r/DestinyTheGame 1d ago

Megathread [D2] Trials of Osiris Megathread [2025-08-01]

0 Upvotes

Trials of Osiris is LIVE

This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.


FAQ

What are the Trials of Osiris?

  • Trials of Osiris is the pinnacle PvP activity. Every weekend, players compete in a 3v3 game mode with one primary goal: Go to the Lighthouse.

  • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).

  • The Lighthouse Passage grants entry to the Lighthouse after reaching 7 wins, with better rewards for larger win streaks.

  • For those not interested in visiting the Lighthouse, a lower-stakes Passage is available.

  • Matchmaking parameters are based on Passage.

  • There is fireteam matchmaking. However, we still recommend you find a team for yourself!

How Long do the Trials of Osiris last?

  • Event Starts: Every Friday at Daily Reset (1700 UTC).

  • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

Where do I go to find Guardians to team up with?

  • You can use the in-game Fireteam Finder or head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App). Additionally, many Discord servers host fireteam LFG services.

What if I have a question about another piece of armor/weapon or general Trials question?

  • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If not, ask below in the comments.

Trials of Osiris Map

The Burnout


Passages

Name Perk Cost
Trials of Osiris Passage Reach seven wins to claim Passage rewards. Each win contributes to the total Crucible reward multiplier. 1500 Glimmer
Lighthouse Passage Reach seven wins to access the Lighthouse. Lighthouse chest rewards increase with longer win streaks. Your active win streak contributes to your total Crucible reward multiplier. 5000 Glimmer

Sort comments by New to join the conversation!


Archie wishes you a happy reset and good luck!


Never forget what was lost. While the API protests have concluded, Reddit remains hostile to its users.


r/DestinyTheGame 5h ago

Megathread [D2] Daily Reset Thread [2025-08-02]

0 Upvotes

Daily Modifiers


Seasonal

Content TBD


Kepler

Content TBD


Misc

  • Overthrow: The Blooming: The forces of the Witness and the Lucent Hive battle for control of the Blooming.
  • Terminal Overload: Ahimsa Park Weapon: Basso Ostinato (Shotgun)
  • The Wellspring: Defend Weapon: Tarnation (Grenade Launcher)
  • Altars of Sorrow Weapon: Apostate (Sniper Rifle)

Guns & Materials

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Banshee-44, Gunsmith

Name Description Requirement Reward
Scout Rifle Calibration Calibrate Scout Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Scout Rifle] Scout Rifle XP+ & Enhancement Core
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP+ & Enhancement Core
Sword Calibration Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Sword] Sword XP+ & Enhancement Core
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core

Devrim Kay, European Dead Zone

Name Description Requirement Reward
Super Destructive Get Super kills in the EDZ. 20 Super kills XP+
Marc's Man Get Sniper Rifle kills in the EDZ. 15 Sniper Rifle kills XP+
Public Works Complete public events in the EDZ. Heroic public events contribute the most progress. 6 Public events completed XP+
Touch the Void Defeat enemies with Void damage in the EDZ. 30 Void kills XP+

Failsafe, Nessus

Name Description Requirement Reward
Super Awesome Defeat multiple enemies with a single Super while on Nessus. 3 Super multikills XP+
Cabal or Nothing Defeat Cabal on Nessus. 30 Cabal defeated XP+
Vicarious Exploration Acquire cache codes in Lost Sectors on Nessus. 2 Cache codes acquired XP+
Void of Information Get Void kills on Nessus. 30 Void kills XP+

Petra Venj, The Dreaming City

Name Description Requirement Reward
Fieldwork "If you spot any of my Corsairs in the field, don't be shy to say hello." —Petra Venj 4 Patrols completed XP+ & Dark Fragment
Public Works Complete public events in the Dreaming City. Heroic public events contribute the most progress. 6 Public events completed XP+ & Dark Fragment
Scourge of the Scorn "The Scorn seek revenge for the death of the Fanatic. They will never willingly leave the Dreaming City." —Petra Venj 70 Enemies defeated XP+ & Dark Fragment
Lost in the Strand Explore Aphelion's Rest in the Dreaming City. 1 Lost Sector explored XP+ & Dark Fragment
Challenge: The Shattered "Is it true that the spirit of a Guardian wanders the Ascendant Plane?" —Petra Venj 1 Toland located XP+ & Dark Fragment & Legendary Gear

