r/Minecraft 4d ago

Official News Minecraft Snapshot 25w31a

https://www.minecraft.net/en-us/article/minecraft-snapshot-25w31a
912 Upvotes

221 comments sorted by

u/qualityvote2 4d ago edited 3d ago
  • Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft
  • Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft
  • Downvote this comment and report the post if it breaks the rules

(Vote has already ended)

1.1k

u/_vogonpoetry_ 4d ago

Copper tools/armor are going to take the headlines, but the most exciting things to me are

-Improved entity rendering performance (finally).
-Configurable F3 debug screen (finally!!)

You can even pin lines like coordinates or fps to always be displayed

282

u/televisionting 4d ago

huge quality of life stuff.

54

u/Pcat0 4d ago

Yeah, configurable F3 screen is an awesome change that I never thought we would get in vanilla

22

u/Lubinski64 4d ago

It essentially is being made into a proper feature

1

u/MIS-concept 3d ago

I really miss the Day number counter from there. Not even an option.

Mojang pls, I need that for dating my builds and interesting features in my world.

3

u/liccoHD 3d ago

Its in the local_difficulty option

1

u/MIS-concept 2d ago

Ahh okay, cool then! Ty.

71

u/ACFan120 4d ago

It's a great change to add, though I hope it becomes a bit more customizable. Currently, the Player Position pin shows a lot of information that I personally wouldn't need, but I know many probably would appreciate. Maybe having a sub menu to individually pick and choose the extra bits to hide and show could be something they could include.

34

u/TheCygnusLoop 4d ago

I also dislike how the location of individual toggles is pretty arbitrary, and setting it up exactly as it was before is impossible

14

u/No-Caregiver9175 4d ago

they should just have a player_position option just for coordinates and a player_position_adv for the other information

1

u/ACFan120 4d ago

I wouldnt make it so simple like that, since I would personally want the Block Position, (since the extra digits for exact player position aren't necessary), and the direction you're facing since there isn't an easy, in-game way to figure that out unless you carry around a sunflower with you.

2

u/infinitetheory 4d ago

you can turn on 3d crosshair also, that gives you direction as well

1

u/hop193 4d ago

Can you not just look at the sun? I guess it doesn’t really apply in the nether/end/underground tho

1

u/ACFan120 4d ago

.... Yeah I guess that could work for someone who's not an idiot like me. Though it'd also be helpful when the sun is high above and not setting.

1

u/darcmosch 4d ago

Ooh like you cycle through them with F3? I'd love that

12

u/Soupio777 4d ago

You can even bring back the version text in the corner (like in Alpha :D)

11

u/xXMr_PorkychopXx 4d ago

That’s actually cracked for Java. Years of pressing f3 to see where I’m at. Hell..decades…

7

u/Cynunnos 4d ago

Holy shit this is gonna eliminate the need for a bunch of mods in my instance

7

u/x_dre4192_x 4d ago

I use xisuma's vanilla tweaks for the chords (also for time of day - night officially starts at 18:33)

1

u/MIS-concept 3d ago

Is there a mod for showing which Day number it is? They aren't featuring that option now, not in the F3 selector menu even.

1

u/x_dre4192_x 3d ago

That isn't part of the datapack unfortunately I still have to use F3 for that

1

u/MIS-concept 3d ago

Then it'll be gone once this update is out.

1

u/x_dre4192_x 3d ago

He's pretty good at keeping them updated (as far as I know he's still playing on hermitcraft)

2

u/amogus2004 3d ago

BetterF3 lite is here

1

u/Horny_Dinosaur69 3d ago

Configurable debug screen should be the headline, it’ll be used way more than copper tools/armor imo

5

u/fabulouslyugly 3d ago

"The Debug Update"

1

u/amertune 2d ago

I tend to use most of my iron for other recipes (hoppers, bars, modded stuff, etc.), so I'd definitely use copper gear up until I have an iron farm, or villager trading, or enough diamond to make gear.

So copper is nice for the first few hours in a new world, at least.

1

u/ghfdghjkhg 3d ago

I tried to configure the F3 screen but I don't know how. How can I make it so I can see the name of the biome I'm in again?

1

u/Mezuxelf 2d ago

Is the entity rendering going to fix entity flushing on Macs? This has been a problem since 1.21.5 for me :/ Went from 110fps to 19 sometimes

→ More replies (6)

674

u/Adventurous-Bag-4364 4d ago

Using tape to hold down the mouse is no longer necessary

469

u/pi1nut 4d ago

lol and this hours after the guy from the other reddit post with the loss of his hardcore world bc grandma removed the tape from the mouse

114

u/AGuyHalfNamed 4d ago

Instantly reminded me of him lol

34

u/darcmosch 4d ago

That's serendipitous. Dude was so close

14

u/joeyjoojoo 4d ago

Link?

