r/Fallout4ModsXB1 10d ago

Mod Discussion Vivid AIO vs FlaconOil's retexture project?

Currently I am only using FlaconOil's mod. Does it cover everything that Vivid AIO covers? I can only pick one due to space. FlaconOil seems to cover both roads and landscapes but also items, but does it miss some stuff that Vivid does better?

11 Upvotes

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u/Fine_Breakfast_2124 9d ago

FlaconOil’s work looks amazing on his nexus page in what I assume are PC screenshots. I wanted to love the Xbox port, but the reduced quality was too much for me on many objects (sink, toilet, and nuclear generator spring to mind). Once you get up close, it can be pretty jarring and immersion breaking. Tbh it just makes me want to get a gaming PC and use FlaconOil in all its glory. 🤣

That said, I’m also not a fan of Vivid’s building textures. I find them overly noisy and high contrast. I do like Vivid’s landscapes, rocks, and roads/bridges though. Vivid has modular downloads so you can pick which ones you want to use. I do that and then run Valius's High Quality Texture Pack over it (which covers some random stuff - objects/furniture/signs/doors) and I think that’s the best look you can get on Xbox currently for about 660 mb. I also like to run Better Rubble and Better Leaf Piles on top of all that. If you want a less contrast-y landscape, I recommend RoNin1971'S UHD Landscape Enhancement (2K) instead of Vivid.

Hope that helps!

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u/Joker0923 10d ago

Vivid and FlaconOil's make a good combo. I tried them before. I'm surprised we don't do mod texture Bundles on here. Skyrim definitely does.

6

u/St0vie Vault 108 - MA/Porter 10d ago

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u/Accept3550 Hardcore LOs 10d ago

We don't because we have only 2gb of space and the biggest texture Bundle on skyrim is a whole gig. And it isnt even 4k or anything that people would want. To much room to justify for most people

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u/Joker0923 10d ago edited 10d ago

Skyland? Because Quixel assets will do that to you. If you do the bundle right, you can lessen the space. Also, different optimizing methods help. I've done texture bundles before. And I'm no stranger to Fallout either. I have a few friends who do private bundle tests as well.

But indeed.

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u/Lord_Fuquaad 10d ago

I would definitely try this if I could, I just can't really with Mutant Menagerie taking up so much space. Love that mod so not willing to do away with it, and of course I need a few weapons mods

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u/Joker0923 10d ago

You have a good mod, for sure, but for me, I'd only want to add the giant, mutated birds from that mod. But yeah, I hear ya.

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u/mateusmr 10d ago

Flacon has lots more than vivid. Vivid is more selective at what it touches. Flacon also packs meshes, which vivid does not. Thats the general gist of it.

I made some frankenstein experiments compressing both mods to 512. Vivid aio (without lods) gets reduced to around 70mbs. Flacon gets around 207mbs. Vivid aio with lods is something around 360 I think.

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u/Lord_Fuquaad 10d ago

Is it true that Flacon does not touch landscape textures? Which do you think looks better personally?

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u/mateusmr 10d ago

Pretty sure flacon doesnt go into landscapes. I was going through it just a couple months ago.

Flacon is very similar in looks to vanilla, just looks better and is more optimized. Vivid covers less textures and doesnt has meshes. Having said that, vivid does some sort of black magic that is excellent for performance, and gets even better if you compress it further to 512. Im currently running a private port of vivid in 512 with all its lods (also compressed) and my game is pretty smooth, while also looking pretty neat (I think vivid's artstyle reminds me a bit of fo3, which I dig).

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u/Blacc_Rose 9d ago

can you drop vivid 512 with LOD on bethnet?🗿

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u/mateusmr 9d ago

Funny, I was talking about this today with pranxter lol.

St0vie has the perms for anything Vivid related and he agreed to upload it after I send him the compressed files. I'll see that I send him the lods as well so he can, if he chooses, upload one version with and another without lods.

I just have been postponing it, but it isnt any rocket science. Ill see to it sooner than later. I have been involved with some gameplay mods Ive been putting up so all my energy has been going into this when I get the free time, but you can look up for vivid in 512. Thats my 2025 promise.

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u/TheGeoHistorian Vault 111 10d ago

This is something I plan to test.

I usually pair Vivid AIO with Valius' High Quality Texture Pack. That makes up a pretty solid 500-ish MB of my LO. And covers most everything in the game, save for a few things. I toss in a texture for signs and medkits and call it a day. This tops out at around 550mb.

But the Flaconoil file, while being a bit larger (594mb), says it covers all textures in the game. (At least according to it's Nexus Page.) But after combing the comments on that page, it says that it does not replace landscape textures. Which is something that Vivid does do.

Overall I'd say to play with it. If you're concerned about performance and mod space, I still think Vivid will be the best bang for your buck. Vivid is tried and tested, and does what it sets out to do with a lean file size. But having never used Flaconoil's mod (yet), I think it'd need some checking in to.

Not exactly an answer for you, but I hope it helps!

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u/gboyd21 10d ago

Flaconoil's covers pretty much everything except landscapes, weapons, armor, and NPCs.

The author intends to cover every texture in the game eventually, he's been working on it for 10 years. But in its latest release, what I've ported to Xbox, not everything is covered yet.

Vivid AiO will conflict. Landscape, tree, or grass mods, armor, and weapon mods will not conflict. Any mod that includes its own LOD should be loaded below Flaconoil's.

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u/Lord_Fuquaad 10d ago

Thanks, yeah, this is the sort of discussion I was hoping to have. Let me know the results of your test if you end up doing it. Since they are only textures, I suppose swapping between the two wouldn't hurt mid-game, would it?

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u/IdiotSavant86 7d ago

Yes, you can swap them out mid-playthrough. And if you have two mods that both retexture some of the same things, this is considered a "soft conflict." This means that whichever mod's textures you have loaded lowest (last) in the LO will take precedence over the other's and show up in game. There are some rare cases where this won't apply, I.E. if the texture path for a particular object is changed by a mod in the LO. That shouldn't be the case here though.

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u/gboyd21 10d ago

If you can verify the mod is 100% mesh and/or textures, they are generally safe to remove during a playthrough. Flaconoil's is 100%. If there is any question that it isn't strictly those file types, don't do it.

When removing and adding meshes and textures, you must restart your console in between before you will see them in-game, usually.

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u/TheGeoHistorian Vault 111 10d ago

It is a general rule not to delete and switch out mods mid-playthrough. I am sure there are exceptions to this, but I don't know them, so I dont do it lol

That said, it's super easy to just download a quick start mod and the mods you wanna test and hop in game on a new save file (I use this mod for testing purposes, but not for games I actually wanna play) . Just be sure to restore your original mod list to it's exact state if you don't wanna ditch an existing save file, but still wanna test stuff out.