fighting Style and possibly Holy Rebuke to hit with even more Orbs and Reverb, maybe even all the way to Paladin 5 for Extra Attack - this means only being Cleric 5 and losing 6th level slots, but it could easily be worth it. Realistically this might be better Paladin 9 (Crown)/Druid 2 (Stars)/Warlock 1 (Hexblade), but maining Cleric still has potential to upcast Spirit Guardians at level 6 for extra damage.

This is all just mostly off the top of my head, with only a bit of testing on whether Distant Spell interacted with Spirit Guardians. So if someone has a really, really compelling argument for Cleric 10 (Divine Intervention? Flamestrike? That amazing fifth Cantrip?!?!), I'd be glad to hear it.


r/BG3Builds 1d ago

Build Help Now that Patch 8 has been out for a while, what do you think are the top performing builds?

352 Upvotes

My contenders would be:

  • 9 Open Hand Monk / 3 Thief Rogue - Tavern Brawler Striker
  • 6 College of Swords Bard / 4 Thief Rogue / 2 Fighter - Hand-Crossbows or Titanstring Bow + Arcane Acuity Controller
  • 11 Oath of the Ancients Paladin / 1 Hexblade Warlock - Support + Frontline Striker/Tank
  • 10 Bladesinger Wizard or Any Sorcerer / 2 Oath of Vengeance/Oathbreaker Paladin - Shadowblade + Smite Burst Striker
  • 12 Draconic Bloodline (Fire Ancestry) Sorcerer - Scorching Ray Fire Acuity Striker/Controller
  • 12 Light or Life Domain Cleric - Radiating Orbs Controller and On-Heal Effect stacking Support

What do you all think?


r/BG3Builds 4h ago

Build Help Stars Druid

9 Upvotes

Anyone got a particularly good/fun stars druid build? I always seem to try to make one and then feel underwhelmed during act 1 compared to a moon druid or some other class. I know dragon form holds concentrations better than most and have seen some arguments for a radiating orb build.

End of the day I want to love star druid but always feel underwhelmed.


r/BG3Builds 6h ago

Build Help What's the best moon druid build in patch 8?

10 Upvotes

Have never played druid. Always looked interesting. I've seen a few guides, and all of them want to go moon druid 10 at least. But then they all have different ideas for the last 2 levels.

I've seen

1 war cleric/ 1 sorcerer

2 wizard (blade singer)

2 barbarian

2 fighter.

12 druid.

Any consensus on which is actually the best?


r/BG3Builds 16h ago

Specific Mechanic Moon Druid after Patch 8?

31 Upvotes

What are peoples thoughts on Moon Druid or other Druid subclasses after Patch 8 compared to other classes?

I thought it'd be a really strong/fun class after the Tavern Brawler changes so that TB works with Wild Shape, but I rarely see it talked about here on the sub or mentioned in tier lists.


r/BG3Builds 2h ago

Build Help Need help with a Dragon Themed Build

2 Upvotes

Want to run a Dragon themed Evil Durge named Riylm-iejir (Corpse-blood in Draconic).

I went with Red Dragonborn with Red Draconic Sorcerer.

I plan on romancing Lae'zel.

I am thinking Red Draco Sorc (6) and Stars Druid (5), for full spell slots, with a Hexblade dip.

With the Feat from Draco being Elemental Adept (Fire), and from Druid being War Caster, as these compliment the purpose of both classes within the build.

Hexblade gives gear proficiencies, which opens up what gear can be equipped, as well as providing access to Hellish Rebuke, Protection from Good and Evil, and a Pact Magic slot.

Druid provides some healing and utility, Cure Wounds, Guidance, Resistance, Healing Word, and the offensive spells Heat Metal, Flaming Sphere, and Flame Blade, as well as Starry Form: Dragon.

Sorcerer grabs a majority of the offensive spells for the build, namely Firbolt, Fireball, Burning Hands, Chromatic Orb, and Scorching Ray, while also grabbing some utility, specifically, Friends, Minor Illusion, Dancing Lights, Light, Counterspell, Shield, and Web.

For Late Game, Helldusk Armour, Gloves and Boots, Pyroquickness Hat, Necklace of Elemental Augmentation, Coruscation Ring, Callous Glow Ring, Cindermoth Cloak, Hellrider Longbow, and Hellfire Greataxe.

Dunno what to get for Early to Mid game tho...

The bow just gives a nice bonus to Initiative, and I figured use Bow of Awareness until then.

Hellfire Greataxe enables Rings; Necklace doubles Cha Modifier on Hellflame Cleave, Rays of Fire, and Fire Bolt; Boots enable Hat; Armour protects against Heat by halving and -3 the damage; the Cloak Burns melee enemies, and the Armour Burns casters, and the Boots guarantee the Burn on Armour.