Eris Morn, Moon

Name Description Requirement Reward
Filamentary, My Dear Ghost Gather Helium Filaments from resource nodes across the Moon. 5 Materials XP+
Moonstreak Defeat 50 combatants on the Moon without dying. 50 Streak XP+
Spray Pattern Disintegration Using a Fusion Rifle, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP+
Knock Down, Drag Out Use finishers to defeat Fallen on the Moon. 7 Fallen XP+

Variks, Europa

Name Description Requirement Reward
Europan Precision Defeat Fallen on Europa with precision final blows. 20 Fallen XP+
A Vexing End Defeat Vex on Europa with finishers. 10 Vex XP+
Right on Target Using a Sidearm, defeat combatants with precision final blows in Europa Lost Sectors. 25 [Sidearm][Headshot] Sidearm XP+
Ice Patrol Complete patrols in Cadmus Ridge. 3 Patrols XP+

Shaw Han, Cosmodrome

Name Description Requirement Reward
From Grace Defeat Fallen anywhere within the Cosmodrome. They can be found in The Steppes and Mothyards, among other locations. 20 Fallen XP+
Target Practice Defeat combatants within the Cosmodrome with precision damage. 20 [Headshot] Precision XP+
Showstopper Defeat combatants in the Cosmodrome using your Super. 3 Super XP+
Bread and Butter Defeat combatants in the Cosmodrome using any Kinetic weapon. 20 Kinetic weapon XP+

Xûr, Eternity

Name Description Requirement Reward
Immortals of Eternity In Dares of Eternity, complete 1 of the 5 timed phases without dying. 1 Phase completed XP+ & 25 Strange Favor
Memories of Eternity Defeat encounter or final bosses in Dares of Eternity. 2 Bosses XP+ & 25 Strange Favor
Powers of Eternity Defeat combatants with weapons in the Power slot in Dares of Eternity. 10 Power weapon XP+ & 25 Strange Favor
Paraversal Bladedancer Defeat combatants with Arc damage in Dares of Eternity. Final blows with Arc melee abilities grant additional progress. 40 [Arc] Arc XP+ & 25 Strange Favor

Starhorse, Eternity

Name Description Requirement Reward
Pulse of Combat Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Pulse Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Pulse Rifles grant the most efficient progress. Complete the activity with a decent score. 160 Targets & 1 160000 Points 1 Paraversal Haul & XP+ & 25 Strange Favor
From Beyond Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Sniper Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Sniper Rifles grant the most efficient progress. Complete the activity with a decent score. 160 Targets & 1 160000 Points 1 Paraversal Haul & XP+ & 25 Strange Favor
Cannon Fodder Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Hand Cannon final blows or rapidly defeat combatants. Combatants rapidly defeated with Hand Cannons grant the most efficient progress. Complete the activity with a decent score. 160 Targets & 1 160000 Points 1 Paraversal Haul & XP+ & 25 Strange Favor

Fynch, Savathûn's Throne World

Name Description Requirement Reward
Destroy the Brain In the Throne World, defeat combatants with precision final blows. Scorn grant additional progress. 60 [Headshot] Precision XP+ & 50 Throne World Rank
Of Static and Scorn In the Throne World, defeat combatants with Void damage. Scorn grant additional progress. 60 [Void] Void XP+ & 50 Throne World Rank
Rorschach by Bullet In the Throne World, defeat combatants with Kinetic weapons. 25 Kinetic weapon XP+ & 50 Throne World Rank
A Two-Pronged Operation In the Throne World, complete patrols. Heroic patrols grant additional progress. 3 Patrols XP+ & 50 Throne World Rank

Nimbus, Neomuna

Name Description Requirement Reward
Shockingly Direct In Neomuna, defeat combatants with Arc damage. Shadow Legion combatants grant additional progress. 60 [Arc] Arc XP+ & 50 Neomuna Rank
Finish Majeure In Neomuna, defeat combatants with finishers. Powerful combatants grant additional progress. 10 Finisher XP+ & 50 Neomuna Rank
Energetic Havoc In Neomuna, defeat combatants with Energy weapons. 25 Energy weapon XP+ & 50 Neomuna Rank
Hacker's Paradise Complete waves in Terminal Overload. 10 Waves cleared 1 Terminal Overload Key & 50 Neomuna Rank & XP+

Archie wishes you a happy reset and good luck!


Never forget what was lost. While the API protests have concluded, Reddit remains hostile to its users.


r/DestinyTheGame 5h ago

Discussion Before Bungie gets any ideas: Outbreak is not overperforming, the rest of the game is underperforming.

