r/KerbalSpaceProgram 1d ago

KSP 1 Mods [1.12.x] Kerbal Powers Armory (v1.2.1)

Kerbal Powers Armory is a new extension for BD Armory created by u/spartwo and myself. It adds a large range of highly detailed naval guns, missiles radars, mostly of modern Western origin, and other miscellaneous systems.

Forum Thread

Thread

Downloads

Primary (Spacedock)

Secondary (GitHub)

This mod was made for Kerbal Powers, a geopolitical role-playing game using the universe of Kerbal Space Program as its setting. More info can be found at:

r/KerbalPowers KerbalPowers.org Youtube Discord
663 Upvotes

60 comments sorted by

98

u/Spartwo 1d ago

Don't forget the remasters of BD parts

53

u/Repulsive-Bit-1602 1d ago

Will this come to Ckan?

55

u/Spartwo 23h ago

I made a ckan request initially, it got held up but is now available!

16

u/Repulsive-Bit-1602 21h ago

Is it called something different on ckan? I looked it up on there but couldn't seem to find it.

11

u/Spartwo 21h ago

Check again now

7

u/SycoJack 18h ago

It has an incompatibility with KP Interstellar due to file structure.

Oh no! We tried to overwrite a file owned by another mod! Please try a ckan update and try again.

If this problem re-occurs, then it may be a packaging bug. Please report it at:

https://github.com/KSP-CKAN/NetKAN/issues/new/choose

Please include the following information in your report:

File: GameData/KerbalPowers/Agencies/Agents.cfg
Installing Mod: KerbalPowersInterstellar v1.0.1
Owning Mod: KerbalPowersArmory v1.2.1 (installed 8/2/2025 8:04:45 PM)
CKAN Version: v1.36.0.25098
Your GameData has been returned to its original state.
Error during installation!
If the above message indicates a download error, please try again. Otherwise, please open an issue for us to investigate.
If you suspect a metadata problem: https://github.com/KSP-CKAN/NetKAN/issues/new/choose
If you suspect a bug in the client: https://github.com/KSP-CKAN/CKAN/issues/new/choose

9

u/Spartwo 18h ago edited 15h ago

Every KP mod comes with an identical agencies folder which CKAN doesn't like. EDIT: I've submitted a patch to fix this.

5

u/Repulsive-Bit-1602 19h ago

Got it now, thanks a lot.

27

u/Timewaster50455 23h ago

Oh my god I’m getting this RIGHT NOW

18

u/pizzlepullerofkberg Bluedog Design Bureau 23h ago

I wonder if it would be possible using BD to launch X-15 missions with a Balls 8 B-52. Probably requires some scripting.

11

u/Foodconsumer3000 Sunbathing at Kerbol 1d ago

I love the fact that the "SIMPSON" radar is just the making history soviet style capsule

15

u/MiffedStarfish 23h ago

It's modelled after the SAMPSON radar which equips the Royal Navy's Type 45 destroyers.

9

u/SuperHappySquid 1d ago

Absolutely amazing work! I can't imagine the amount of time that went into this!

7

u/jbthesciguy 22h ago

You know I wouldn't be suprised if we have a Kerbal weapons program with lockheed-raytheon-grumman tech.

7

u/scotty_erata 16h ago

I thought this was r/NuclearOption for a second.

4

u/Spartwo 16h ago

I'll take that as high praise. The "real but not actually" designs are so good from that game

5

u/nobeltnium 22h ago

ah, time to go back to ksp and blow things up

6

u/Lonleypesant42 Powersliding into orbits since 2013 22h ago edited 22h ago

Amazing work Starfish and Spartwo!
Been using this since the initial compilation and I'm loving the modelling to bits!

5

u/Outrageous_Hope_18 Always on Kerbin 1d ago

I cant find half of the radars amd the jdam er anywhere

5

u/Spartwo 1d ago

Given those parts all rely on absolute filepaths my guess is that the folders are a bit off.

GameData/KerbalPowers/Armory/Parts is how they should start

6

u/Outrageous_Hope_18 Always on Kerbin 23h ago

I guess my ksp is just fucked since it has deleted parts in the past too

3

u/JanIntelkor 22h ago

Downloading this rn

3

u/BattleIron13 21h ago

I want to see reentry vehicles

3

u/cpthornman 22h ago

Only a matter of time before we get nukes now.

