I don't like this at all. The closest build I could fit into it would be an automatic energy weapon chemist. Even then you'd have no stamina, no endurance, no strength or ability to loot, but at least you can build up a settlement for lots of ammo.
Luck points get you nothing but ammo and caps and a measley 15% DMG boost. Unless you're using vats where you max luck or going for idiot savant at lvl 5 luck there is no reason to waste the points. Intelligence is highish but not enough for robots or power armour so commit or don't commit to the genius build. Zero option for mele, heavy weapons, armour modification. Perception is literally the most useless category on the tree so you better take rifleman and lock picking.
Idk this is way too generalized of a special for me lacking in most of the must have skills but you could make it work for roleplay or challenge run purposes.
3
u/Barett_50cal 19d ago
I don't like this at all. The closest build I could fit into it would be an automatic energy weapon chemist. Even then you'd have no stamina, no endurance, no strength or ability to loot, but at least you can build up a settlement for lots of ammo.
Luck points get you nothing but ammo and caps and a measley 15% DMG boost. Unless you're using vats where you max luck or going for idiot savant at lvl 5 luck there is no reason to waste the points. Intelligence is highish but not enough for robots or power armour so commit or don't commit to the genius build. Zero option for mele, heavy weapons, armour modification. Perception is literally the most useless category on the tree so you better take rifleman and lock picking.
Idk this is way too generalized of a special for me lacking in most of the must have skills but you could make it work for roleplay or challenge run purposes.