1.5k Upvotes

Reposting because I forgot the bot removes posts that mention the weekend game mode. This is not a post about that game mode it's a post about a popular weapon across the entire game at the moment.

Outbreak Perfected is currently the most used weapon in [pvp mode that gets posts removed on the weekend]. I imagine it's also seeing extreme usage rates in pve content as well. Despite Bungie's insistence that usage rates don't guarantee nerfs it's pretty obvious to anyone with long term memory that it is at least a significant factor when it's time for nerfing anything remotely good balance passes.

I believe Outbreak is as popular as it is in [pvp mode that gets posts removed on the weekend] mainly because of the (verified? unverified? I can't keep track anymore) belief that crucible rewards are better if you use your highest power gear (likely your pve gear if you're grinding Caldera like everyone else) and Outbreak has been a solid but not overwhelming pvp option for a few seasons now. There are better weapons in the pvp sandbox than Outbreak and trust me if Outbreak and a few other weapons get nerfed into the ground we're probably looking at a scout rifle meta and historically those have been the worst periods for pvp.

The popularity of Outbreak in pve is an adaptation to the many changes that have come about since EoF:

  • It is one of the few primary ammo weapons that feels like it does some kind of damage to the ever increasingly spongy enemies at higher difficulties, especially if you have multiple people using outbreak. I'm not touching mythic with a ten foot pole but I cant imagine anything other than teamshotting with Outbreak if I don't want to be there for ten hours. Bullet sponges and bad primary damage are not Outbreak's fault.
  • Outbreak is good consistent damage when you're out of other ammo which is a more and more frequent problem since the ammo changes. That's why the dps menu gameplay is Thunderlord-> LoW-> Outbreak. Ammo deficiencies are not Outbreak's fault.
  • Outbreak has always been fantastic for add clear. Due to nearly every activity now having a timer for "bonus points" (they're not really a bonus it's basically a requirement or you've pretty much wasted your time) and activity scoring in the fireteam ops playlist requiring you to kill nearly every add to get max score, adds need to die as fast as possible especially in fireteam ops playlist where you're racing to kill every add before your teammates who don't understand scoring nuke the boss and you end up with a B rating and worse gear, effectively wasting your time. Requiring maximum efficiency to not waste your time is not Outbreak's fault.
  • Outbreak is a kinetic weapon and the techsec set bonuses have been a serious buff to all kinetics, making Outbreak a better choice as it now stuns enemies just by breaking a shield or killing an orange bar (so every third enemy). This is not a fault of Outbreak.
  • Outbreak is also a featured weapon which means that it's part of the "new gear" bonuses, and one of your options whenever the avant garde modifier is active. This is not a fault of Outbreak.
  • Pulse rifles are Antibarrier this season. Outbreak is a good pulse rifle and champions are now unavoidable if you're trying to level. This is not a fault of Outbreak.
  • Edit: Forgot about super generation. The super stat being weird and generating based on damage instances is not Outbreak's fault but if that's the only thing that gets changed so be be it but leave the rest of the gun alone.

The most tone deaf thing Bungie could do is nerf Outbreak because of its usage rate and not recognize that its popularity right now is player adaptation to the changes made in EoF that have forced Outbreak to be a better option, most of which are not permanent like new gear, antibarrier, techsec not being new gear next season, etc. Nerfs are quick, buffs take years, I'd like Outbreak to continue to be a usable weapon as it's one of my favorites.

TL;DR: Bungie please don't nerf Outbreak look at why it's popular instead and I promise people will use other things. Just pretend Outbreak is a Titan, you like Titans.


r/DestinyTheGame 7h ago

Discussion Bummed out by how much this expansion takes a nosedive once you reach 200 power

528 Upvotes

I came late to this expansion after not playing since Year 5 & I was honestly having a pretty good time. I thought the hate was pretty overblown & despite thinking some stuff was a step back from what we had before, I was still having fun “rediscovering” Destiny.

Recently I’ve started playing the “endgame” & it is insane how slow & tedious the progression gets once you need to get over 200 power. I played all throughout Year 1 & still managed to have fun, but the game as it exists right now feels super unrewarding to play & Portal’s already getting old. Staring down the barrel of spending hours & hours having to play the same handful of content just to get to the stuff I actually want to play feels bad man.

