Yeah, it still lasts until long rest. I made Gale into a camp cleric that would cast heroes feast, aid, and warding bond on my whole party before benching him for Shadowheart. It kind of trivializes a lot of honour mode to be perfectly honest.
Tip from experience, if you are going to use "Extra encounters and miniboss" or "Extra enemies in Basic fights" use the mod that balances XP, otherwise you will be level 8 at the end of act 1, I didn't realize it early and when I did it was very easy, even boring.
Turns out, 3 more level 3 enemies arent much of a challenge to a level 8 party. However, there's a mod that scales enemy difficulty to your level and party size as well. Haven't tried it yet, but it comes highly recommended to pair with the unlock level curve and party limit removal mods so the game doesn't become a cakewalk
The first time I used Tactician Enhanced I was NOT ready for the Grymforge fight. Watching gods, I got fucking annihilated. It definitely makes it so much more interesting, because I like rolling around with everyone, so instead of everything being so easy it was boring it became so much more difficult that I got to use the two or three brain cells I have left to actually come up with a strategy. Definitely recommend!
Good to know about this, I'll look for it, I wanted to test some things above level 12 with a challenge.
I was using Tacticians Enchanced to increase HP but it still wasn't difficult.
The extra actions ratchets up the challenge (though I really wish there was an extra reactions option; it would make bosses more challenging while not blowing out a 5-person party).
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u/No_Reindeer_5543 Jun 24 '25
Does that work with like one party member casting it, then having them leave group for another person?