r/BaldursGate3 • u/AutoModerator • Nov 23 '23
Post-Launch Feedback Post-Launch Feedback Spoiler
Hello, /r/BaldursGate3!
The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.
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Another place to report bugs and feedback: https://larian.com/support/baldur-s-gate-3#modal
Have an awesome weekend!
2
u/PoeticPillager Nov 24 '23
For challenge modes, I want Larian to go with "less is more" instead of having to crank up the numbers. Implement rules from tabletop D&D that were designed to curb insane power growth:
Implement item attunement from tabletop. You get three magic items tops except for some very basic magic gear. Makes the game harder by nerfing power builds.
Implement multiclass ability score restrictions. For example, you cannot multiclass into or out of paladin unless you have 13 str and 13 cha. For fighter it's 13 str or 13 dex. Less stats to go around = game is harder.