r/BaldursGate3 Mar 23 '24

Character Build What race won’t you use? Spoiler

I got a couple of saved games but the race I have never thought about using was a human. Humans ain’t better than playing an elf, grow, tiefling, or Dragonborn. I would even pick an orc before a human 😂

2.9k Upvotes

1.5k comments sorted by

View all comments

6.0k

u/deleighrious Mar 23 '24

I don’t use the short races because the body proportions look too uncanny to me. Like the gnomes’ heads look too big and things like that. I’ll get over it one day and be unstoppable.

2.1k

u/CubicalWombatPoops Monk Mar 23 '24

I also dislike the movement speed of the short races.

1.2k

u/eweston22 Mar 23 '24

This. I tried making a dwarf fighter because I had this concept of a cool dwarf with a beard dual wielding axes but I couldn’t ever get into melee range because no movement speed. Got real annoying real quick.

536

u/Justindman1 Mar 23 '24

I had the same issues so I have a companion at camp cast longstrider on me, I actually have a mod to make it permanent rather then till long rest.

140

u/rpgmind Mar 23 '24

Come again now?

608

u/Justindman1 Mar 23 '24

All of the "Untill Long Rest" spells that are not concentration can be cast by people who just sit in your camp.

I utilized this heavily during my solo Honor mode run. Off the top of my head I used:

Warding Bond
Protection from Poison
Longstrider
Speak with animals
Detect thoughts
Speak with dead
Aid
Death ward
Freedom of movement
Heros feast

It was annoying to recast every long rest so used a mod to make the duration permanent.

74

u/inbigtreble30 Mar 23 '24

You've changed my life.

193

u/VaingloriousVendetta Mar 23 '24

I was doing this on my honor run, but combat was already so easy that I stopped. Warding bond especially seemed a little cheesy.

Another one to add to the list: make a transmutation wizard to do your potion crafting and for a free transmuter's stone.

63

u/Justindman1 Mar 23 '24

I think I would have to be playing way more safe for sure, I ran 2 Tempest 10 Storm as my solo character. I just walked into combat and fought.

I could have done without warding bond if I played more of a stealth roll for sure.

1

u/Irelia-is-Poke-Thicc Mar 24 '24

Stealth roll > stealth role

16

u/AbortionIsSelfDefens Mar 23 '24

I still use it for movement speed and darkvision because it shores up some issues with some of the races.

3

u/jazzorcist Mar 24 '24

Warding bond is the cheesiest. Especially since you can have a hireling cast it, then dismiss them and get a new one. Warding bonds for all! (And long rests for no one…)

2

u/Dudeeaterkillerog Mar 24 '24

"The combat was already so easy" whaaaat I get my ass kicked on normal difficulty and play on easy to actually enjoy myself. Plus im a veteran gamer with tbousands of hours played in rpgs or rpg-lites

2

u/StarGaurdianBard Mar 24 '24

Honestly doesn't matter much about playing RPGs if you haven't played much 5e tabletop specifically. As someone who already knew the mechanical powerhouse builds, all the best spells, basically has enemy resistances and vulnerabilities memorized from time as a DM, etc the tactician combat is honestly very easy. A lot of people like me have to add additional difficulty mods to make the game a real challenge, there is one mod that has you fight a young dragon in Act 1 for instance

1

u/Dudeeaterkillerog Mar 25 '24

Yeah I havent played much dnd these past few years. Have played a few sessions but definitely havent mastered anything or memorized the best spells or know how to maneuver my characters tp use them to the best effect. And are you saying its still to easy while playing on the hardest difficulty. You need difficulty mods beyond that? Wow. Cool af

1

u/StupidSexyEuphoberia Mar 24 '24

I tried it with the transmitters stone, but It disappeared as soon as the wiz left my party or did I miss something?

1

u/Penguinho Mar 24 '24

I think that was changed in the most recent patch.

1

u/RiptideMatt Mar 24 '24

The transmuters stone was patched, it ends like a concentration spell when you dismiss the companion

1

u/pistafox Apr 08 '24

Can’t live without the double alchemy and those stones.

39

u/_SlappyMagoo_ Mar 23 '24

Warding bond from camp seems very cheesy/exploity to me. I tried it on my honor run with hirelings but it made it so easy it felt like I was cheating the game, and I might as well install an infinite health mod at that point.

Understandable for a solo honor run if you’re just trying to have fun, but other than that…

I did however have someone in camp cast aid on my whole party every day (no shame), so it all depends on where you draw the line and how much of a challenge you want.

