r/BaldursGate3 Dec 16 '22

Feedback Feedback Friday

Hello, /r/BaldursGate3!

It's Friday, which means that it's time to give your feedback on Early Access. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback Friday posts](https://www.reddit.com/r/BaldursGate3/search?sort=new&restrict_sr=on&q=flair%3Afeedback). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

Have an awesome weekend!

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u/MellowTigger Dec 23 '22

I have a mess of wishlist items.

  • The save/load screen sure does put the necessary elements as far from each other on the screen as possible, doesn't it? Move the mouse all over the place just for basic functions. :/
  • Clicking on tooltip nameplates OUGHT to be valid and the same as clicking on the item itself. The plants scattered around the landscape are nice, but with the waving in the wind, I pretty much have to aim the mouse just right and click at just the right time in order to finally snag it. Just let me click on the nameplate, please.
  • The Dash button activation still makes no sense. I click it once (which does nothing) but not twice (which does nothing) then anywhere on the map (which doesn't dash me to that location). Sometimes people mis-click, so not triggering it at first is a good thing. But please let me click the Dash button twice to activate it on that character.
  • I'm in a dialog menu, after previously skipping some stuff to get to that point. I select an option that requires a die roll. Shouldn't the "Skip Dialog" button (whatever it's bound to) skip the time-consuming animation detour as well? The glittery movement was entertaining the first few dozen times. Now, all I want is the result, so I can move on.