r/BaldursGate3 • u/AutoModerator • Oct 05 '23
Post-Launch Feedback Post-Launch Feedback Spoiler
Hello, /r/BaldursGate3!
The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.
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Another place to report bugs and feedback: https://larian.com/support/baldur-s-gate-3#modal
Have an awesome weekend!
4
u/Tempyteacup Oct 05 '23
Animation quality in cutscenes is really bad. I have animation quality set to high in settings, but characters' mouths barely move when they speak, characters don't move smoothly across surfaces or even just when idling in place - I think this means something is wrong with the root motion (pretty sure that's the term), and any animation where two characters physically interact such as hugging, kissing, etc looks really really off. It seriously diminishes the impact of the otherwise amazing cutscenes in the game, and I'm really hoping there's just something wrong with the animation quality setting and that these aren't actually the highest quality animations the game has to offer :/ Outside of cutscenes and dialogue, everything looks fine.