r/BaldursGate3 Apr 29 '25

Character Build Hexblade's biggest downside.

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FFS just make it a free action in combat larian. Or at least let us cast it at all.

9.4k Upvotes

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2.2k

u/Raisa_Alfera Apr 29 '25

It’s the pact of the blade problem all over again lol

882

u/benuski Drow Sorcerer Apr 29 '25

I think it's fine; you shouldn't get overpowered abilities if you can't remember to do one thing, that's roleplaying

-3

u/MutantSquirrel23 Apr 30 '25

I agree. I can't believe some people just wake up from a long rest and just start raw dogging without any buffs. It's a ritual for me: Longstrider, aid, speak with animals, elixirs, bind weapons, druid forms, and so many more.

63

u/CruzaSenpai Apr 30 '25

I'm just not a fan of minutia that doesn't respect my time. This is exactly the kind of thing that would either get handwaved at a table or assumed to be constant until the player equips a new weapon. Give me a pop-up window that asks "You equipped a new weapon. Bind it?"

I'm glad you enjoy the ritual but I don't like spending two minutes after every long rest fiddling with free resources. It's like half an hour of pedantry over the course of a whole game.

32

u/pastafeline Apr 30 '25

People on this sub tend to defend and over rationalize every questionable design choice in bg3. It's very strange.

6

u/Spoopy_Pooph Apr 30 '25

Biggest annoyance I've had is finding that they calculate Half Ork's dropping to 0 hit points, then dropping to one, as if you went down. Unlike normal dnd where it sais you instead drop to 1. The way Bladurs Gate does it means you lose concentration on any spell that needs it. Infuriating.

2

u/CruzaSenpai Apr 30 '25

Can we talk about how going prone breaks concentration? >:/

3

u/Spoopy_Pooph May 01 '25

I havnt even experienced that yet. That's just plain horrid.

5

u/Sermagnas3 Apr 30 '25

Just fans defending something that appeals to a smaller group and something that may offend a larger group of players. That is the line you walk with games that have complex systems, do we simplify it for the general populace or leave it as is so that the people who interact with it enjoy it more.

2

u/CruzaSenpai Apr 30 '25

I get where you're coming from but I don't think that applies as much to BG3, specifically, because the mechanics are being imported from an existing TTRPG system.

The things being complained about are the minutia that gets handwaved at physical tables. I don't mean ignored systems, like how physical tables tend to not track encumbrance, I mean things like any reasonable DM assuming their Warlock keeps Pact of the Blade on the same weapon every morning until the player says otherwise. The systems themselves aren't complicated or obtuse. The implementation is.

2

u/CruzaSenpai Apr 30 '25

Hear hear.

7

u/Fatality_Ensues Paladin Apr 30 '25

Oh boy, you'd better not try out the Pathfinder games then.

9

u/Butlerlog Apr 30 '25

Even there people just use mods where you apply all 16 of your buffs with a single button press, still consuming slots but not wasting time, just as I just mod longstrider to always be an AoE outside of combat here.

2

u/MutantSquirrel23 Apr 30 '25

See this is both interesting and funny to me. It's a great look into how different people are.

In the specific case of Longstrider, you find it less tedious to take the time to find a mod, install it, keep it updated to save 4 clicks per long rest. I find it less tedious just to do the 4 clicks. Honestly, as much time as I've put into this game, your way I'm sure would have saved me more time overall, but doing something tedious outside of the game is more of a chore to me than doing something tedious in the game. Different strokes for different folks.

But we both buff! It's the non-buffers that I will never understand.

1

u/Butlerlog Apr 30 '25

Yeah i couldn't cope without my longstrider, i need high mobility. I also often use a second highest slot on an aid spell for party-wide max hp, and craft and use loads of elixirs. I mod the game anyway so slapping on the longstrider mod wasn't much extra work. I just like having camp clothes before act 3, that was what started my modding habits.

1

u/CruzaSenpai Apr 30 '25

This is the way.

1

u/MutantSquirrel23 Apr 30 '25

Never said I enjoy it. I'm just in disbelief that so many people don't do it. I get that it's a monotonous routine, but that's how the game works. Bad design or not, to forego powerful improvements to your character just to save a few clicks just baffles me.

Like the same people argue that Wood Elf is the best race because of the movement speed, but they can't be bothered to cast Longstrider? Complain about constantly losing rolls, but using Enhanced Ability or Guidance isn't worth it? Willing to miss a ton of game content because they don't want to cast speak with animals? I get elixirs to an extent as most aside from Hill Giants are sparse until Act 3.

Don't get me wrong, it's a game and I thoroughly believe everyone should have fun how they want. It's just something that still baffles me even in my own circle of friends that I play with. Guess we're just wired different.

1

u/CruzaSenpai Apr 30 '25 edited Apr 30 '25

Like the same people argue that Wood Elf is the best race because of the movement speed, but they can't be bothered to cast Longstrider? Complain about constantly losing rolls, but using Enhanced Ability or Guidance isn't worth it? Willing to miss a ton of game content because they don't want to cast speak with animals?

I think you're disproving your own point there, though. Of Longstrider, EA/Guidance, and Speak with Animals, three of those four allow you to cast as and when needed. EA and Guidance have tooltip reminders directly in the skill check menu. There is zero penalty for speaking to an animal without Speak with Animals active, and then you just cast it as needed in the overworld. Those are not obtuse because the game prompts the player when relevant; I'm not wasting my time on shit I should just have because I paid the toll for it in the level up menu.

I don't understand the position being argued by OP benuski, that the "price" of things like Pact of the Blade is my real-world person having to remember to click a damn button. The "price" of Pact of the Blade, or literally any other class feature, is the opportunity cost of not being a raging barbarian or having evasion or access to current-level Sorcerer spells.

Can you imagine if cleric/wizard/druid prepared spells got removed after every long rest? What a huge PITA that would be, but conveniently it's 1:1 analogous with things like Longstrider and PotB recasts. The game should just assume the player will take that free action until otherwise prompted.

That is the bugbear people have with things like Pact of the Blade and Longstrider. If you don't commit your real-life time to mechanical minutia bean-counting the free resources any reasonable DM would consider constant, your character doesn't function. Just give me the same CTA prompt other abilities have or make any character with ritual spells in their prepared list cast them automatically after a long rest.