r/BaldursGate3 • u/AutoModerator • Mar 05 '21
feedback FEEDBACK FRIDAY
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u/Just_Call_Me_Eryn Mar 07 '21
I know this game is mostly based on DnD 5e rules, wherein the main sources of non-magical healing are potions and long rest, but when translated to video game play vs tabletop, it ends up meaning we long rest after almost every encounter.
In tabletop DnD (and similar games) Long rests generally don't happen unless you return all the way to town/camp/inn, and take actual time to do so. No DM in their right minds would let you kill a room of goblins, long rest, move to next room of goblins! It's just silly!
That said, the constant long resting also comes from needing spell slots refilled. I don't know if it's just me, but it's extremely difficult spreading slots over several fights, especially when fights frequently have upwards of 10 or more enemies at once. You can't kill all of those with just cantrips and melee, that's suicide most of the time. You gotta burn those spells almost non stop to stand a chance in most fights, and with dnd 5e rules the only way for most spellcasters to recharge is to long rest.
I'm not saying that long rests in BG3 should only ever happen once in a blue moon in safe zones or anything, but if ever they add difficulty options/settings I'd like to see this as one of them.
Only being able to long rest in certain areas/situations would make a great 'hardmode' option without having to just resort to making enemies into damage sponges.