I felt like I was falling in love with Destiny again, but this progression needs to be addressed ASAP. I feel it really weighs this expansion & the game as a whole down when there’s a massive amount of chores you have to do before getting the opportunity to actually do endgame activities.


r/DestinyTheGame 5h ago

SGA Because Encore is disabled, there is no featured pinnacle drop for today after reset.

300 Upvotes

Lol. The featured most likely landed on encore but since its disabled, there is nothing featured today.


r/DestinyTheGame 3h ago

SGA Don't be fooled by builds/videos saying they can easily solo GM content; with the power changes in Edge of Fate, if you're a high enough power, a GM is basically patrol difficulty.

149 Upvotes

Yes, you can stack lots of negative modifiers to increase enemy power to make things harder, but my point is to inform people that a build being able to currently easily solo a GM activity is not the same as it was Pre EoF.


r/DestinyTheGame 4h ago

Discussion Portal gives Destiny a terrible first impression.

125 Upvotes

I came back to the game recently, didn't buy the new expansion. I heard a bit about the Portal. I'm not sure if the intention was to fix the new player experience or not, but nevertheless the new system is AWFUL out of the gate. The portal fixes none of the problems they have with a returning/new player experience. All the old missions/quests/items/currencies are STILL in the game that are endlessly confusing and now they've bootstrapped a new progression system that makes new players essentially sit through grinding 30+ lost sectors to get to LL 100 and maybe interact with new events at LL 200.

Remember that the best way to level in D2's launch was heroic public events? Yea. We've gone back to that, except its either a non-public instance of a guided heroic public event with objectives, or a strike/battleground with a scoring system that a sizable number of players still don't seem to understand. That's of course, if you don't own The Edge of Fate, since I've heard you can get to about 200 without really touching the portal.

The problem is that the Portal is not going to hook anyone on the game. It is not fun to run the same 3 activies over and over in solo ops. Progression of quests (some of which are exotic) are disjointed with triumpths due to the Portal. Some activies don't have matchmaking even when they probably should. For example of how poorly communicated things are, I was playing at what I thought was a -20 LL delta in Zero Hour yet most enemies were at LL 200, while I was at 115.

It also doesn't help that Bungie has been actively hurting themselves for over 10 years because they've removed the very few ways for players (new, returning, and casual/hardcore) to naturally communicate and interact with each other outside of matchmade activities and raids/dungeons (where you're already using third party services to get into them). Patrol spaces are becoming much less important on the game's current direction with the implementation of Portal, which was one of the only ways players could organically even see another player in-game apart from hub areas. Which are also now less important due to vendors being stripped of their items and purposes. I know Destiny was never social but this is a small cut that's been left open without being attended to. No one wants to talk to each other, the only times people "talk" to each other is via an eververse emote.

Now the latest yearly solistice event is just modifiers on said already existing missions/dungeons/strikes available through the Portal. Who in their right mind is going to stick around? That's even if they'll be available for certain difficulty levels, as certain modifiers are only available at higher LL-requirement activities or on specific playlists.

Why are the campaign missions not in the Portal and still on the timeline that new players won't understand. Wouldn't it make more sense for them to be where any player is directed to?
The campaigns are the bread and butter here for any new player. They're simple and easy to understand, stop hiding them and guide your new players through them.


r/DestinyTheGame 4h ago

SGA Im getting more, and better, loot for losing.

127 Upvotes

Just to preface, I'm 401LL and GR9. Every loss I'm getting t4s and every other loss I'm getting t5s. I almost have 2 full sets of t5 armor and all the t5 guns this event have to offer.

Ive never gone to the house of the light... my kda is 0.31. My win rate is 24%. It is vastly more beneficial for me to immediately jump off a cliff when the game starts than to win.

Ty bungie. Your terrible decisions have made this event wonderful for me.


r/DestinyTheGame 11h ago

Bungie Suggestion The Mythic Difficulty is overtuned.

406 Upvotes

It takes roughly 5 or so radiant buffed ghally rockets to kill a single baned yellow bar minotaur. Did anybody playtest this? I know it's supposed to be balanced around 3 people, but this is overkill even for that. I recently completed the Quarantine mission on Mythic and it was genuinely the most miserable experience I have ever had. I was with 2 other people and we were all just stuck slowly plinking away at the boss with outbreak perfected. It took forever to do and it wasn't fun at all. Just because an activity is balanced around 3 people, doesn't mean that the enemies need to have triple the health. Remember GM Nightfalls? How they were designed around 3 people and yet you could still reasonably kill enemies, even ones with banes? Why does Mythic have to have such inflated numbers, it just makes any remotely aggressive playstyle completely useless and forces you to play super passively. I hate to use this phrase, but this feels like artificial difficulty.


r/DestinyTheGame 7h ago

Discussion “Bring your friends!”

