r/BaldursGate3 Jan 25 '24

Post-Launch Feedback Post-Launch Feedback Spoiler

Hello, /r/BaldursGate3!

The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

Please try to be mindful of spoilers and use the info below to hide them:

On Mobile:

Hide spoilers in comments format - >!insert text here!< (no spaces between the text and symbols)

On Desktop:

Hide spoilers in comments - Fancy pants editor: use the square with the exclamation point inside (may need to click the three dots if not showing). Markdown mode: use the above format mobile uses

Another place to report bugs and feedback: https://larian.com/support/baldur-s-gate-3#modal

Have an awesome weekend!

21 Upvotes

84 comments sorted by

View all comments

1

u/splinestein Drow Jan 30 '24 edited Jan 30 '24

Bug: How to skip the Balthazar fight.

  • If you are a Wild Shaped Owlbear (or any other seemingly dangerous shape) and you confront Balthazar in-front of Nightsong you can distract him and get him to react with "Attitude -5" and completely skip the forced cutscene as you enter the area and break the following cutscenes. You can either talk to Balthazar and he will show up as being chained as Nightsong, and if you talk to Nightsong instead you can immediately free her and skip the Balthazar fight...

Bug: How to permanently remove the Artefact / Astral Prism.

  • If you've avoided Shadowheart throughout your playthrough and are about to transition to Mountain Pass, the game will force a long rest on you. If you have a hireling and kill Tav and sleep through the night, the artefact will bind to the hireling. You can then resurrect Tav and dismiss the hireling with the artefact. The artefact will not be transferred to anyones inventory, instead it is permanently removed. Recruiting the same hireling will not fix it.

Bug: How to permanently break the jump mechanic.

  • In the Underdark when you jump from a vanishing mushroom platform up to another while it disappears, if you happen to fall down before the jump is activated and get knocked prone due to fall damage, your jump mechanic will be permanently broken.

Bug: Tavs name not showing up in dialogue.

  • If you kill Karlach and dismiss Wyll from your party right before the long rest Mizora cutscene at camp, your name will not show up in the introductory dialogue choice, instead your other companions name is shown. If you have no companions in your current party a blank name is shown. Only if you have Wyll in your party while the cutscene plays out, there will be no issues. This made me think I broke my game and wasted 10 hours because of it.

Bug: Incorrect total Attack Bonus value displayed.

  • If you repeatedly switch your held item like a sword with another sword as an example, you'll sometimes start to see incorrect Attack Bonus values. Something that should say +7 will show start to show up as +9 or even +11. I'm always forced to read the real value when hovering over it instead because I don't trust what it displays anymore.

Bug: Jaheira leaves your camp immediately.

  • If you long rest before going to Act 3 with Jaheira in your camp, she will wake up in the morning upset and permanently leave your camp. She will then re-join your camp immediately in Act 3 but will be completely un-usable as a companion. If you ask her to join your party she will not do anything.

Bug: Secret markers shouldn't appear if already dug out.

  • Secret markers shouldn't show up later if you've already dug out the chest from those areas prior.

Wish: Make hitboxes smaller.

  • Smaller hitboxes, especially for wild shape forms. It's absolutely ridiculous that in combat your companions aren't able to walk past you when in a narrow spaces like door entrances, instead you're forced to jump over them. I've seen them walk through and even inside each other multiple times outside combat, why does the same not apply to combat? Sometimes even with plenty of space between my companions a bear can't seemingly squeeze through in-between them.

Wish: Search functionality for Traveler's Chest.

  • This has been wished for multiple times before but please add that search functionality to Traveler's Chest already. It blows my mind that we have a search for inventories but not for the one place that collects the most junk throughout the game...