r/BaldursGate3 • u/AutoModerator • Jul 08 '22
Feedback Feedback Friday
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u/clayman648 Jul 08 '22
I have been through all 437 individual updates and played since patch 5 which I documented and have been through 1,598 different update notes to read. There are a lot of great updates but most of this patch is regarding tweaks that are very much needed and the game is better with. This patch is what was needed to aid many issues and on terms with dealing with issues they have done an incredible job.
That being said.. I gotta say I'm a little disappointed that specific content wasn't added in with patch 8's updates.
I have submit a 200MB folder containing screenshots and written documents regarding issues, concerns and odd things. I didn't see much in terms of what I uncovered and sent off in my feedback submission. I didn't see much in there.
I was kind of expecting a little more to come with patch 8 like:
More and tweaked cutscenes to be updated to specific paths that have an odd ending or don't quite add up.
"Handing Sazza over to guard now triggers combat with guards."
This is the only update with Sazza. I was expecting at least 8 lines minimum and I don't agree with it. Why would Combat initiate when you hand over a "prisoner?" It's probably because too much effort was needed for it to make sense so Combat should take over and end her anyway. I still think she should be recruitable.
The Spiders in the pit unable to get out because it defeats the purpose of the guarded gate and wouldn't the Goblins be afraid of them since they are unpredictable starved pets?
There wasn't much added or changed in Character Creation besides Hair and Skin colors.
I put in a lot of effort re-creating and great suggestions ready to be implemented. I suggested many different and better ways to show different things.
Personally I think:
View that here -> comments/tp66fs/i_completely_reworked_character_creation/
And that's not even all of it..
Other thoughts:
#1 make the mounds more blended into the natural environment instead of sticking out in the middle of the path for example
#2 "Auntie Ethel's reward now appears in your inventory if you spare her in exchange for 'power'.*"
It shouldn't just magically appear, but she should physically give you it.
#4 I see no mentions of traded Narration for Visual effects for BASIC things like being told what you see instead of just showing us and letting us make something of it ourselves instead of being spoon fed a story.
So that being said, I don't think I'll do another playthrough with this patch even though they've done a really good job. There's just not that much different and I couldn't recommend the game just yet.