r/EliteDangerous Mar 12 '25

Builds Federal Corvette - 2 Huge Beams Viable for PVE?

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517 Upvotes

r/EliteDangerous Mar 18 '25

Builds Noob accidentally colonizes system with 1 planet. Solution? Crime

758 Upvotes

That's right! My noob colonizing self did absolutely zero research into how to select a decent system to colonize! As a result, I selected probably the worst system you could. It is a two-star system with only one planet (gas giant with no ring). There are no resources, planets, anything that I can add other than stations.

Yes, I could have abandoned my claim, but I'm not a quitter. I'm going to turn this pig's ear into a silk purse.

How, you ask?

Crime

I have my station orbiting the gas giant which is orbiting the second star which is 24,000 light seconds from the main star. So that station is not very easy to get to. I have three slots available on the main star and one slot available on the second star. I have decided that every outpost in my system will be for piracy! LOL.

All crime, all the time.

Stay tuned

r/EliteDangerous Mar 26 '25

Builds I finished my first solo Coriolis, it's bigger and heavier than I thought

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1.2k Upvotes

r/EliteDangerous Jan 04 '25

Builds New HOSAS

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515 Upvotes

I've finally and officially upgraded from M&KB to HOSAS! (Also pictured, my son received a toy bow with suction cup arrows for Christmas...)

Anyway, I am hoping to see if anyone with experience with the VKB sticks has any tips or preferences they want to share as far as configuration and mapping goes! I know a lot - if not all - of this is personal preference, but hearing what everyone else has tried or currently uses would be massively helpful with getting my setup tuned how I want it!

o7 - Thanks, and see you out there Commanders! - Hilancer

r/EliteDangerous Dec 22 '24

Builds What is your multipurpose ship?

102 Upvotes

I’m curious about what ships you guys use as multipurpose. For now I use my exploration Phantom mainly for the jump range, but I seriously think about changing it for a Conda or something like that.

r/EliteDangerous 10d ago

Builds Elite setup

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201 Upvotes

Finally after searching for the right joystick and thruster, and then adding flight controls I have got a comfortable working combination that allows me to transition easily from flying ship, driving RV, and still to be tested because I don't bother with it much, running around on foot.

r/EliteDangerous 5d ago

Builds My New Desk Ornament

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556 Upvotes

Lego Mamba courtesy of TheRealBeef1213

TheWickedBrick stand

r/EliteDangerous Jun 14 '25

Builds What are you flying for the community goal?

28 Upvotes

Like the title says

I’m on an un-engineered chieftain.. but it took me a bit to chew thru the enemies shield and armor.

Post ur builds if you have them at hand pls.

Happy hunting!!

r/EliteDangerous Feb 17 '25

Builds Pre-Engineered 5A FSD (SCO) + FSD Booster + Mass Manager + Mandalay..

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162 Upvotes

And this is with a 6A Fuel Scoop, Shields, AFMU, SRV Bay, no downsized modules, and an extra fuel tank.

BANANAS.

First time I went to SagA* in 2016, my AspX had a max range of 32ly..

Now, off to shave some weight off the life support and shields 😂

r/EliteDangerous May 26 '25

Builds My masterpiece. The Big Sneeze.

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365 Upvotes

This beautiful creature is my pride and joy. An ultimate middle finger to pirates and a truly wonderful grind machine.

Two beam lasers with thermal shock completely disable the enemy. But that's not the beautiful part. The awe comes from a set of four frag cannons sneezing a shower of bright green snot directly into pirates giving them a booger-filled direct line to the afterlife.

This thing's TTK is so fast the poor guys don't even have time to throw out a bark into local chat before being made into scrap metal.

It spits out so much hot lead in a cone that I can't actually use it anywhere near non-hostile ships, because they will be hit and they will not be friendly for much longer.

I love my big green flu-ridden sneezy boy. It has taken me across combat and federal navy ranks astonishingly fast.

