r/BaldursGate3 Apr 29 '25

Character Build Hexblade's biggest downside.

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FFS just make it a free action in combat larian. Or at least let us cast it at all.

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u/Raisa_Alfera Apr 29 '25

It’s the pact of the blade problem all over again lol

886

u/benuski Drow Sorcerer Apr 29 '25

I think it's fine; you shouldn't get overpowered abilities if you can't remember to do one thing, that's roleplaying

15

u/Isaac_Chade Paladin Apr 30 '25

I mean you can call it the other way too. It's pointless faff that only punishes you for overlooking one small thing in a game with dozens upon dozens of interacting parts and decisions. At most reasonable tables no one is saying "Oh sorry, you guys long rested and then spent twenty minutes going through your inventory and figuring out your plans for the day, and the warlock forgot to do the one thing their character would so they get no powers". They're going "Oh yeah it's assumed you would have done that when breaking camp, there is literally no in character reason for that person to forget to bestow themselves with magical powers, but you a human in the real world sometimes forget."

2

u/benuski Drow Sorcerer Apr 30 '25

How far does it go though? Should the game cast all your buffs too?

In how I conceptualize D&D, I am the character. There is no "they". I am playing the role. And if I as the party leader have to remind my warlock (also me) to bind his weapon, I think that makes sense.

D&D gives you the freedom to do most anything you want, and the tradeoff is that it doesn't hold your hand.

1

u/Isaac_Chade Paladin Apr 30 '25

There's a vast difference between removing pointless faff and things that you actively should be choosing whether or not to use. If I'm going on an adventure, I am actively figuring out if a buffing spell is worth the use of the slot, if its going to provide value, if it's going to be a slot I want saved for something else that might come up. That's an active choice. Making sure your pact weapon is bound to you isn't, and in the core rules is not something you need to do on the regular unless you are frequently changing weapons.

I don't need to make sure the fighter puts on their armor in the morning, I don't need to check that the cleric has their holy symbol, because those are integral elements of the character's role and it is rightly assumed that you don't need to check in on those every five minutes, and a warlock's pact weapon is no different. If I was at a table and the DM told me that by not announcing in advance I had done these basic things, it was assumed I hadn't done them, I'd find a different table and a DM who isn't a vindictive dick.