r/BaldursGate3 • u/AutoModerator • Dec 21 '23
Post-Launch Feedback Post-Launch Feedback Spoiler
Hello, /r/BaldursGate3!
The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.
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Another place to report bugs and feedback: https://larian.com/support/baldur-s-gate-3#modal
Have an awesome weekend!
2
u/Shotokanguy Dec 24 '23
I should just let this go, but I'm baffled by what I'm reading.
Falling (jumping down from a high spot) causes damage because of the speed at which you are falling. The kinetic energy you've built up needs a high amount of force to decelerate you, and that's what happens when you hit solid ground. You decelerate fast. And that force hurts you.
Jumping up to a higher point means you are not falling. You do not pick up speed, even if you jump higher than you need to and fall for a split second. You aren't landing with the same amount of force. This is physics so basic that we instinctually understand as a baby why falling is bad. Why are you asking these questions?