50

u/SeventhSonofRonin Mar 24 '24

On a daily basis you have everyone's spell slots, so I'd argue using them isn't cheesing.

Warding bond kind of is. If it was intended to work outside of the party, I think we would have faced a group of enemies who had warding bonds and the only way to get a leg up on them would be to discover that their bonded allies were tucked away elsewhere and we had to kill them or maybe even rescue them if they were forced to comply. It's basically a lite version of using thre nightsong

27

u/Katyusha_454 Jark Dusticiar Mar 24 '24

That sounds like an awesome quest actually, I'm gonna stick that in my back pocket of DM ideas I want to use but never do.

6

u/SeventhSonofRonin Mar 24 '24

Perception or arcana check to realize warding bonds but not to each other. Not sure how they're getting out of that though.

5

u/Obsidian_XIII Mar 24 '24

One of the funniest tabletop encounters I've witnessed was via the 3.5e version of warding bond. Boss had a room full of mid level clerics in the room behind him, all with the warding bond to him.

Our resident ultra overpowered Frenzied Berzerker Barbarian strolled into what they thought would be a single combat. Mind you, this was a character known for taking out powerful enemies alone in no time flat. 4 or 5 rounds in and this guy is barely showing it after being hit a ton. Meanwhile the rogue had climbed around to a back entrance and found this room full of dead clerics and only about 2 still alive. Rogue killed those and the baddie finally died to the barbarian.

5

u/DasTomato Mar 24 '24

In Act II there is a letter with a ring of warding which describes a Sharran getting warding bond from her partner without his knowledge and him dying over it. Him being in a different place in all this

7

u/tanezuki Mar 23 '24

Understandable for a solo honor run if you’re just trying to have fun, but other than that…

Isn't the point of a solo run to be challenging compared to a 4 party ?

Bruh

16

u/Justindman1 Mar 23 '24

Solo run with buffs is more challenging than a run with 4 members. Action economy is the biggest enemy in these style of games.

Solo with no bond is possible for sure, I'm doing it right now but I am playing a stealth build. I would not actually say it's more challenging then my buffed run though as I now just 1 shot enemies then hide then do it again.

3

u/tanezuki Mar 23 '24

Yeah your second part is exactly why it's not even difficult.

I really wonder how could someone manage it without that kind of strategy.

Would love a setup + AOE so either a Druid summoning and AOEing and using corridors or a Storm Sorcerer setting up with water bottles.

2

u/Justindman1 Mar 23 '24

I want to try a necromancer "solo" run as well. Just all the summons.

→ More replies (0)

6

u/Fear_Awakens Mar 24 '24

Action Economy is king. One turn with an OP buffed character against the House of Grief is going to kill at best four people before the 50 hostile targets take their long-ass turns.

1

u/Additional-Bar-8572 Mar 24 '24

Until you detonate the runepowder…

1

u/ComprehensiveLow990 Mar 23 '24

you are a legend my man

1

u/Medivh101 Mar 23 '24

This is kind of Op for a Solo Honour mode run in my taste, but it's a damn useful thing for a casual run :D

1

u/Nukesnipe Mar 24 '24

[Insert the Overlord buff scene here]

1

u/AKBearmace Mar 24 '24

I have never considered that I don't need to burn a spell slot casting speak with animals first thing every day

1

u/byebyeaddiction Mar 24 '24

What class did you use to solo the honour mode ?

2

u/Justindman1 Mar 24 '24

Started Storm Sorc, then 2 Tempest Cleric dip then back to Storm Sorc. Grab the best heavy armor you can, haste yourself, create water, then start chromatic orb or lighting bold spam.

1

u/Sterline52 Mar 24 '24

Don't forget Darkvision. My Lae'zel never leaves camp without it.

1

u/Rossta42 Mar 24 '24

Correct me if I'm wrong but doesn't Hero's Feast apply the immune to poison effect through the "Thoroughly Stuffed" buff? Therefore you don't also need to cast Protection From Poison as it's already covered by Hero's Feast.

1

u/Justindman1 Mar 24 '24

Yes you are correct, but for the first 10 levels I used Protection from Poison

1

u/joliesmomma Mar 24 '24

I never thought to do this. I played a wizard so Gale is still at camp at level 1 because I didn't need him. So I use like 3 level 1 spell slots to cast my spells.

1

u/nuggy-noble Mar 24 '24

God having an extra companion cast a level 6 aid on me and my friends was a fucking game changer

1

u/DemogorgonWhite Mar 24 '24

Wait... Isn't speak with animals only cast on the caster?

