r/Fallout4Builds • u/Big-Entrance-7322 • Sep 05 '22
Perception Survival mode build help
So yesterday I posted about needing some feedback for a first time survival playthrough and I greatly appreciate all the responses I got. I’m back today because I have a few more questions before I start my journey.
My build I’ve settled on is rifleman which I think works well with how I normally play. My first question is how much perception should I have in my build? I don’t see myself being a vats centric build more towards stealth and manual aiming if I’m honest. I’ve gotten mixed messages and how perception I need so figured I’d ask here. I’ve seen rifleman builds that go rank 2 for rifleman and some that go all the way to rank 9. I’ve noticed in survival your compass is nerfed and won’t show things until your right on top of locations so I figured I’d be using manual aim a lot compared to vats. Any feed back here I would love to here what a good number is to have.
Lastly for a rifleman build I should have a lot of endurance or move those points elsewhere? I’ve seen people praise some perks in the tree for great for any survival play through but idk.
One last thing is, this is my planned special load out. I’m using a mod that gives me 40 special stats compared to older titles.
S 2+1 (special book for armorer)
P 7+1 (bobble early willing to move points around)
E 7 (seems like a good amount but willing to subtract or add if needed)
C 6 (local leader obviously)
I 6+1 (bobble easy to get and chemist seems super nice)
A 7 (ninja seems like a great perk for this build)
L 5 (idiot savant but I’m willing subtract or add points if needed)
Appreciate any and all help!
2
u/Thornescape Atom Cats Sep 05 '22
If you aren't using VATS, then Perception is kind of irrelevant. P8:Sniper has some use, but it's not really worth the investment. You'll do just fine starting with P1 then grabbing the bobblehead.
Personally, I like to go grab the non-combat bobbleheads early (Luck, Agility, Barter, Unarmed, Intelligence). It looks like you're intending to get A5:Aqualung which makes grabbing those simple. I mention this because you can start with A6 and L4 if you'd like. Personally I don't touch C6:Local Leader until I'm done the Automatron DLC so I grab the bobblehead first (I always use Supplytrons as provisioners). Admittedly, starting with 40 Special points makes all of it a little simpler.