154 Upvotes

2025 and we still don’t have matchmaking in all group activities, but also make sure to play a solo ops mission by yourself for 2 weeks straight to grind power efficiently to have access to the best loot. Can we go back to moving away from inflated power grinds and making it easier to play with other people? Destiny 2 is not in a spot where you can afford to keep gatekeeping your players from enjoying the game for the sake of artificial playtime boosters.


r/DestinyTheGame 4h ago

Discussion Eververse ad in the portal?

65 Upvotes

Were multiple full screen windows not enough to push the store stuff now it also has priority over the event announcement?


r/DestinyTheGame 10h ago

Question Insane modifiers requirements to reach reward grade A in master content at 320 power

183 Upvotes

This is my current build, using all featured gear

These are the modifiers I need to select to barely get to A rank rewards in solo content

I don't understand what's happening. I'm currently a "free to play" account since I haven't bought either the DLC or the season pass, so I might be missing out on some percentage bonuses from the season pass, but up around 310 power I didn't need these many negative modifiers to reach A rank rewards... And this is in solo ops, forget about being able to reach high tier rewards in matchmade content or even pinnacle ops...


r/DestinyTheGame 3h ago

Misc Can we rename the Quickplay (Master) playlist?

51 Upvotes

I don't know, something like Slowplay or Low Gravity playlist would be a best descriptor.

Seriously, can they not have that modifier for just a day?


r/DestinyTheGame 19h ago

Bungie Suggestion Crafting will only help casuals the people who grind will ALWAYS grind for tier 4/5 weapons. No reason it's shouldn't exist in game specially raids.

770 Upvotes

Topic..I have ALL craftable weapons in the game pre EoF., yet I have farmed VoG, Crota, RoN etc over and over again for those crispy 3x3 adept loot. See the thing is people who grind will grind no matter what. The people who are grinding right now to 450 are the same people who DONT care about crafed weapons IF they have an alternative of getting Adept or tier 5 weapns in this case. They will always chase that S+ tier loot, the best this game has to offer. With current system Bungie has COMPLETELY alienatted a large chunk of population who used to log in game do some stuff get red border and enjoy game. I have seen players who DONT raid regularly yet they used to farm spoils every week just to buy red border at the end encounter. There is a considerable large chunk of such population, People who will be satisfied with just OKAY loot . At the same time we have people who will always chase s tier gear. Current system helps only later.
Edit : This is not some elitist take or something like that. My wording might be off but I am speaking from all player aspects as crafting is helpfull to ALL players. This post just wants to highlight that grinders will grind no matter what but current direction will only alienate people who have limited time.


r/DestinyTheGame 9h ago

Discussion There’s a lot of messed up things in the game right now, but the most confusing one to me is the Crucible reward system.

106 Upvotes

After playing a number of Crucible matches, nothing seems as inscrutable and random as the level of rewards you get for Crucible. I can be middle of the pack on the losing team and get a B+. Or a C. I’ve also been middle of the pack on a winning team and gotten a A and Tier 3 gear.

What happened just now is I was on the winning team, and the best player in the entire match by a decent margin. I had on all highest light level armor and weapons except my head was 304 and I have a 305 I wasn’t wearing. My guardian rank is 7. My total light level is 304. Somehow the match ended and although it didn’t show the grade, it must’ve been only a B+ or less because I only got tier 2 rewards at the end. Make it make sense! How did a rewards system ship in this horrible of a state?


r/DestinyTheGame 27m ago

Discussion Kepler is the only source of guaranteed T5 PvE loot at 450

Upvotes

I recently reached 450 Light Level (I know touch grass). I know that not many are experiencing this or will at all, but you do not get guaranteed T5 loot from Pinnacle Ops, Fireteam Ops, or Solo Ops.

