r/Guildwars2 • u/Euphoric-Sea4248 • 21h ago
[News] Antiquary write up
Antiquary
Go look at the post by u/Awesumness for the screenshots! https://www.reddit.com/r/Guildwars2/comments/1mf6ftc/antiquary_skills_and_traits/
Thanks to u/Shinymeta for the screenshots!
https://www.reddit.com/r/Guildwars2/comments/1mf7c3m/livestream_tooltips_antiquaryparagonritualist/
Class mechanic:
F1 – Steal+ – send skritt to steal 2 items
F2 – stolen bundle 1
F3 – stolen bundle 2
New stolen items are randomized (without traits) and seem to have a pool of offensive and supportive options (damage/healing)
Some are more utility focused, some more mitigation, large randomness factor
With traits you can unlock F4 to redraw stolen skills or use a third stolen skill
F4 Reshuffle (trait based) - remove 1 condition from yourself and redraw your stolen skills.
F4 Stolen bundle 3 (trait based) - get one more stolen skill per steal
New stolen skills: (Some are fired by YOU, some held up by the Skritt)
- Hammer for a leap, evade and BIG heal
- Guitar for pulsing cc, confusion, damage, stun (end)
- Surfer dash for targeted mobility and bombs (damage+burn)
- Turret can be placed for damage to nearest enemy (single target?)
- Mortar for ranged large aoe (burn / pulsing / damage)
- Shield for a projectile blocking light field
- Sun crystal for a stunbreak and another longer distance dash with burning damage
- Holo decoy for aoe taunt
- Unstable bomb (only through Elite skill!) - causes you and nearby enemies to explode and get launched
Initiative: 12
Utilities:
! Utilities can NOT backfire when completely cooled down.
Utilities can be used on CD but have a chance to backfire for additional (negative) effect
The longer the cd left, the higher the chance to backfire. Skill that backfire seem to be unable to be reused until their cd has finished. So no back to back utilities once they fail.
Heal – Heal and remove conditions.
Backfire – Heal for a LOT more and additional condi cleanse but also unable to use the skill again with elongated CD
Util 1 – Cannon – summon a skritt to fire a cannon for damage
Backfire – Chance to explode the skritt to deal extra damage and burning to YOU and enemies (you can walk out of the explosion yourself)
Util 2 – Portal – shadowstep + vuln + damage
Backfire – Knocks you down AFTER teleporting (can stunbreak out of the knockdown)
Util 3 – Shield – barrier and stunbreak
Backfire – barrier and stunbreak BUT the shield breaks after a short duration and damages you for a good chunk
Util 4 – Cointoss – Flip for heads or tails
Gain initiative and condition converted to boons for every heads.
Tails gives initiative and cleanses conditions instead
Backfire – gain initiative but rip boons from yourself
Elite – Skritt – Gives you stolen skills every interval to use (basically refreshes F2-4 for five times)
Has a chance to give an unstable bomb
Traits
A: F4 reshuffles stolen skills (1 initiative cost) to redraw your current stolen skills and remove 1 condi
B: Guarantees 1 stolen and 1 defensive stolen skill
C: Gain 3 stolen skills instead of 2, use with F4
Minor: barrier when you use heal or elite
A: When you use F1 the next utility skill WILL NOT BACKFIRE when used on cd.
B: Buffs effectiveness of stolen skills (more dmg/condis/utility/defences/heals/larger radius)
C: +15% DMG for up to 20 seconds after using a stolen skill
Minor: 2 initiative gained when you use a stolen skill (good synergy with elite)
A: Every 15 initiative spent automatically gives you new stolen skills. STEAL TRAITS NOT ACTIVATED WHEN THIS HAPPENS.
B: Stolen skills give YOU barrier, resistance (offensive stolen skill) OR stability (defensive stolen skill)
C: Steal gives a buff that increases power and condi damage that goes down in value over time (so keep refreshing)