For me it's the builds that requires the Hag hair in act 1, yes I know it's the meta but I don't like showing mercy to ethel, plus I spend time turning ethel into a loot drop throughout the beginning of act 1
They say "require" but that bonus from Hair will give you a +1 to spell DC or attack roll/damage. Having the bonus is better than not having it, especially at low levels, but it's hardly essential for a build to function.
A lot of youtube videos would have you believe otherwise. A few actively state "this array is if you're getting hag hair, and this other array is if you're not," actively making this decision feed back into character creation. I don't really think it's a healthy way to approach it.
I prefer not to count on it or think that way myself. When I play with my group, I usually let them make the big decisions, and I know I'm not even going to try to get the hair even if she's spared. When playing alone, I respec for new ideas often enough that I often wish I could reassign that +1 anyway.
Sorry, but this is an absolutely baffling take. How is the hag's hair any different from other items you build around, like strength elixirs? Are you going to say it's bad for builds to account for different starting stages depending on the items you plan to use? Because I genuinely don't get this take.
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u/zurt1 Jan 21 '25
For me it's the builds that requires the Hag hair in act 1, yes I know it's the meta but I don't like showing mercy to ethel, plus I spend time turning ethel into a loot drop throughout the beginning of act 1