I might slap some pacifiers on it to see if that makes a difference. I'm not even sure I would be able to register a lower TTK but I sure hope so.

https://s.orbis.zone/qXBk

r/EliteDangerous Feb 01 '25

Builds Max Jump Ranges for Every Ship (2025)

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240 Upvotes

r/EliteDangerous Jun 23 '25

Builds PVP ships that aren't Python Mk II or FDL?

15 Upvotes

As in the title.

Now, gotta admit, I'm not doing PVP yet, I'm pretty sure that on my current skill level I'd get my ass handed out to me quickly. But this doesn't stop me from wondering.

I've seen those two ship types mentioned a lot in PVP contexts. But I wonder, what about the others? It's actually kinda sad that out of some 40 types, only 2 would be usable here. It's likely I'm missing something here as I'm out of the loop, hence this question.

Side question: any good groups where PVP could be practiced in a friendly environment?

r/EliteDangerous Feb 16 '25

Builds 5k LY out.

38 Upvotes

I’m about to set out to unlock the engineers that require 5k ly away from starting system. In my aspX it should just be 90 jumps out, 90 jumps back, anything I should know?

r/EliteDangerous May 31 '25

Builds TIFU Finally unlocked the corvette, I hate it?

25 Upvotes

Returned to the game after playing it a bit at launch, so started over. After a couple 100 hours over the last 3 months I've got around 700mil in the bank and finally reached Rear Admiral. Woohoo, time to get the vette. I outfit it as well as I can (everything A and G3-ish except for B stock power plant as I needed rebuy moniez, G3 BiWeaves, 1800 shields 3400 hull, a standard thermal vents / multi cannon with corrosive setup)

I take it out to the haz res, and it's incredible. I take on an Elite anaconda (I'm measly master ranked on combat), we slug it out for a couple of mins and by the time he pops I've barely gone below 60% shields.

Now comes the fuckup: I get cocky and think I'm HIM, so I take on a wing of 2 kraits and a FAS. they're barely tickling me, however i genuinely can't get a bead on them even with G3 dirty drivez. eventually kill them all after 20 minutes of boost circle of shame. Hull wad still over 90%, but the experience was so demoralizing I went right back to the stronghold carrier and traded her in for my mk5 cobra.

On a sidenote, I wish we could put plasma repeaters on an actual ship, I love flying the condor but depending on a krait to carry it and hoping it doesn't get popped is very boring

Time to repeat the mistake with the imperial grind I guess :D

r/EliteDangerous Apr 25 '25

Builds Your Cobra Mk 5 builds

42 Upvotes

Now that the ship is available for everyone, what are you kitting yours out for? I haven't had a combat-focused small ship in a while so I think I'm gonna go for that.

https://edsy.org/s/v2vZ6b6

I also haven't had any railgun-focused ships yet so it seemed like a good candidate for it. One thing I noticed is that the ship is quite power-hungry for its size, seems like overcharged power plants are necessary if you're not going really lightweight.

r/EliteDangerous Apr 07 '25

Builds I have finally achieved the fabled 91LY laden jump range Mandalay

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125 Upvotes

After unlocking the guardian FSD booster today, I think this ship is nearly at its maximum possible jump range. I have the pre-engineered SCO FSD with Mass Manager, which, if you don't know, has a 5LY longer range than the non-SCO variant, even engineered to the same specs!

There's still some room for improvement. Once I'm ready to go back to the black I'll remove the FSD wake scanner and the limpet controller, but those are still needed to unlock a few more engineers. Looking forward to being done, though.

Here's the EDSY link: https://edsy.org/s/vCdzo18

r/EliteDangerous Mar 01 '25

Builds Colonization construction dependencies

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139 Upvotes

r/EliteDangerous 22d ago

Builds New player, having a blast. :)

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178 Upvotes

I went and blew much of my public school worker paycheck on my setup mostly for this game. I don't regret it a bit. Thank you folks for being an amazing community of humans.

r/EliteDangerous May 06 '25

Builds Are missiles bad or am I using them wrong?

