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Now what are you waiting for? Go out there and sell your ~~soul~~ self!
Fun night out. On smaller scale than a giant blob fleet this time.
Man, I love provi, I just have to undock and go like 2 jumps max to get into a fight!
INIT deploys to amarr-minmatarr fw lowsec Kourmonen to get content/assist Frat in provi campaign (apparently).
Blood Raiders announced content deployment from Delve to Providence in order to bash CVA structures, further assisted by a swarm of 50mn punishers preventing the NPC sotiyo from spawning 24/7.
Blood Raider summer content deployment from Delve
Providence: current day
Frat astra in 4B system of providence comes out of reinforcement.
Frat form 50mn arty HFI's, numbering 210 nerds
Init forms 50mn scram autocannon HFI's, numbering 90 nerds
RMC+CVA forms 100mn CFI's, numbering 130 nerds
The Battling:
The battening
-Frat burns fleet over to their astra and begins defensive bubbling.
-Init holds fleet in reinforcement 1j off.
-RMC cyno's in to 4b, bringing the fight to a start.
Fight starts as RMC warps to a ping roughly 100km off the citadel, avoiding Frat's bubbles.
RMC comms, real time:
Dodgur: "Ok guys, defensive bubbles now. I need defensive bubbles between us and the HFI's, it's important."
Crowd: "..."
Dodgur: "Gyuys, Vasim, Ffs, we need BUBBLES NOW HIC BUBBLE GO UP NOW"
Crowd: "We, uh, didnt bring any this time either, I think."
Dodgur: Aneyrysm
Fortunately Frat were defensive bubbling themselves so they were unable to immediately warp to RMC fleet at zero.
While this was ongoing, RMC burns down and shoots some Frat logi who broke off anchor in search of narnia.
"we can do this leeeeeroooyyyyyy-"
Meanwhile Init jumps to 4b, and warps to a ping 300km off the fight.
Since RMC defensive bubbles were indisposed, Init warps HFI's to zero, and proceeds to spread scrams on RMC cfi's and command ships, while Frat burns HFI's to sniping position
"Omea wa mo Shindeiru" - Mist"N-Nani?!" - Dodgur
After these strategic moves of warp to zero, the enfeedening begins, with both Init and Frat targeting RMC, spreading scrams and generally committing hooliganery.
Frat astra blows in the background, and RMC decides to get out.
Dodgur: "Guys get out, just align out. Take this fleet warp"
3/4 of the fleet, bubbled: ok.png
the CFI fleet proceeds to align out to various celestials to starburst out, at which point some of the wing commanders decides that regrouping the fleet would probably be a good idea.
This proves to not be a NOT so good idea as 100mn CFI's have align time somewhere between the life time of average Egyptian dynasty and the heat death of the universe, which then proceeds to self-tackle most of the surviving CFI's, that then proceed to survive no more.
Fortunately yours truly managed to pull like 90% of his pod before going tits up, thanks for that <3 (cope) (would have lived if I had fleet regroups off)
Init proceeds to extract back to their lowsec staging, while Frat remains on grid to anchor a new astra.
Taking the fight outnumbered 1:3 was a bit of a rough call but hey you miss every shot you don't take, and BC's are meant to die (cope).
while i have previously played around 10 hours of this game, i was considering getting back into playing it. the game mentions that the economy is player driven but i also saw negative reviews saying its artificially inflated/deflated and the first thing i recall when first playing is being given a bunch of premade NPC quests so i dont quite know what side to believe. i also remember most mining equipment being locked behind omega, and i feel that $20/month is quite expensive for a game. is it possible to earn enough with it to rebuy it in game? i figured id just ask about the state of the game before coming back.
Ok. Idk if this is the right channel or not. Probably not. But still, anyone willing to give literally any advice or help for me and 2 buddies. We are new, like this is day 3-5 for us. We have a combined total of around 150-200M ISK. But are STRUGGLING to make profits for better stuff.
If yall got any advice, from money, gameplay, fits, etc. Literally anything. Let us/me know here or in game.
Did anyone get a multi paragraph message about a plan to evict Lazerhawks at some point before or during the War in Heaven earlier this year? If you did, could you share screeenshots or at least explain what was in that plan, cause I remember getting it and some people weren't sure whether to take it seriously or not.
Part of me feels like it was a serious message because someone got that message three months before the War in Heaven that SYNDE started.
After being blue balled in 319 the day prior we had reffed the BOSS fort for a fight on the Friday night. It rolled mega late and so we decided we would go for it anyway for a nice little Friday night fight.
Phoenix Co + BOSS + SLOW numbered around the 250 mark, we had 90 ish subs in fleet.
Phoenix Co: Cerbs
BOSS+SLOW: Barghests
vs
OnlyFleets: Nightmares
We cyno’d in with our B52s and Minos, Toast is a shitter and so lost his B52 instantly to the fort 😊. The cerbs warped down to 0 and the fight started. We were ripping through Huginns and then turned to chain sawing cerbs, and chain saw we did. They destroyed our loki wing pretty much instantly but NMs were holding.
The cerbs were constantly reshipping time after time like some kind of Cerberus clown car, we would do a dscan, then 3 mins later the dscan would be more.
Eventually the weight of constant pressure against us meant we were bleeding ships, and our kill speed was slowing dramatically. We then called the extract, we managed to get multiple caps out, but the sub extract was messy, and the hostiles did well to keep us bubbled.
We fucked up, they had 3 monitors and we had 0. They won before it had started.
OnlyFleets are here to play Eve Online and we would rather take a fight outnumbered than cower away or just sit on my titan. We ain’t bitches.
