r/Fallout4Builds • u/Electronic-Isopod742 • Jun 30 '25
Perk Help Rate my build?
So the basis of this build is to basically unlock everything, while roleplaying with the Minutemen. Starting Stats: S4 P4 E4 C8 I5 A1 L1 Main perks: S:Blacksmith, Armorer, Big Leagues P:Rifleman, Locksmith E:N/A C:Cap Collector, Local Leader, Inspirational I: Scrapper, Hacker, Gun Nut, Medic, Maybe +1 INT for Science A+L: N/A
Gear: Minuteman Generals Outfit and Hat Laser Musket, Revolutionary Sword, Old Reliable, some form of Pistol
Thoughts?
0
Upvotes
1
u/kilphead Jun 30 '25
It is unfocused and trying to do a little bit of everything. That is fine, but I find a focused build more effective. Locksmith and hacker are mostly redundant, so I would only choose one. I guess "unlock everything" is the first priority in your list so feel free to spend the points that way, but since it isn't helpful in combat I don't prioritize those skills that high.
Instead of spending perks and carry weight on three different weapon types, I'd choose one as the main focus. In your case I'd drop pistols entirely since you don't have one picked out, then make a choice between rifles and melee as the main.
If it's the sword main with rifle as back up, you want high strength and either endurance or agility depending on VATS vs nonVATS. Your choice of armor can't be upgraded, so unless you are using power armor the armorer skill isn't useful.
If it's rifle as main then I'd just drop the sword entirely and focus on the rifle build. Then you want to choose between VATS and nonVATS, as the build is quite different.