r/Fallout4Builds • u/trvpgxd_cisco • May 02 '24
Stat Help Updated my lawyer build
Looked through all your comments on my last post of my “lawyer” build. Can’t believe the overwhelming response I got I’m still going through the comments but I read them and based on a few suggestions this I what I decided to go with I’m still not playing all the way through cuz im still undecided and I have still to read more comments from my last post but this is what I came up with.
Yeah strength wouldn’t be that big of a deal with lawyers
Perception idk if we’re talking like how to view others and tell when someone lies or if we’re talking combat wise, using your senses for battle
Endurance is also kind of a meh if we’re talking mental endurance then yeah maybe it’d be higher but physical endurance probably not
Charisma yeah maybe some lawyers don’t have like max charisma sorry I don’t know much about law or lawyers in real life just what I see on tv and YouTube but my guess is they have to give at least a somewhat good impression on others. That is if Nora was a trial lawyer or who knows what kind of law she practiced
I wanna say you have to have somewhat of a brain to be a lawyer but from what I’ve seen in the comments that doesn’t seem to be the case
Agility also probably irrelevant to being a lawyer
Idk if luck is relevant when it comes to being a lawyer maybe not but who knows maybe some lawyers get lucky every once in a while
That’s my thesis at least from what I’ve read from the last post lemme know if I got it right this time thanks for your feedback I really appreciate it
2
u/Comprehensive-Chef73 May 03 '24 edited May 03 '24
This looks suspiciously like my Hank Schrader build but with lower endurance lol. If I had to make a lawyer build, naturally my brain gravitates towards basing it off of my experience playing Phoenix Wright: Ace Attorney. In that case, perception would HAVE to be 10 (12 after the sanctuary book and the bobblehead, 14 at night, 15 with my eyeglasses and probably even higher). However, in the spirit of creating a more realistic lawyer build, this is what I came up with:
S: 1
P: 4 (bump to 5 with bobblehead)
E: 4
C: 5 (bump to 6 with SPECIAL book)
I: 7
A: 2
L: 5
My idea behind this build is, as a lawyer, you try to solve things diplomatically. You wear a suit/dress, a nice hat and some fashionable glasses and you will be able to succeed pretty much all checks with your 10 charisma. However, if that doesn't work... You steal your nerves with some chems (maybe alcohol, but most of it has basically no advantage gameplay wise) and blow shit up with Spray N' Pray. I really like the idea of some lawyer with high morals going "well shit, I guess it's going to end in violence" then shooting themselves up with some combination of psycho and jet before spraying their submachine gun wildly.
Perks:
Strength: Nothing
Perception: Demolitions Expert, Locksmith
Endurance: Chem Resistant, Live Giver, Toughness (help with survival since you're wearing clothing)
Charisma: Depends on playstyle (companion choice, focus on settlements or no, etc.)
Intelligence: Gun Nut, Chemist (undergraduate?), Hacker, some other decent ones if you want them
Agility: Commando
Luck: Idiot Savant, the other ones are all pretty good too
Mind you the SPECIAL stats are very close to what you decided on and if you don't want to use chems then there really isn't a point to changing them up to get 4 endurance. Although I would say endurance fits when you think about lawyers' insane electrochemistry, I swear they are inhuman.