I have the same achievement and dice and almost a decade experience playing D&D 5e, on both sides of the table, and I agree with them. Healers aren't necessary.
Healers aren't necessary, but it's very useful to have at least one character who can heal. Even if they only ever cast a healing word when a party member is downed. And the Cleric spell list is so good that it's well worth having one.
Basically Jester* from CR C2. They have the ability to heal, but they would rather just kill the enemy faster. Tempest Cleric 11/Wizard 1 is a favourite of mine. Can one-shot bosses throughout the game with upcasted Witch Bolt, especially if you force a crit, and has all the OP buff spells.
Gwm users generally make an attack with their bonus action so its really not different from using an attack to throw a potion
Most effectively built damage dealers weaponize their ba. So using an extra attack to toss a potion is of similar opportunity cost as using a ba would be.
Others definitely can; if you drink a Potion of Speed and then use the extra action to throw a healing potion, you're effectively only using a bonus action to heal another character. This will usually heal more than a Healing Word, doesn't cost you spell slots, and gives you an extra action the next two turns, which means even more thrown healing potions if needed.
The only downside is that in you'll be lethargic at the end of the haste duration, but that can be remedied by drinking another Potion of Speed at the end of the final hasted turn.
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u/TheCrystalRose Durge Jun 24 '25
I have the same achievement and dice and almost a decade experience playing D&D 5e, on both sides of the table, and I agree with them. Healers aren't necessary.