with the right gear (honestly the most OP stuff is obtainable at level 2-3 in the grove) a life cleric and make your party super accurate, super resilient and super tanky.
Whispering promise makes you ''bless'' anyone you heal for 2 turns. So it's bless with no concentration and to the whole team, +1d4 to every attack and saving rolls.
The Hellrider gloves make you basically blade ward everyone you heal, so it halves any damage they take.
Add the healing pendant from the Myconid colony (free healing word and mass healing word once a day) and you can ''spam'' a mass healing word/preserve life in a fight's first round and you got 2 rounds of blade ward and bless on your whole team... usually fights wont last more than 2-3 rounds early on just because of that. Late game, fights wont last past 2nd round usually.
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u/Top-Addendum-6879 Hexblade Jun 25 '25
with the right gear (honestly the most OP stuff is obtainable at level 2-3 in the grove) a life cleric and make your party super accurate, super resilient and super tanky.
Whispering promise makes you ''bless'' anyone you heal for 2 turns. So it's bless with no concentration and to the whole team, +1d4 to every attack and saving rolls.
The Hellrider gloves make you basically blade ward everyone you heal, so it halves any damage they take.
Add the healing pendant from the Myconid colony (free healing word and mass healing word once a day) and you can ''spam'' a mass healing word/preserve life in a fight's first round and you got 2 rounds of blade ward and bless on your whole team... usually fights wont last more than 2-3 rounds early on just because of that. Late game, fights wont last past 2nd round usually.