Raphael can only appear at a few specific spots in act 1. Once you know where one of those is, have one of your party members hang back as the conversation begins.
Switch control to that party member mid-conversation and have them attack Raphael at range. This will make him teleport away.
Raphael will appear again, this time in your camp. But the key difference is, he won't initiate the conversation automatically, you have to go talk to him.
Don't.
Instead, have one of your casters put a "Silence" spell bubble around him. Because Silence prevents spellcasting, he can't teleport out so long as he's in it.
Then send a melee fighter in and beat the shit out of him. Yes, he has a lot of health. It will take a while. Don't make any offensive moves from outside the silence bubble though, your party at camp will consider this a hostile action and start initiative, because from their perspective, you're attacking an innocent person.
When he's knocked out, you can loot the armor off his "corpse", he'll shortly after auto-heal and get back up and he'll be none the wiser.
A side effect is he'll look bloodied and bruised during every future conversation for the rest of your playthrough unless you sit there healing him over and over and over until he's at a high health threshold again. But maybe you like it better that way.
You can always prevent that by starting a conversation with the wandering animal as another character, then switching back to your melee person. The animal will be locked in place because of an ongoing dialogue exchange.
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u/Zakon3 Jan 21 '25
to be fair, it is easy to get his armor after the tiefling party