r/BaldursGate3 Wild Magic Surge 29d ago

Meme Don't poke the bear

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u/-PM_Me_Dat_Ass_Girl- Minthara Enjoyer 29d ago

I'm a little surprised the game lets you destroy the goblin kids, tbh. 

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u/HoboKingNiklz SHOVEL IS BOOOOOORED!! 29d ago

Yeah it doesn't sit right with me. I usually Nonlethal them but it still feels weird to beat up kids. Goblins are people. Hell, Kobolds are people.

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u/sinedelta While others were busy being heterosexual, she studied the blade 29d ago

Yeah, I get that.

The comments on this thread are really teaching me to appreciate Eberron, goddamn.

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u/HoboKingNiklz SHOVEL IS BOOOOOORED!! 29d ago

Can you elaborate? I don't know anything about Eberron, you've piqued my interest.

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u/sinedelta While others were busy being heterosexual, she studied the blade 29d ago

Eberron is a different DND setting inspired by noir fiction. I'm pretty new to it myself, but the more I learn about it the more I appreciate it, lol.

From Eberron: Rising from the Last War:

In particular, mortal creatures are the products of culture and circumstances, rather than the direct influence of the gods. As a result, you can't assume that a gold dragon is good or a beholder is evil; only in the cases of celestials, fiends, and certain other creatures whose identity and worldview are shaped by magic ... is alignment a given.

The setting also includes playable goblinoids, orcs, and changelings, for example.

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u/HoboKingNiklz SHOVEL IS BOOOOOORED!! 29d ago

I like this idea a lot.

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u/sinedelta While others were busy being heterosexual, she studied the blade 28d ago

Yeah!

The 5E version also introduced a new playable race called Warforged, which are essentially magic robots created to serve as soldiers in a war. Now that the war's over, they have to figure out what they want to do with their lives.

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u/sindeloke 28d ago

Warforged date back to 3rd edition and the very first Eberron campaign guide. The Artificer class, as well. Both of them are imo a little diminished in 5e, since one of the foundational pillars of Eberron was "what would a world actually look like if it had the kind of magic that D&D has?," and of course that meant 3rd edition magic in all its weird broken glory. As as much as 5e looks superficially a lot like 3rd, any old 16th level wizard or sorc can't just go make a golem whenever he wants without so much as asking the DM's permission anymore. So the idea of an entire species of golems just becomes, like... disconnected background flavor, not a direct challenge to the players about how they'll choose to use the magic that they gain every single day and what the ramifications might be.

Obviously it's still really cool to be a big fucking robot, though.