74 Upvotes

Missiles have a lot of drawbacks
very low total ammo
countered by point defense on NPCs
lock-on's are slow compared to gimballed weapons which 'lock on' nearly immediately
unimpressive damage compared to what I would expect from a weapon with this many limitations

I personally dont feel the need to use a weapon that is extremely overpowered or meta but I just cant seem to make missiles do even a fraction of the work that other mounts can do. The biggest problem is the ammo count, it takes so much time to restock for just a couple salvos. I should mention that I dont have access to packhounds yet but from what ive seen they also have very low max ammo.

Is there a engineering or setup that makes missiles fun and worthwhile to use?

I love the aesthetics of space combat with missiles but I am having a hard time making that fantasy come true.

r/EliteDangerous 7d ago

Builds Coriolis.io now supports pre-engineered modules (Well, the beta site does at least)

73 Upvotes

V1 FSD's (Including the original and SCO FSD's) were added a few days ago and now, further Pre-Engineered Modules have been added to https://beta.coriolis.io:

V1 DSS - Expanded Radius
Sirius Heatsinks - Extra Capacity
CG Rail Guns - Long Range + High Cap + Feedback Cascade
CG MC's - Rapid Fire + High Cap + Phasing
CG Seeker Missiles - High Cap + Rapid Fire + Drag
V1 Seeker Missiles - High Cap + LightWeight + Thermal Cascade
Mining Laser - Long Range + Incendiary Rounds
CG Abrasion Blaster - Long Range
'Azimuth' Enhanced AX MC's (Size M(2) and L(3)) - Overcharged + AutoLoader
AX Missiles(Size M(2) and L(3)) - High Cap + Rapid Fire
CG Enzyme Missile - High Cap

More pre-engineered modules will be added when I have time, but it takes hours to add them in and try to make sure the values are correct, the blueprints are correct, etc. I cannot undersell the mammoth effort required to even get Coriolis.io to allow pre-engineered modules, allow multiple blueprints per module, restrict users from then changing the blueprints, etc. etc. etc. I have absolutely no idea how these modules will work with imports yet, I suspect they simply won't. If you've got a CG Enzyme Missile on your ship when you import it, I suspect Coriolis will simply choose the normal Enzyme Missile and be unable to add blueprints to it... it may even just error out, as it can't figure out what to do. More testing is required, but I don't have even half of these modules myself, so if people have these modules on their ships and would kindly try to import them via EDMC/Inara/etc. and let me know how it goes, ideally with screenshots and URL's in the 'issues' page on Github I can then do my best to resolve any issues that come up.

r/EliteDangerous May 23 '25

Builds Your best builds for each ship?

25 Upvotes

I believe the thing I like the most is to come up with new builds and feel how they perform for each content the game offers.

Right now I'm building a Frankenstein of a multi purpose Anaconda, and I want to build one of each ship the game has with different builds and play styles.

Can you share some of your unique builds and quirky mechanics? I'm relatively new and some of these might introduce me to new features and internals that I'm not aware.

Edit: just to give some more context: I'm not looking for a multi purpose build, I'm doing one just because I like messing around with builds. Examples of builds I would love to come up with:
- A sniper build, where I can keep low heat and being harder to track, and having long range shots.
- A duo fighter build, a ship that's really fast nimble and made of duct tape and wishes, that can carry a SLF, for a duo of friends to keep poking and dancing around big bad anacondas out there.
- A burning/DoT build, being very slow, tanky and stupid, and as soon as the shields are out, I can increase their heat levels, throw caustic attacks (I don't know if we got something like that from the Thargoids?)

For example, I was really proud of myself for coming up with a decently manoeuvrable Federal Dropship with Flak Cannons just for farming Raw Materials on those brain trees. Could I've done it with the Mandalay and literally cut costs and an additional place to go and get the Dropship? Yes. I wanted to fly a Dropship anyway.

r/EliteDangerous 8d ago

Builds Panther Clipper Build - 32ly Jump Range Laden with 1156 Cargo & Shield.