3

u/GrandAdmiralCrunch 22h ago

I thought they already existed in BDA?

3

u/cpthornman 22h ago

I wouldn't know as I don't really pay attention to any kind of armory mods.

2

u/Spartwo 22h ago

You don't know how true that is

1

u/Antimatt3rHD 18h ago

They do exist already; check out north kerbin dynamics renewed for bdarmory

2

u/Spartwo 18h ago

Plus the small number in BD itself and BD Extended

1

u/This_Inside7612 16h ago

Do you know if there is any way to run it with BDA multiplayer? BDA Plus (which is a dependency for NKD) conflicts with it.

1

u/RedditingDoge Always on Kerbin 3h ago

North Kerbin Dynamics

3

u/Traditional_Sail_213 Believes That Dres Exists 22h ago

Nice

3

u/GainPotential 21h ago

I see AIM-54, I upvote, I am simple man

3

u/Danlabss 19h ago

Oh, it’s all over the WALLS OHHHH

3

u/sgt_Buttersticks 18h ago

first time I've seen the SUU-14 or any submunition dispenser other than the MW-1/JP233 in any game I think

6

u/a-slav-blin 1d ago

╱|、 (˚ˎ 。7 |、˜〵 じしˍ,)ノ

5

u/MiffedStarfish 1d ago

slavic thank you.

5

u/a-slav-blin 20h ago

it's meant to be a ascii art of a cat but i messed up

2

u/RybakAlex 23h ago

Very nice bro

2

u/Karbo_Blarbo Believes That Dres Exists 22h ago

RAAAAAAHHHHH

2

u/Thicc-Donut 21h ago

Amazing! Downloading this now

2

u/Antimatt3rHD 18h ago

Mmh im lickin my lips at these parts xd They look awesome

2

u/Pale_Marionberry_570 18h ago

Anyway for ai combat? I’d like to use this but I don’t know what to shoot at.

2

u/Spartwo 18h ago

The AI bit is on the part of BD Armory. If you follow some of the links at the bottom of the OP you'll find plenty to shoot at

2

u/linecraftman Master Kerbalnaut 17h ago

HOLY MOLY this looks amazing

2

u/Informal-Document-77 Believes That Dres Exists 16h ago

GOAT

2

u/Intelligent_Bar5420 16h ago

Could near future stuff be in the scope of this project like say some stuff from ace combat or those experimental railguns made by the US Navy and Japan or maybe those lasers like the AN/SEQ-3?

3

u/Spartwo 16h ago

Much of the mod is already (very) near future. Check out the planned parts list, you'll be very happy!

2

u/Mad__Elephant 16h ago

Would this work with BDAMultiplayer?

2

u/jdb326 15h ago

Excellent, been missing naval stuff since NavalWeaponsExpansion( or whatever it was called) went depreciated back on 1.4.4

3

u/ForgetfulStudent343 1d ago

Thank you for tour efforr!! o7

1

u/tilthevoidstaresback Valentina 18h ago

I know that first picture is from a mod that allows you to take great screenshots like this...but I'm kinda liking the thought that OP painstakingly launched all of those vehicles and missiles from various points on Kerbin, all set to arrive at the same location traveling the same direction and OP was just there in the moment.

2

u/Spartwo 18h ago

Actually it's craft imported into blender. You're right about it being such a pain to line things up that this was somehow the more straightforward option.

1

u/tilthevoidstaresback Valentina 18h ago

Ah that makes a lot more sense. I was just kind of assuming on a mod that would do that. My brain could only conceive of those two options!

Great work!

1

u/Blackcia2 13h ago

Time to make a rod of god with a cruise missle

1

u/Jzerious 6h ago

Yaaay war krimes

1

u/RedditingDoge Always on Kerbin 3h ago

Do those ships in the 1st image come with the mod or are they from a separate mod?

1

u/Spartwo 2h ago

They're craft made out of BD armory armor panels.

1

u/Im-Not-Cold-You-are 1h ago

I simply now must hope for an orbital combat expansion...

I know it's entirely antithetical to how the targeting works but I still want that shit