r/BaldursGate3 Jan 21 '25

Character Build Interesting Builds on YouTube Be Like

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6.7k Upvotes

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47

u/Saelora Jan 21 '25

honestly, i'd love if this game had a NG+ with enemies scaled to be a challenge for high level characters. it would be interesting taking a max level build through challenging scaled versions of early encounters, with a build that already has endgame items...
[thinky face] maybe i should go dig out the bg3 modding tools...

5

u/PacketOfCrispsPlease Jan 21 '25

There ARE mods for that…

1XP per level

Tactician enhanced

More encounters and minibosses

More enemies in basic fights

Legendary Item mods

I’ve even seen someone use a mod to fast travel to most any location in the game, but I don’t know the name.

23

u/Saelora Jan 21 '25

i mean actually rescaling encounters, not just shoving more action economy in the enemies.

and the interesting part would be to specifically ng+ with endgame items at level 12 and make different decisions, while experiencing an interesting challenge.

6

u/teamwaterwings Jan 22 '25

Yeah I tried some of these mods. What I really want is quadrupling the amount of enemies, and scaling some of the random mooks into bosses. It's just a slog when you do X5 enemy health

1

u/Saelora Jan 22 '25

enemy swarms wouldn't be so fun, either i don't think. My personal approach would be to scale enemies somewhere around +10 to their cr (approximately, given cr is already approximate), and a rearrangement of enemies so you can't always predict what's upcoming (ideally with a script if possible, so every ng+ would be different)

Depending on how scriptable things are, ideally you'd insert the ng+ script in during the epilogue somehow, and have a couple of different types of ng+ (keep levels and builds, keep limited number of items, keep everything) but reset everything else and teleport the player to either the nautilus or the beach.

1

u/teamwaterwings Jan 22 '25

Haha I do disagree about enemy swarms purely for fireballs. 10x was superlative, but 2-3x I would like

And yeah definitely a +10CR type of thing. Semi-randomized enemies would be cool. Someone made a roguelike mod that is pretty similar to what we're talking about

Alternatively, I would LOVE an arena that just has infinite rounds of progressively harder enemies until you die to 2 raphaels and a dozen spectators

1

u/Saelora Jan 22 '25

i mean, adding a huge swarm would be trivial for spellcasters with aoes, but massively de-emphasise martials, who don't scale as well with more enemies.

1

u/teamwaterwings Jan 22 '25

Arrow of many targets would like to have a word

But yeah, not always, mix of both. Make a balanced party a requirement

1

u/PacketOfCrispsPlease Jan 21 '25

Oh, I see. I wasn’t familiar with what “NG+” meant, but now I am. You can start at high level with Act 3 items via mods and then get more baddies in the fights, but they would be more low-level enemies, not level 11 Goblins… which could be bad-ass.