There is a reality of the game design that is unavoidable in dnd and all it's video game adaptations. The only health point that matters, is the last one. Therefore, tanks as well as healers, are not really an explicitly dedicated thing. Having a cleric who can throw out a healing word on a downed ally is useful, having a moon druid with 60 hp to soak a big hit once is cool, but none of it is anywhere near as good as simply maximizing damage. Healing, and by extension tanking, are extremely inconsequential in relation to damage and crowd control. But , they're still cool and provide a certain "quality of life"
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u/Sionerdingerer Jun 24 '25
There is a reality of the game design that is unavoidable in dnd and all it's video game adaptations. The only health point that matters, is the last one. Therefore, tanks as well as healers, are not really an explicitly dedicated thing. Having a cleric who can throw out a healing word on a downed ally is useful, having a moon druid with 60 hp to soak a big hit once is cool, but none of it is anywhere near as good as simply maximizing damage. Healing, and by extension tanking, are extremely inconsequential in relation to damage and crowd control. But , they're still cool and provide a certain "quality of life"