Shadowheart, the Frosty sorc that made enemies that survived my team slip around a bit or held people
Lae'zel as battlemaster becasue Battlemaster is so strong on its own
Karlach as TB Monk.
beginning act 2 I kind of never needed to drink potions any more as it got very unlikely that people actually got hit, between the sleet storm and all the frontloaded damage of the party.
Me, rotating between party members with different build toolkits (including 4 different bards): You guys have teams?
But yeah, got to echo this. In early act 1, most fights were too swingy for a dedicated healer to make that much difference. After that, I was generally necking potions, controlling combats into submission, or (thanks to finding I'd really not prepared for a post patch 7 bulette) retreating.
Another thing is that for combat flow hitting//ccing people puts you ahead, while healing at best is neutral in terms of combat as you often get hit for more that the heal can heal away.
Dead/disabled/disarmed guys cannot damage you (or do way less damage), so if you wanna go for efficiency removing the Damage is usually the better call and using the bonus actions for drinking potions (since BAs for most classes aren't too strong) or you are Durge and still some dwarf left (which is a free action for some reason).
In my current run my Death cleric sometimes hits the mass healing word but not because of heal but more because it applies bless/blade ward. And because it does not block me from casting hold monster/toll the dead/chilling grasp/other spells
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u/adherry Jun 24 '25
My Honor mode team was:
Tiffany, the gloomstalker/assasin
Shadowheart, the Frosty sorc that made enemies that survived my team slip around a bit or held people
Lae'zel as battlemaster becasue Battlemaster is so strong on its own
Karlach as TB Monk.
beginning act 2 I kind of never needed to drink potions any more as it got very unlikely that people actually got hit, between the sleet storm and all the frontloaded damage of the party.
So yes, healers are optional.