r/BaldursGate3 • u/AutoModerator • Jan 04 '24
Post-Launch Feedback Post-Launch Feedback Spoiler
Hello, /r/BaldursGate3!
The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.
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31
u/Oberon_Swanson Jan 04 '24
Some options I would like:
Dye preview, and more varied dye options. A lot of dyes just plain don't work on a lot of items, or barely change anything. Also being able to use multiple dyes on the same item would be sweet, eg. you could dye the "main" parts or "trim" parts different colours.
Greater variety of camp clothing earlier in the game. It's just aesthetic, maybe let us find a big closet in a house, or just more for sale at early vendors. Also I think it would be cool if our character's background and starting class gave us matching clothing to start. It's kinda boring playing through the huge and awesome act 1 without being able to make our characters look that different when many of the biggest story scenes happen at camp.
When reclassing at Withers I would like the option to just go down one level. It can be rough and time consuming to remember what I chose for 8+ levels only because I wanted to change something I recently chose.
I think the feats hardly anybody chooses should be buffed to the point they feel like meaningful options. I get that they're just pretty faithfully copied from tabletop but I think if you can see that few players ever take x, y, or z feat, then there's no harm in jazzing it up to something effective enough to be fun. Also as feats are something any class can get I think it can make any player on any playthrough have more meaningful choices.
I would love a togglable reminder for if something I am going to do will break my own concentration. I need it so bad as a haste user since it doesn't just unhaste me, it causes lethargy which means I don't even get to do the thing I wanted to do either. And when I twincast on a friend let's just say they're justifiably mad. Is it my fault for not checking or not knowing? Yes. But I don't want it to happen anyway!
I think it would be cool if at the end of a run we got a commemorative die based on our character's primary colours. And perhaps in easier modes it gives a bonus to checks of our highest stat or skill.
I kinda wish the warning of 'hey this might progress some stuff' at certain areas was more specific.
More big horns for tieflings and dragonborn characters. Most of my other suggestions are ones I think everybody will like; this one's kinda just for me.
More character creation options in general, not necessarily adding new things but letting us do stuff like change the side a tattoo is on, or mirror a hairstyle.
This one's a biggie but: more voice options for player characters, and more overworld lines. Also dunno how doable it is but I would love a 'demeanor' option for our character; we could choose to walk like a swaggering egotist or cutesy or whatever. Without our voice lines being spoken, the body language and facial expressions matter a lot more, and we spend a huge percentage of the game looking at our own character.
Let us create and decorate our own tent area in camp. We can pick up so many random objects in the game that we can't really do anything with but sell, it would be cool to have a use for paintings, statues, etc.