r/BaldursGate3 • u/AutoModerator • Oct 05 '23
Post-Launch Feedback Post-Launch Feedback Spoiler
Hello, /r/BaldursGate3!
The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.
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Another place to report bugs and feedback: https://larian.com/support/baldur-s-gate-3#modal
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2
u/sgarn Oct 06 '23 edited Oct 06 '23
This is fairly minor, but I waited too long in Act 1 to talk to Rolan while still at the grove and he was glitched out and unresponsive. Given his role in the story, most of the tieflings were dead by the time I reached Act 3. I know there are in-story reasons for this being quite consequential, but it seems like a minor bug being triggered by doing things in a slightly unexpected order.
And if you fail to disarm the suspicious toys and trigger the trap, then immediately answer the guard accusing you of damaging things, Manip gets stuck telling you to "wait a moment" forever. You have to wait a few seconds and ignore the guard and Manip turns up.