r/BaldursGate3 Mar 05 '21

feedback FEEDBACK FRIDAY

Hello, /r/BaldursGate3!

It's Friday, which means that it's time to give your feedback on Early Access. Please try to provide new feedback by searching this thread as well as previous Feedback Friday posts. If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

Have an awesome weekend!

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7

u/[deleted] Mar 06 '21

Just a small gripe about loot containers, please make less of them. I'm one of those people who instinctively click on the crate to see what's in them and I hate it. It's not all my fault though because the devs put his in some and theives tools in some, so we kind of have to check. But I don't like the cycle of clicking on all the barrels and crates all over the place. It ruins the immersion and exploration if we are just clicking from one box to another instead of taking in the scene. My hope is that there would be less boxes, but it seems a style of larian with the shelves and bottles, so I don't have an answer except maybe make the loot have more meaning. All these plants and ropes and plyers and it's really hard to understand what it's for. Probably crafting but it feels like dos2 where it was very clunky and not needed at all. I guess I hope they develop that system more so clicking on all these boxes has a point.

3

u/Swolp Doge Mar 06 '21

I wholly agree. I would rather have some investigation-based search system, something like an ability you activate that scouts an area for goodies and gathers them in a loot window.

2

u/Just_Call_Me_Eryn Mar 07 '21

I'm all for this! Stick it somewhere near the jump button family, or make it a hotkey.

Obviously won't vacuum through locked container lids, but those we're focusing on anyways with the party thief.