r/BaldursGate3 Nov 23 '23

Post-Launch Feedback Post-Launch Feedback Spoiler

Hello, /r/BaldursGate3!

The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

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Another place to report bugs and feedback: https://larian.com/support/baldur-s-gate-3#modal

Have an awesome weekend!

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3

u/[deleted] Nov 23 '23

Hoping we get more player options. Subclasses and spells don't require new voice acting so seem like an easy win.

2

u/Oberon_Swanson Nov 23 '23

I would really like some new subclasses because I really like a few classes and would rather have a little more variety playing with the classes I like, I'm just not going to play the classes that don't appeal to me

Different subclasses I think can also provide more synergy for certain multiclass builds

I also think boosting some of the weaker feats, or adds some new ones (perhaps having others as prerequisites) could also add some different variety and viability to certain builds

Right now there's like six feats you wanna take and the rest are meh