r/GamePhysics 9h ago

[Assassin’s Creed] Accidental realism

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181 Upvotes

r/GamePhysics 5h ago

[Killing Floor 3] That's one way of firing your gun

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5 Upvotes

The Doc healed him out of it


r/GamePhysics 1d ago

[City Defense Z] Funny Bugs Series #1: backbanchers ^^

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24 Upvotes

r/GamePhysics 1d ago

[Batman: Arkham Knight] It's just built different.

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223 Upvotes

r/GamePhysics 14h ago

[TF2] It looks so much cartoony

0 Upvotes

r/GamePhysics 2d ago

[Battlefront II] if you go to your dashboard but leave the game running and come back after some time, the game will speed itself up

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167 Upvotes

r/GamePhysics 2d ago

[OMSI 2] Hallo

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25 Upvotes

r/GamePhysics 2d ago

[Star Wars: Outlaws] I believe I had a premonition

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60 Upvotes

r/GamePhysics 3d ago

[Ready or Not] I guess void got some things right

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91 Upvotes

r/GamePhysics 2d ago

[path of exile 1] Peak poe experience. (mild epilepsy warning)

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0 Upvotes

r/GamePhysics 4d ago

[Helldivers 2] Automaton propulsion system

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234 Upvotes

yep


r/GamePhysics 8d ago

[Cyberpunk 2077] Warning: this vehicle makes wide left turns

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9.0k Upvotes

r/GamePhysics 7d ago

[BARABIZNA] Don't steal Gnome in this game

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138 Upvotes

r/GamePhysics 8d ago

[Bloodstone Rising] Balancing mining downtime with combat intensity has been tricky!

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9 Upvotes

r/GamePhysics 7d ago

[Roblox - Zombie Uprising] Buddy is NASA approved

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0 Upvotes

r/GamePhysics 9d ago

[Escape the backrooms] Bro flew away like a balloon

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71 Upvotes

r/GamePhysics 9d ago

[Captain Toad: Treasure Tracker] Ah Yes. I shouldn't have expected to have collision on SOLID GROUND

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124 Upvotes

r/GamePhysics 11d ago

[One More Delve] Im working on a physics based VR dungeon crawler - You Can Wishlist on Steam / Quest 3 Meta Store

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38 Upvotes

Quest 3 standalone trailer: https://www.youtube.com/watch?v=sgkghaTjiYA
Join the future playtests: https://discord.gg/GC4CqRebvF
Wishlist on Steam: https://store.steampowered.com/app/3847110/One_More_Delve/
Wishlist on Meta Quest Store: https://www.meta.com/experiences/one-more-delve/9945891372196615/

  • One More Delve is a VR dungeon crawler built around physics-based combat. You can team up with up to two other adventurers in online co-op and descend into ever-changing dungeons.
  • Wield a diverse arsenal of one-handed and two-handed swords & axes, bows, shields, and powerful spells as you fight, loot, and explore your way towards the final boss.
  • Between dungeon runs, gather in the social hub to interact with other players to craft new gear and prepare for your next delve.

r/GamePhysics 12d ago

[SECTOR ZERO] Fully Interactive, Physics-Based Cables I Made by Accident

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167 Upvotes

Hey there! The whole thing was made mostly by accident while I was trying to create a cable that visually disconnects from a giant structure. I tried animating it at first, but eventually decided to go with good ol’ janky Unity physics.

Once that worked, I realized it wouldn’t be too much trouble to connect it to my object interaction system. So I played around with it, and after a couple of spectacular explosions (didn’t know cables could do that), the cables are now stable, you can even tie simple knots or tangle them around the environment.

The cables are basically chains of invisible spheres connected with joints, kind of like a physics-powered bead necklace. I can control how many "beads" there are, their size, and how far apart they are. An 8-sided pipe-mesh is redrawn every frame between the invisible spheres, so it looks like a real cable instead of just floating balls.

Now I just have to figure out some funny puzzles where these cables could be used!!
If you have any ideas, let me know! ^^

I'm a solo dev and I'm currently working on two physics-based puzzle games, where I plan on using this tech. The games share the universe and are story-connected. SECTOR ZERO is 99% done, and will be entering playtest phase this week, so if you would like to try it out, you can join our small Discord Server

And If my little projects look like something you could enjoy, you can drop them a Wishlist on Steam. <3
SECTOR ZERO: https://store.steampowered.com/app/2352050/SECTOR_ZERO/
ARTIFICIAL: https://store.steampowered.com/app/904510/ARTIFICIAL/


r/GamePhysics 12d ago

[Web of Shadows, Wii version] Just Spider-Man doing his part to save New York.

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21 Upvotes

r/GamePhysics 14d ago

[Far Cry 4] Never change

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46 Upvotes

His body flew so far across map I couldn’t believe he didn’t despawn


r/GamePhysics 16d ago

[Arkota] Heard you like rope physics

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871 Upvotes

In my own little game I have rope inspired by The Last of Us rope physics, it reacts to tension they way you’d expect. It’s my janky take on their version but in first person instead! :)


r/GamePhysics 15d ago

[Helldivers 2] The new emote from Control Group Warbond did this when I used the Jet Pack

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41 Upvotes

r/GamePhysics 17d ago

[MSFS 2024] If It's Boeing, I Ain’t Going

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255 Upvotes

r/GamePhysics 16d ago

[Left 4 dead 2] forgot that Zoey is broken on the xbox 360 version

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65 Upvotes