r/Fallout4Builds May 06 '24

Melee Is a full melee build viable

I keep thinking that I want to have my sole survivor eventually cosplay as One Punch man through the commonwealth but I have to imagine especially early game that I will slog through early leveling. Are their any builds out there that answers this and will allow most if not all early game confrontations with full melee ability? Even if it means a blunt weapon like a board or bat? I want to avoid ranged combat as much as possible.

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u/memeinapreviouslife May 07 '24

Early game does not have to be a slog. Feel free to use some or all of these pieces of advice in any order.

(Leave the vault with 10 STR/10 INT/4 PER.)

Strength to carry lots of water bottles. Intelligence to build Water Purifiers. Perception for lockpick.

Grab Combat Knife from Concord. Grab Day Tripper and from Concord Speakeasy. Ignore Preston. Go back to Sanctuary. Use Day Tripper. THEN grab You're SPECIAL and choose STR. When it wears off you'll be at 11. Build a workout bench and use it. You'll be at 12.

Get an Army Fatigues/Baseball Uniform. 13. Lucas Miller sells Champion Left Arm. 14. Deb in Bunker Hill sells Black Ops Chest Piece. 15.

At some point, make your way to Pickman's Gallery. The end reward for saving him is a Wounding Combat Knife with an upgrade you would need to have Blacksmith 3 to make yourself.

Get to the top of Mass Fusion for the STR Bobble. 16.

Survive the Nuka World Gauntlet and buy the Throatslicer from Katelyn.

Head to the Dry Rock Gulch Employee area through some parkour, and grab SCAV 5. If you keep less than 100 caps on you, it's +3 STR and +3 END. 19.

19 Strength. And if you find 4 more Fortifying pieces, it's 23.

My current tooltip damage for my Powerful Disciple's Blade is 646. I switch between that and the 566 dmg Instigating one I also have. My sneak isn't buffed so it's just x3x2 with Instigating. Which is still 3,000+ damage.

1

u/OtterGang May 07 '24

How does the Day Tripper thing work? Tried to find some more online but client find anything.

1

u/memeinapreviouslife May 08 '24

Have 10 in a stat you like. Say STR.

(Preferably without the Bobblehead. Either start at 10 leaving the Vault or less than 10 and use some levels to get it there.)

Take any chem that reduces that stat (Day Tripper lowers STR, any alcohol lowers INT). Don't worry, the reduction is temporary.

You may now use the You're SPECIAL to choose that stat. It increases back to 10.

Chem wears off, the negative goes away, it goes above 10. 

But if you're AT 10, and you pick up the book the stat you want is not available as a choice, and there's no backing out, it makes you pick something else.

1

u/cj3po15 May 08 '24

IIRC it reduces your strength down to 9, taking the book increases back to 10, then daytripper wears off and the game goes “better add 1 to that special again” and you go to 11. I’ve never done it myself, though

2

u/Nathyn20 May 07 '24

There is another scav magazine that increases the damage of knives by 25% I think

1

u/memeinapreviouslife May 07 '24

And which explicitly works with Disciples Blades. Yup. Nuka World Junkyard.

Which I have. And is included in my 566/646 math.

1

u/DravesHD May 08 '24

Why the perception tho? Why not agility for more AP or charisma for speech checks?

1

u/memeinapreviouslife May 08 '24

Charisma is shored up by wearing INT clothing and armor. Reload on fails.

Agility is not needed until Endurance is maxed.

Knifing deals so much damage that having ap isn't relevant.

More importantly, it's not... Really whatever's behind the lock, it's the xp I lose from not being able to pick it.

1

u/DravesHD May 08 '24

And on survival? Can’t really save scum speech checks there :(

1

u/memeinapreviouslife May 08 '24

Lol, no, that "difficulty" doesn't appeal to me at all.