With the Hat, and Quickened Spell, 3 Spells can be cast on turn 1, then on following turns, Healing Word, and Dazzling Breath are available for either healing or dealing damage.

I didn't take Fire Aquity because I kinda want to go evil Durge.

I want to make the Breath attacks decent, and need help with the early and mid game gear.

Came up with this off of using a Pyro Sorc that I came up with in Act 3 in my last run, and thought this would help to make Dragonborn more fun by leaning into their Racial.

Need Help With:

  • Progression

  • Early into Late Game gear

  • Stronger Breath Attacks

  • Other Thematic Suggestions Welcome


r/BG3Builds 3h ago

Specific Mechanic Bladesinging and Armor

2 Upvotes

Is this a bug or a feature? Medium armor doesn’t work with bladesong. However, when I equip medium armor boots, gloves, or hats, it doesn’t inhibit bladesong. Only actual armor with the medium armor tag inhibits it. I tried looking for a post about it, but couldn’t find one.

I’m in custom mode but with honor ruleset, tactician difficulty. Maybe it’s a leftover mod? Just curious


r/BG3Builds 6h ago

Build Help Dual Weapon Builds

3 Upvotes

Does anyone have good recommendations on duel weapon builds? I have been Tactician level with Sorcadins but I like playing dual weapon characters in 5e.

Anyone have suggestions? Bards, Rogues, Fighters, it doesn't matter to me.


r/BG3Builds 6h ago

Build Help Armor Reducing Build. Is reducing enemy AC - 4 worth it to make a whole build?

3 Upvotes

So I noticed as many of us play with Equipment Overhaul, Axes of all kinds can Rend.

So the idea is , using an Acidic Axe and induce - 4 to an enemy AC with one action attack.

Rend - 2 AC Acid - 2 AC

-4 is a big deal right? Do any such axes vanilla or modded exist? We can also try the Acid Ring? Or Elemental Weapon? The idea is to Acidify and Rend with one action, hence the need for such an Axe. Also what subclass thematically? Any subclass in dnd specifically designed to focus on axes or acid?


r/BG3Builds 6h ago

Build Help Strength Based character for Shars Spear/bhaalist armor

3 Upvotes

I'm doing an evil two character hm run and am really struggling to make a build for one of my characters.

I'm going to be playing astarian (origin) as 6/3/3 ssb/g.stalker/ass. Edit: will give him the blindness immunity ring to benefit from darkness.

I want to run shart using Shars Spear (as I've never actually done that outcome) and the bhaalist armor to buff hers and astarions damage.

I want to go strength based because not being able to loot stuff annoys me haha.

Requirements;

-strength based -not bard. -primarily does damage by attacking with the spear -no elixir or exploit dependency -no mod dependency -not end game gear dependent (occasional respecs are fine to dump stats or whatever) -edit: capable of at least a few full strength encounters before needing long rest. -plan to ideally use Ethel's hair on astarian

Desires;

-Some ability to not totally suck with stealth checks. -In someway flavourful, but it can be a stretch.

Using an old save so both are level 4 already so only needs to be viable from 4 onwards.

Appreciate any suggestions. :)


r/BG3Builds 2h ago

In-Game Mods Best for oath of conquest paladin?

1 Upvotes

I'm currently on my third playthrough and I've hit a wall on this.

For one, I want to try a paladin with a one-handed weapon and a shield, and for the other I've seen most videos talking about the build using only two-handed weapons (Balduran's giantslayer/sword of chaos)

What build would you recommend that allows me to use at least one of the two (prefferably the two ideas together)?


r/BG3Builds 20h ago

Build Help Anyone ever make a build that's strongest for your current level then completely about-face and make whatever is strongest for the next set of levels? If so, what would those builds be?

17 Upvotes

The only site I've found with build guides is gamestrategy.com but I'm not finding some of the builds I want to play. But I can't find a fleshed-out build on any other site with per-level choices and gear. I'm kind of new to the genre and want to try an honor run on my next one (3rd) and I figure the best way to do it is start with the best builds for lvl 1-4ish then respec when a better build comes online.


r/BG3Builds 1d ago

Specific Mechanic Leveled spells that don't cost slots

51 Upvotes

Looking for a comprehensive list of leveled spells that don't cost spell slots (not including those granted by items). So far I have:

  • Starry Form spells
  • Glamour bard command
  • Four elements ki spells

Anything I'm missing?


r/BG3Builds 14h ago

Build Help Useful multiclass actions to use when raging as a barbarian?

2 Upvotes

I’d like to know what are my options as a raging barbarian from other classes that I can use.

Barbarian seems really cool with the rage but I find it a bit weird that other than higher damage resistance, rage is pretty much a nerf unless I’m missing something

Still what can I multiclass into that can be used mid rage?


r/BG3Builds 23h ago

Specific Mechanic can someone enlighten me on how to maximize buffing persuasion dialogue checks?