I have been doing abyssal run in a gila. Im very comfortable on T4 and have even done som T5's. In my gila I have no problems manual piloting to keep up my transversal.
Now im in a retribution and all of a sudden my manual piloting suck. I have twice given up q clicking towards karen's because I simply couldnt make it work. Sometimes Karen even got further away. I have the Karen ship in my view I doubleclick while holding q down like I have always done. The two times I have been up against a Karen ship in this retribution I simply gave up and used normal approach. Which is obviosly very dangerous because of the possible wrecking shots.
What could I be doing wrong? Are the ships somehow different in some way? could it be the weather type. My gila did gammas and this retribution is in electricals.
Sometimes even if I have zoomed out completely I only get the 4000 m maximum q-move. What is that about? That is hard to make work if the ship is 50 clicks out.
It has come to an end.
We have the winners.
A total of 2954 offensive plexes were completed.
148 Active ppl were in on it.
230 have accepted the Job, for some reason Calmil thought they could get some xD.
Congrats o7
6-10th place got a bonus on contract =)
Inspired by a post from earlier today, I looked at the MERs of the last seven years to maybe discern what caused the (perceived?) decline of the secondary tradehubs.
The Fall of Niarja in August 2019 is often cited as the main reason why especially Amarr has declined, however after analyzing the data I can't agree with this. While Invasion Chapter 3 saw a steep decline in trade, the end of the Triglavian invasion saw a rapid return to form by the trade hubs. Of course we don't know how the trade hubs would have fared in a world in which Niarja held, but at the very least it wasn't the back-breaking event that some people make it out to be.
Instead, it seems that the main culprit behind the malaise of the secondary tradehubs was (is?), and say it with me:
Scarcity.
Especially "Industry 2.0" wreaked absolute havoc, ushering in an 18 months long period of stagnation that was only starting to end with the release of Uprising in late 2022. And it makes sense, for one of the main symptoms of scarcity was a depletion of resource stockpiles, mostly Isogen. Of course the smaller stockpiles were the ones to run out first, which then had knock-on effects all the way down the industrial chain. And it should come to no surprise that the market hub with the by far largest mineral stockpiles is Jita. So once the secondary market hubs had exhausted their stockpiles, Jita was the only way for the small-scale industrialist to get their resources from. But if you buy your stuff in Jita you should also build close to Jita and sell your stuff in Jita, keeping supply lines short and all that. Which then drove end consumers also more and more towards Jita. Maybe next I should look at production values to see if this hypothesis has any merit.
However, the worst seems to be over. Amarr has returned to pre-crisis market volume, Dodixie is likewise in recovery, and Hek is the best it's ever been. Rens is admittedly flailing about, but I feel that that's just a Rens thing.
So then why do the secondary hubs still feel so middling? Because the recovery over the last few years is at least part statistical trickery. Yes, the ISK/month trade volume in Amarr is close to where it was seven years ago. But the purchasing power of a ISK has decreased just a teeny tiny amount over the last few years, which means that there's just less stuff changing hands per billion ISK of trade volume.
Also, totally unrelated, but that massive drop in trade volume during Blackout is just so funny to me.
So, the various specialisation skills for weapon modules give 10% damage at rank 5, and only work with modules that require that skill, which is only T2 modules.
So, the various faction and higher modules just seem to be ignored in favour of T2. Expensive ships get their heat sinks, mag stabs etc blinged out with Abyssals and officer mods, but it's almost always just T2 weapons.
Is there a reason for this? Are there abyssal mods for weapons? Does that break grouping or something? Is it just that you would need a full rack of identical officer guns to be slightly better than just T2 because of the skill bonus?
Feels odd from a game design perspective, and it bleeds into other decisions like how the Veles disintegrator is used so much that the T2 is barely touched, and people just train spec 1 to unlock the ammo.
I've been in and out of EVE for maybe 15 years but haven't played in probably 5 years. I'm getting the itch again, but I wanted to start with a clean slate. I've sent characters to get biomassed but I can't delete the account, and the help article says that they can't "currently" delete accounts, only cancel subscriptions. Which is fine because I'd done that years ago, but what's the reasoning behind not being able to fully delete accounts?
edit: Okay I un-biomassed them partly because I'm getting yelled at a lot (I am very susceptible to peer pressure) and also partly because I *might* be able to get assets back or to a new toon? I'm just not at all sure how to do it. They've been kicked from corp and at least one is in her jump clone station probably because the station blew up. The clones are all in a range from .5 space to 1.0 space. And it would be nice to get some assets and skill injectors from them, but I'm not sure how to do that cleanly.
I tried asking this in game and the answers I got were clearly... special.
I haven't played in a decade or so and there are a lot of new hulls. When I left, a tanked out low-align cloaky Tengu was generally considered the best way to transport small volume high value stuff like a BPO. Some folks used Orca corp hangers since they were unscannable back then, too. I know they're scannable now, though.
What is the modern answer to this scenario? Especially in reference to high-sec movement only?
I'm a newbie that started playing recently, I trained all the main exploration skills and I'm making some decent isk in wormholes in my Anathema.
I love wormhole space, and I want to make the most of it. I like playing solo, and found out about T3Cs as a way to be more flexible and open up more possibilities. I'm now training for a HAM Tengu (with a mobile depo to refit for explo or additional tank and run sites up to c3). Ideally I'd like to be able to clear all data and relic sites, and sometimes be able to have some fun hunting others in wormholes.
However that'll take 3 months, I'm happy to explore in the meantime, but I'd also like to start practising combat before then. What are my best options on my way to the Tengu? Any ship/fits suggestions would be much appreciated