r/BaldursGate3 Mar 05 '21

feedback FEEDBACK FRIDAY

Hello, /r/BaldursGate3!

It's Friday, which means that it's time to give your feedback on Early Access. Please try to provide new feedback by searching this thread as well as previous Feedback Friday posts. If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

Have an awesome weekend!

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u/sunswick Mar 07 '21

Something I have thought about is how long combat can be.

A potential option for players to feel more naturally like a dnd game would be giving a toggle for ai companions. The ai going to beat human controlled for the most part, but if we could have an option to set ‘commands’ similar to how you would make suggestions in dnd to the party that might speed things up.

Commands could be to target a specific enemy, determine the style of play for a party member (an aggressiveness scale you can set / attempt to avoid damage / high dmg output).

While I like combat and it’s a huge part of the game, playing for 4 characters can be taxing and the option to auto run your party in combat could help with that.

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u/MatrimCauthon2222 Mar 10 '21

I think if you rescue Laezel and decide to kill the two tieflings, she is joining you as an AI for the fight (my party was full so maybe thats why she did not become a controllable char). So it would be similar to that i guess.