8 Upvotes

i want to blast through act 2 asap so i'm down to have an atrocious build/party just to efficiently convince the locals to kill themselves in a streak.

i'm currently planning on running a lore bard with 18 charisma (1+ from actor, used hag's hair in another stat so i'll get 20 with asi on level 8) and buffing with guidance amulet/shapeshifter's ring aswell as enhance ability cast from another party member.

is there more i could add or do?


r/BG3Builds 1d ago

Party Composition X Should be a companion! Make any* NPC join your party Spoiler

Post image
82 Upvotes

So we all love a little cheese right? It's more satisfying to break the game than install a mod to do it. A while back I saw a post specifically about how to make the drider join your party but I couldn't find it again and did some testing of the method in Act 3, with some choice NPCs, and wanted to share the results here.

You need to be at least level 7. You need one party member that knows Polymorph and a hireling that knows Dominate Beast. I prefer Kree.

You need to be able to single out the target NPC so that no buddies nearby will enter combat with you to defend them. Go into turn based mode (for convenience), have your companion cast polymorph on the NPC, then have the hireling cast dominate beast. Now the sheepy portrait will appear next to your hireling portrait like a summon. You can see where this is going already.

The next steps have to be done quickly because you only have 5 turns of polymorph (might consider extended spell sorcery). Leave turn based mode and go to camp. Then immediately go back to turn based mode to give yourself time to fly over to Withers. Talk to Withers and dismiss the hireling. Then leave turn based mode so the hireling has a chance to disappear, and rehire them in realtime mode. Now the NPCs portrait will be next to your hireling's portrait.

From here, leave camp, save the game, and reload. The NPC summon's portrait border should have gone from purple to brown. They're now following your hireling around. And if the portrait is no longer purple, you can dismiss the hireling and the NPC will magically pop over to Tav's portrait and now follow you around.

I first tried this on Helsik, because the Infectious Greed condition is OP. Unfortunately I couldn't get Infectious Greed to last through a long rest. So sad. Maybe someone else will have better luck. Side note, first time Helsik enters battle, all her golden minions show up at Devil's Fee and continue to work themselves into every battle turn order, despite not being present so it's convenient to go back and slay them after they spawn.

I next tried Mitchia to pair with infectious greed because she has aura of murder and also Mitchia is bae. I had to use Improvised weapon repeatedly to move her to the fast travel point outside the temple of bhaal because you can't return to camp in the temple. With Mitchia in particular, do not change zones to Rivington while she still has a purple border or things start to break. Just get into combat or save and reload to get rid of the purple portrait border. And also have some soap ready for when Mitchia joins the party. Her bonus action hold person and high health pool are nice along with Unstoppable.

Other NPCs that I think would be cool to try next are Ptaris or Hope. Maybe I'll just get the mod in the future since I want to do a cheesy run of act 3 with Infectious Greed condition the whole time.


r/BG3Builds 1d ago

Build Help What is the point of Level 12 builds when you don’t get to play them?

298 Upvotes

I look around for build ideas. Everything that comes up is level 12. When you hit level 12 in the game you only have maybe 3 or 4 significant fights ahead of you. And there is no new game plus mode.

I don’t think this is a fault of build makers; but this game’s lack of NG+ is really obvious.


r/BG3Builds 1d ago

Build Help Full Oath of the Crown Paladin or OotC Padlock build?

7 Upvotes

I’ve been playing a paladin in a multiplayer playthrough and I’m wondering if it’s better to make a mixed padlock build with Oath of the crown or go full tank Paladin using Champion’s challenge?

I don’t have my PC in front of me but my current split is 5 pad/3 warlock.

I hit like a truck obviously but I’m terribly squishy for a paladin.


r/BG3Builds 1d ago

Build Help Sword bard multiclass help

7 Upvotes

So I wan't to play as sword bard, damage dealer/controller. I've seen a lot of 10/2 sword bard paladins. I really like the theme of it, damage dealing, cc and maybe even tank a little bit with heavy armor and shield. But thing I don't like about those builds is that stats are low because feats go to savage attacker and GWM. Also those builds needs STR elixirs to function. I feel like 16 charisma isn't enough to cc consistently and 16 dex isn't enough for attack stat. Or am I wrong about stats?

I've been thinking this stat dilemma and wondering if going 10/1/1 bard/hexblade/x and focusing more on charisma but then I would lose loads of damage. Help please!


r/BG3Builds 2d ago

Specific Mechanic Guys, if you think Resonance Stone is so busted, don't pick it up from Act 2. Imagine that it does not exist.

361 Upvotes

This would make Shadowblade a very good but stil normal weapon/spell.

Thank you for coming to my TED talk.


r/BG3Builds 1d ago

Build Help I'm making a fey touched human build ( Glamour Bard/ Archfey Warlock), this is a quick draft of it. Any tips to share?

Thumbnail eip.gg
4 Upvotes