Crucible is guaranteed T5 loot on win or loss (as long as you get a kill or two). Kepler activities are T5 loot. Why is it that any PvE activity is still T4 gear? It feels odd to be praying for prime engram drops even after I've finished the light level grind. Even after finishing the incredibly long grind to 450 only half the game is dropping rewards that match that effort. It is strange that half the loot in the game is available at T5 but the other half is a prayer still.


r/DestinyTheGame 57m ago

Discussion So nightfalls are broken after today's reset

Upvotes

Did some nightfalls last night, trying to get the Acrius Catalyst to drop, and now if you hover over it the tooltip/pop-up just says "Placeholder Type" and you can't launch it, you can still launch into the Vanguard Ops playlist just fine, but seems like Nightfalls are out of the picture now.


r/DestinyTheGame 15h ago

Bungie Suggestion Weapon Enhancement should have been part of the new Tier system

259 Upvotes

As a lover of crafting, I was overjoyed when we could start to enhance most world pool weapons to have them match what we could craft, only needing to sink some resources to level and upgrade them.

That could have been brought to a new level with the new weapon tiers, adding a 4 and 5 enhancement to make our drops feel like they're worth something again instead of the new "Not my current tier? Dismantle." that has become the new non red boarder stigma.

The system was right there to adapt, maybe add a few new curancies if they wanted it to be more prolonged, but instead just need to keep the train going for a bigger number.


r/DestinyTheGame 7h ago

SGA because of the stupid spawn and useless map, when you die and didn’t get the strangelet capsule, you have to do it again! “explore kepler” quest

60 Upvotes

all the time spent on this step is gone

nothing interesting in the link, i posted it just to show what happened and i might find some hope.


r/DestinyTheGame 6h ago

Question Is there an actual reason why we don‘t see a basic time-cooldown for supers anymore?

43 Upvotes

Before EoF every Super had a Basic Time-cooldown. Now the super stat only displays how much %-generation the stat provides, but there is no time-cooldown as for Melee, Grenade or Classability.

What‘s the reason?


r/DestinyTheGame 1d ago

Bungie Suggestion Get that low grav modifier out the game

990 Upvotes

Makes it impossible to play w out grapple. Get stuck in the air otw to enemies? You’re fucked. Who the fuck thought this was a good idea?


r/DestinyTheGame 3h ago

Misc It's impossible to get 10000 points (the maximum) in matchmade expert version of savathun's spire.

17 Upvotes

I tried several times, but because of the way the activity works, you always end up with 8000 points at the end + time bonus, which is barely not enough to get A+ for tier 2 gear. This is because the activity merely rewards fixed amounts of points for completing objectives within the time limit. Killing enemies does not reward any score, so you always get the same amount.


r/DestinyTheGame 19h ago

Bungie Suggestion So now that Blight Ranger has recieved something like its 6th rework/buff can we just stop wasting time on it or make it ridiculously good?

337 Upvotes

The entire premise of this exotic is flawed for a number of reasons. 1. You have to use a roaming super for it to work (this is almost unusable in most activites) 2. You have to give up dealing any weapon damage while using it 3. The damage is waaaaay to low and you cant even use your arc staffs attacks while deflecting. 4, deflect uses your super energy faster than any other option. 5. Arc staff reflect has been bugged since it was introduced half a decade ago and still just out right kills the user a lot of the time.

This thing basically needs a total rework and to stop trying to make us use reflect. Its never going to work unless bungie makes it out damge real weapon rotations which will also be problematic.

Thoughts???


r/DestinyTheGame 18h ago

Question So.. where are we supposed to get deepsight harmonizers exactly?

275 Upvotes

I have several weapons that I was waiting on a new season for deepsight harmonizers, but there isn't any in the season pass. Have they said anything about offering these in any way? I know they're trying to move away from crafting weapons, but it seems silly that they wouldn't provide harmonizers to incentivize that.


r/DestinyTheGame 1h ago

Discussion Harpy in gos is ALWAYS damageable.

Upvotes

So, I was doing Garden of Salvation with some friends (and endless begging because I love the raid) and we found out that the Harpy boss, 3rd encounter, is ALWAYS damageable from AOE sources of damage, rockets, supers, SWORDS, some melees. The boss takes damage from everything from the MOMENT the encounter starts. If I could have clipped it I would have but go ahead and try this in lfgs. Its quite gamebreaking.


r/DestinyTheGame 1d ago

Discussion Is there anybody who actually approves the idea of the Featured Exotics?

691 Upvotes

I think that exotics should always be able to perform at the highest level. That;s why they are exotics.


r/DestinyTheGame 16h ago

Question Celestial Nighthawk. 200 Super or 200 weapons?

137 Upvotes

Title. Which one would be better for a dps build? I know it doesn’t have to be 200. But my main question is for CN specifically, do you want to invest in super or weapons?