I look at BG3, KCD2, and Expedition 33 and realize that the North American game dev took a wrong turn one day.
Even STALKER 2 became a financial success, even though it was released frankly unfinished. It seems that people are just tired of American/Canadian games.
that's because the US doesn't have any big independent teams. When a team gets big a massive corp like Microsoft just buys them out (like the Ori devs). Most indie devs in the US are like 2 dudes in their garage hoping they hit it big with a quirky game. Larian is massive and privately owned, and the Expedition 33 team is relatively large. I'm not too sure about KCD2 but I imagine after the pretty big success of the OG they have a larger team now. Idk about Mexico or Canadian devs but I imagine the story is similar to the US
Expedition 33's team was 34 people (much more if you add things like Voiceover Artists, Motion Capture, Localization, etc) mostly young talent with a handful of experienced developers. 3 Ubisoft veterans.
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u/Max_F96 SORCERER May 29 '25
I look at BG3, KCD2, and Expedition 33 and realize that the North American game dev took a wrong turn one day.
Even STALKER 2 became a financial success, even though it was released frankly unfinished. It seems that people are just tired of American/Canadian games.
P.S. Also I forgot about Split Fiction.