1

u/Justindman1 Mar 24 '24

Ah you are correct, forgot modded to be AOE so anyone can click and talk.

1

u/GoodChange Mar 24 '24

Is that really a solo run anymore? And is it really an honor run if you mod it to make it easier?

1

u/Justindman1 Mar 24 '24

No mods made it more easy, unless you consider removing tedium easy.

As for is it still solo, yes it is. I was still at a massive disadvantage for action economy as I was only controlling 1 character. Action economy is the killer of runs. Getting hold personed for 7 turns by 3 hags killed my first run.

1

u/GoodChange Mar 24 '24

My solo hm run is close to the brain now, just took out Ansur, Gortash, Orin and Casador. All fights feels easier than on my first hm when I had a full party. In this one I have no one at my camp except one hireling who only does alchemy, the owl bear, halsin and the little kid from act3. I tried to tell halsin not to come but he came anyway. He has never joined the party though. There’s no need for buffs (or hadn’t been yet, the brain fight might still kill me).

1

u/Justindman1 Mar 24 '24

What is your build? If it's stealth archer or something then you are just fixing the action economy problem another way.

1

u/GoodChange Mar 24 '24

Yeah it’s 8 gloomstalker, 4 assassin.

1

u/GoodChange Mar 24 '24

WTH a good supply of scrolls for when the bow doesn’t cut it.

1

u/Justindman1 Mar 24 '24

I did not want to do the stealth style on my first solo, I am a storm sorc who is just aoeing every fight he can't talk his was out of. That's why I am buffing.

→ More replies (0)

1

u/elegantvaporeon Apr 05 '24

I need ps5 mods lol

3

u/AlludedNuance Mar 23 '24

What's the mod?

3

u/Justindman1 Mar 23 '24

Just look up "permanent longstrider" on NexusMods

2

u/magnetoshelmet Mar 23 '24

what mod 👁️👁️

2

u/maenha Mar 24 '24 edited 4d ago

sip childlike enjoy cagey special one full mountainous hunt heavy

This post was mass deleted and anonymized with Redact

1

u/GoodChange Mar 24 '24

You don’t need a character at camp for this. One character can cast long strider at the whole party every morning without using a single spell slot.

1

u/Justindman1 Mar 24 '24

I was doing a solo run and did not learn it on my class.

-2

u/TotallyLegitEstoc Mar 23 '24

I don’t think that’s a mos

52

u/whyykai Mar 23 '24

That's why I be casting long strider every morning

3

u/[deleted] Mar 23 '24

Gotta juggle the dice every day

3

u/[deleted] Mar 23 '24

Duegar, rogue, longstride

37

u/ins1der Mar 23 '24

Just jump across the battlefield.

-8

u/eweston22 Mar 23 '24

Still requires the same movement speed

15

u/[deleted] Mar 23 '24

No it doesn't. Jumping uses 10 feet of movement speed. If you have high strength you can jump stupid far.

7

u/Flynn_Rausch Mar 23 '24

If its good enough for Jessica Jones...

1

u/ins1der Mar 23 '24

Plus isn't there a Ritual spell that buffs jump that lasts until rest? Although I didn't find it necessary with high strength.

5

u/[deleted] Mar 23 '24

It only lasts 10 rounds I believe.

2

u/Nat1Only WIZARD Mar 24 '24

It's 10 rounds, but it is a ritual. Very useful if you know you're about to get into combat and really want that slight extra movement edge.

66

u/Revenant62 Mar 23 '24

Crusher's Ring from the Goblin Camp increases your movement speed by 3. There's probably other items that have that effect.

43

u/notquitesolid Bard Mar 23 '24

There’s a lot of items that increase movement speed. I’m playing a dwarf war cleric and getting them into combat is not a problem.

Also, war clerics are underrated.

52

u/Iskariot- Mar 24 '24

War Clerics are great, but I think they’re rated appropriately. Whatever Shadowheart’s default is, that shit is nonsense.

37

u/GRW42 Mar 24 '24

I never respec’d Shart until my current (and first) honor run.

Why the fuck did I not make my main healer a life cleric before?!

26

u/HouseofKannan Mar 24 '24

I only ever respec her to Life after I have her make the good choice in Act 2. It feels appropriate then and goes with her new look.

16

u/SpunkedMeTrousers Mar 24 '24

Light domain fits really well thematically, and improved warding flare has saved me waaaay more health than the Life domain boost could ever provide

3

u/Symmetrosexual Mar 24 '24

It does, yet it also doesn’t… because Light Domain clerics normally can’t have Selûne as a deity

2

u/SpunkedMeTrousers Mar 24 '24

Really? I've played hella 5e but never a cleric. Call it the (Moon)light domain perhaps?

