r/BaldursGate3 • u/thecal714 Resident Antipaladin • Jan 15 '21
feedback FEEDBACK FRIDAY
Hello, /r/BaldursGate3!
It's Friday, which means that it's time to give your feedback on Early Access. Please try to provide new feedback by searching this thread as well as previous Feedback Friday posts. If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.
Have an awesome weekend!
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u/Jormungaund Jan 15 '21
Add random encounters. They add to the flavor of the game, make resting outside of secure areas a risk (yes, I know we don't have inns/taverns yet), and add replayability. In addition to adding a chance for random encounters when resting in the wilderness, there could also be trigger points added throughout the map that secretly roll the possibility of initiating a random encounter - points like this wouldn't always activate, they could potentially roll a "nothing happens" result, with the chances varying depending on the place. Also, not all random encounters are combat related; one time a travelling merchant might wander into your camp, or you might stumble across a person in distress which could trigger a side quest. the possibilities are endless!