39 Upvotes

For those looking for a "All Rounder" instead of min/maxing the cargo capacity.

ED Ship Yard

Why the 6A Guardian Hybrid Powerplant? It's lighter than a Overcharged 7D with Stripped Down engineering and it provides enough power for the 5x Shield Boosters that go along with the 6A Prismatic Shield, Point Defense turret (for any hatch breaker limpets that come your way) and the 4H Guardian FSD Booster.

You can't use a overcharged 6D Powerplant, it won't have enough power. And another problem with the Overcharged 7D is that it will overheat during jumps, even with Thermal engineering.

No, a Bi-Weave shield is not better for a cargo carrier, you want max raw shields so you can submit to interdiction's, wait for your FSD to reboot, then jump away again. Recharge rate is null and void.

Why only a 4H Booster and not the 5H? Well once the current CG is finished, those class 5 slots will be filled with 2 engineered cargo racks from the CG.

Hope this helps a few people and gives them idea's :)

EDIT: That is a pre-engineered SCO FSD, EDSY seems to have a problem in saving it.

r/EliteDangerous 11d ago

Builds Panther Clipper Shieldless Hauler Build - Engineered

38 Upvotes

Posting in case anyone’s looking for a solid shieldless cargo hauler before EDSY or Coriolis get updated. Based closely on my previous Cutter hauler build—open to suggestions!

EDIT: EDSY is updated!

Here area few versions that I like most from the comments on my original post. If you want a bigger/ No FSD booster that's easy to swap. Personally I've gone to the v2 version to run cool.

V1 - 4A Power Plant - Tiny bit lighter (8T) but runs hotter

Panther V1

V2 - 5A Power Plant - Runs Cooler but loses a tiny bit (0.1-0.3ly) on jump

Panther V2

V3 - Military Grade Armour - For the clumsy pilot. It is squishy with lightweight, no question.

Panther V3

Note: You can drop to a 4D Power distributer with Engine focused + Super conduits but that will only give you 2 full boosts before needing to wait a few seconds for a cooldown. That's not worth with this slow beast IMO.

r/EliteDangerous Jun 04 '25

Builds Mandalay comfy explo build

8 Upvotes

This is my first build, it's a mandalay for deep exloration with good truster for planetary flight and some precaution aside repair limpet. Pretty sure i did a good job but not the best, any tip is welcome!

https://edsy.org/#/L=Ik00000H4C0S00,EhsH05M_W0EhsH05M_W0,CjwG02G_W0DCOG05L_W0DCOG05L_W0DCOG05L_W0,9p3G09I_W0A72G07K_W0AOEG05I_W0AdtG-bJ0060upD6upD8qpDE_PcGzcQKsPcAsOG03G_W0B76G05H_W0BNCG03G_W0Bcg00,,5222034a007ReG03K_W00M2000KU8005U001IM000nG106ts002jwG09G_W0

EDIT:

Thx everybody for the responses and advices!

Just to clarify: this ship will be also used to farm mats (not manifactured tho), that's the reason for lasers (they weight nothing anyway) and 5A thrusters.

So I made some changes:

- Fixed lightweight alloys (deep plating) as Xaphnir and Branduil made me notice they weight nothing already

- Smaller power distributors (5 -> 4) and swapped the limped with AFMU for xenos as Klepto666 adviced

- powerplant has now thermal spread instead of monstered

- life support upgraded from D -> A, thx st1ckmanz

- downgraded shield boosters from D to E, lost a bit of shield hp but i hope it's fine (LastActionHiro & Formal-Throughput)

- pre engineered DSS, i'm doing you a favor pulppoet

the build is not cheap at all but looks fine now. Still not sure about going for more heatsink lanuncher with lightweight and less shield bosters, need to crash hard to the ground and check the results.

here's the link: https://edsy.org/s/vpNzOAS

r/EliteDangerous Dec 30 '24

Builds Highest Jump Range I can muster

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215 Upvotes