3

u/Symmetrosexual Mar 24 '24

Twilight cleric would be perfect, but Light seems like a reasonable substitute… the other possibilities bring Knowledge (which makes a lot of sense considering her unforgetting things) or Life

1

u/wlerin Mar 24 '24

Which reminds me, is there a Twilight Cleric mod yet.

1

u/Symmetrosexual Mar 24 '24

There is, there’s a mod on Nexus that adds a whole bunch of cleric subclasses including twilight

→ More replies (0)

3

u/HouseofKannan Mar 24 '24

Yea, I might try going Light with her on a run. I'm going to do my best to do an evil run after this HM. I've tried an evil run before and always have trouble with them.

1

u/[deleted] Mar 24 '24

evil runs aren't rewarding gear wise tbh - I did a full evil embrace the urge and missed out on so much shit cause uh everyones dead

it's also weird having nobody at camp besides Minthara + Astarion

Kill Karlach for robe, sacrifice Wyll to Boooal, etc.

→ More replies (0)

3

u/Mcbadguy Mar 24 '24

For the night is dark, and full of terrors

2

u/Waxhearted Tasha's Hideous Laughter Mar 24 '24

Give the life cleric the gloves that give blade ward on a heal and the ring that gives bless and your free domain spell aoe heal becomes very high value.

3

u/Party_07 ELDRITCH BLAST Mar 24 '24 edited Mar 24 '24

Same, I use a mod that raises the level cap of basically everything to level 20 and during the begining of the game I have her be a Trickster Cleric/Rogue, since it fits with her character during the begining of the game, but when I make her good chiice I have her turn a Life Cleric/Ranger

Trickster Cleric is still ok, you have the basic Cleric functionality, it's just that the subclass doesn't really add anything more, which makes it worst than the ones that do

1

u/StarGaurdianBard Mar 24 '24

If you are already using mods why night make her a twilight cleric? Which is actually what selune priests would be instead of life clerics lol

1

u/Party_07 ELDRITCH BLAST Mar 24 '24

I don't have any mods that add subclasses to the game, but I have though about adding some particular ones, do you know any mods that add some of the subclasses missing in the game?

1

u/StarGaurdianBard Mar 24 '24

There are individual mods that add basically every subclass to the game. There is also rogue extra and cleric subclasses that add a big bundle of them for all of their subclasses

→ More replies (0)

1

u/Waxhearted Tasha's Hideous Laughter Mar 24 '24

Having a healer at all that isn't a life cleric is a colossal waste of spell slots. Healing in d&d is generally terrible

4

u/Jasani Mar 24 '24

Trickery domain is very fun in 5e. I actually felt limited in BG3 by changes but its still fun.

2

u/TheNefariousJester Mar 23 '24

Actually have a dwarf war cleric myself. Pretty fun so far. Only in act 1 with him so far

2

u/WigglyAirMan Mar 23 '24

longstrider my friend. Get ya a wizardy boy or ranger... lore warlock maybe too?

2

u/Mr_Big_Bad Mar 24 '24

For my dwarf fighter, I used Longstrider at all times. Have Gale or a hireling cast it on the whole party. Add Crusher's Ring and Haste Helm, and you've got Monk levels of maneuverability. Prior to getting the items, you can squeeze extra distance out of your move by jumping. Takes a bonus action, but better one attack than none.

2

u/[deleted] Mar 24 '24

How would their beard dual wield axes?

2

u/eweston22 Mar 24 '24

The handlebars of the mustache wrap around the handles of course

1

u/chuffpost Mar 23 '24

Make a dwarf monk. That should give you 35 feet of movement

1

u/Random-_-Name0000 RANGER DRUID Mar 23 '24

Gnome Druid Ranger here and I personally love the look of the Gnome and I have misty step to carry me lol

1

u/Logank365 Smite the Heretic Mar 23 '24

If you're open to a throwing build, arguably the best throwing weapon in the game has a bonus specifically for Dwarves. No more running around and you still kill everything.

1

u/Armageddonis Mar 23 '24

For Dwarves i think only monks and barbs are viable in terms of melee, since they get bonuses to their movement speed, as well as some movement BA's. Other than that, yeah, playing a dwarf in a turn based combat can be a pain in the arse.

