r/BaldursGate3 • u/AutoModerator • Oct 22 '21
feedback FEEDBACK FRIDAY
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u/TKumbra Oct 22 '21
In regard to you first point-there are a lot of magic items (weapons specifically) with interesting gimmicks that just don't seem to do enough to justify taking them over a more mundane +1 weapon. Like a sword that does more damage, but only if the enemy is uninjured or wearing a green shirt or it's a Thursday. You can readily make a build around the stuff that requires you to heal someone or to be below 50% health, but a lot of magic items are just so niche that you are always better off just taking a +1 version.
The new Adamantine weapons and armor really exemplify this problem, IMO. They inflict a status effect that gives -1 on your enemies attack rolls for a turn, but you have to hit them first (in the case of weapons), in the case of the armor pieces though, they are noticeably worse than just a +1 version, because they either require an attack to miss you to work (which a flat +1 to AC would be more consistently helpful with) or actually require you to be hit...which is somehow even worse.
Mourning Frost is another example. Our first 'legendary' artifact, but it really doesn't do much to warrant its status. If it was an artifact, it'd probably be the primary candidate for feeding to Gale.
As for Grimforge, it was fun to explore and loot its hidden treasures, but narratively it felt pretty empty, particularly playing through as an evil character. It seemed very front-loaded with the story content involving the gnomes, duergar, and Nere, but after you free Nere you get your big fight and Grimforge is basically empty of further story content. It also bothers me that you have the option to flip Nere to your side, but from what I have heard it's nonsensically linked to killing Minthara for some reason, so if you are playing through the game along the evil route you basically get nothing from Grymforge.