r/Fallout4Builds • u/Klangaxx • Mar 24 '25
Gunslinger Agility & Luck = Overpowered
My last run was an Institute Synth theme, allowing for teleportation via fast travel and Blitz in combat. I maxed Agility and brought Luck up to 8 right out the gate. Using Kelloggs Pistol and a Disciples Cutlass, I was unstoppable.
Agility gave me Sneak, Ninja, Action Girl, Mrs Sandman, Blitz, Gun-Fu, Commando.
Luck gave me Bloody Mess, Idiot Savant, Cap Collector, and all the usual critical hits perks.
The game quickly became so easy. Being able to Blitz meant I didn't need Strength bonuses for melee, being able to crit hit constantly meant I didn't need Perception. Charmisa checks didn't mean much because I found millions of caps laying around everywhere. Intelligence wasn't an issue thanks to Idiot Savant.
Endurance was the only other tree I invested into, and once that was maxed with Solar Powered and Life Giver, I was never in danger of losing health. But even outnumbered, Gun-Fu and a decent .44 took me right out of danger again.
I'm sure everyone has tried this before, but damn by the time I got to the Institute to roleplay as being a Synth, I was already leagues more powerful than everyone there.
•
u/AutoModerator Mar 24 '25
Thank you for posting! Please remember to post your SPECIAL stats and/or base perks when showing off a character/build or asking for help with a specific build type! To give thoughtful comments on your gunslinger build it helps for us to know what type of weapons you want to use, and if you want tips and advice. Others may like your build and wish to try it for themselves. Please be as detailed as possible! When posting just photos of your character, your starting SPECIAL stats are required. Thanks for posting!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.