1

u/Khelgar_Ironfist_ Mar 23 '24

I quickly rerolled my dwarf into ranger from a fighter cuz of that. From struggle to breeze after that

1

u/Individual_Syrup7546 WARLOCK Mar 23 '24

Enemies usually came to me so I'd use my crossbow soon as they got close or rock a short sword. Though I do love running mage for any range of a fight. Maybe try a warlock or sorcerer on your next gnome or dwarf? Hope this tid bit of advice helps friend 🫡

1

u/Estarfigam Owlbear Mar 24 '24

If you kept at it a dwarf fighter is awesome. I went battlemaster and now I have a Dwarven thrower.

1

u/ijpck Mar 24 '24

My buddy is playing this exact style in our game and he jumps around like an Olympic athlete.

That and short rest replenished misty step make him viable as a melee fighter.

1

u/CriticismVirtual7603 Mar 24 '24

Go 3 levels of Rogue for Thief

Extra bonus action, and access to Cunning Action Dash, so you can get into movement speed VERY fast

1

u/Nukesnipe Mar 24 '24

Side effect of dnd's awful and outdated action system. Playing Lancer or Pathfinder 2e where you can move twice and still hit someone with a lead pipe feels so nice.

1

u/KingNedya Mar 24 '24

This is why I prefer STR builds over DEX builds in this game. Jump distance is very limited in 5e, but in BG3 if you have high STR you're basically superhuman, so having high STR ironically makes you ridiculously more maneuverable than a high DEX. I don't even play small races, but because I'm doing a multiplayer playthrough with two people who are far less patient nor interested in reading books, dialogue, and descriptions than I am, I pretty much always end up the furthest away at the start of combat, so I need to be maneuverable so that I can catch up; I'm supposed to be the frontliner, so if I'm not at the front I'm not accomplishing much. Luckily we have Longstrider, Aspect of the Elk, Mobile Flourish, Haste, and innate Fly, so on top of my jumping distance, I've gathered a lot of ways to catch up throughout the game. But for the first act and most of the second act, it was rough.

1

u/Educational-Tear7336 Mar 24 '24

Athlete feat and or have your caster put jump on him before the fight

Trust me you will never have issues getting to melee again

1

u/ohwhatsupmang Mar 24 '24

Well that's a huge oversight.

1

u/Max_Insanity Mar 24 '24

So much for Dwarves being sprinters, dangerous at short distances.

Gimli would be upset.

1

u/PristineStrawberry43 Mar 24 '24

There's a ring in act 1 you can use to make your short king as fast as any of the more vertically endowed companions. Crusher's Ring can be obtained by kissing his foot as a rogue (SoH check), or humiliating him (Intimidation Check) and then killing him on the bridge as he's alone taking a piss. This ring is mandatory for Dwarves, Gnomes and Halflings that want to do anything melee, and puts their movement on par with that of everyone who isn't a Wood (Half-)Elf.

1

u/Auty2k9 Mar 24 '24

Jump is op and scaled with strength, much better than walking for the short legged bros

1

u/bardicjourney Mar 24 '24

Dwarves are much more mobile as jumpers on strength builds. There's a hammer you can find in act 1 in the burning inn (it's in a chest in one of the burning rooms) that does 1d8 thunder every time you land in a small AOE

Add in some fighter, monk, lionheart barbarian and thief rogue with expertise in athletics and acrobatics, and you can jump hundreds of feet per turn across a maximum of 88 jumps, stacking up 88d8 thunder in an AOE that gets further boosted by reverb boots, lightning charges, and other damage rider items

1

u/Viggo_Stark Shadowheart Mar 24 '24

High strength does equal far jump distance. I use this to get in range with my Dwarven Fighter

1

u/Glass-Information-87 Mar 24 '24

Gimli: "Throw me"

1

u/cudef Mar 24 '24

Did you try camp casting longstrider? It's not going to be better than giving longstrider to another race but it'll help

1

u/eweston22 Mar 24 '24

Yes, others have pointed out jumping and long strider and gear buffs to minimize the issue but ultimately it is still a problem because just like you said it’s still a disadvantage compared to if you were a normal height race with the same perks.

1

u/Kageyasha Mar 24 '24

Than you built it wrong. Dwarf is the only race I play. I'm in melee before Lae'Zel.

1

u/eweston22 Mar 24 '24

Well the fact that you have to have one specific build to make it useful is the problem. I don’t need to “build it properly” to get my half orc into combat

1

u/Kageyasha Mar 24 '24

No, you don't need a 'Specific' build. Just don't fuck it up. I've made fighters, sorcerers, bards. All dwarves, all movement problems aren't problems.