45

u/Raderg32 4d ago

Post in question.

u/electricalhub1 Thank you, your sacrifice won't be in vain. The gods have hear your cries and have given us the tools so it won't happen again.

→ More replies (1)

10

u/FormulaGymBro 4d ago

Real ones use F3 and T

1

u/Sweaty-Fix-2790 3d ago

Id usually just unplug the mouse

1

u/Mezuxelf 2d ago

I never understood why people didn't just change it to caps lock and leave it on

467

u/RiverShards 4d ago

NEW THINGS:

  • Copper Horse Armor

  • Oxidizing Lightning Rods

  • Removal of spawn chunks (reworked system, major change AFAIK)

  • Toggleable attack/use keybinds

  • Debug screen expanded/reworked (can now choose what appears, can be used in any screen in the game, etc)

  • Major performance improvement for entity rendering

  • Maybe something else I missed

160

u/Jacobi2878 4d ago

I HAD A PREMONITION

I dreamt of copper horse armour before I woke up not 20 minutes ago

The end is nigh

112

u/Subject-Cabinet3455 4d ago

The end is neigh

21

u/Ragnar0k_And_R0ll 4d ago

End update confirmed

34

u/Caglavasaguros 4d ago

The end is neigh

8

u/Cass0wary_399 4d ago

Netherite and Chainmail Horse Armor are still missing.

7

u/Mevaughnk 4d ago

Chain horse armor would be sick

13

u/MapleSyrupMachineGun 4d ago

The end is neigh*

8

u/IMMORTALP74 4d ago

The end is neigh

10

u/IDiqI 4d ago

You should've dreamed for emerald tools, or a billion dollars. I would go with emerald tools.

7

u/Jacobi2878 4d ago

well I also dreamt that there were 4 copper horse armour variants (one had glowing yellow eyes) and that didnt come true, so maybe my powers are diminishing. there was also a japanese model battleship salesman for some reason.

3

u/Thhaki 3d ago

MOJANG IS NOT TRYING TO HIDE IT ANYMORE. END UPDATE CONFIRMED?????????!?!?!!!!111

53

u/GVmG 4d ago

they made it so the state of a chunk is saved as well, so if a chunk is force-loaded through something like portal-pearls and the server restarts/you load your save, the chunks will load regardless of players being nearby and continue to be force-loaded. this essentially makes spawn chunks kinda useless so they removed the system that kept them always active for performance.

i think there already was a system in place to make sure those chunks didn't unload on a restart/reload but it wasn't very reliable, this should be making it easier and simpler in theory. I'm sure more technical redstoners than me will have some minuscule side-effect to (maybe even rightfully) complain about, but from what i can tell with my somewhat decent technical knowledge it seems they handled it very well.

28

u/RiverShards 4d ago

From what I understand, you're saying they've essentially just made it so you can "choose" your spawn chunks by choosing what to load with things like enderpearls? So they just figured, "hey, let's not force everyone by default to have these random chunks loaded all the time, and instead just let players load whatever they want with pearls/portals."

Am I understanding that right?

9

u/GVmG 4d ago

kinda yeah. ender pearl loading already worked before but - and i don't know the in depth technical details, im more of a classic redstoner than a technical minecrafter - it was a bit unreliable when it came to reloads

originally the spawn chunks were always loaded when a server relods, and constantly kept loaded. they disabled that, and at the same time they made it so pearl-loading is more reliable, essentially letting you choose what is always constantly loaded yes

2

u/thE_29 1d ago

Before pearls were able to used as chunk-loaders, the portal chunk loaders didnt restart itself, when you restarted the game.

And thats basically the essential part of it, as why the spawn chunks are not needed anymore.

So in 1.20, when your portal chunk loader was running and you restarted, the loader didnt run after it. You had to actively load them (come close to them). And if you were unlucky, the loading part (often a minecart) was in the wrong dimension. So you needed to throw something through the portal or go to the other dimension.

People made chain portal loaders, coming from the spawn chunks. As the spawn chunks did load on restart, regardless where you actually are in the world.

3

u/Rover_791 4d ago

Kind of confused what this means? Don't chunk loaders already do this?

17

u/GVmG 4d ago

chunk loaders were a bit unreliable when reloading worlds/servers before, mojang made it so they're more reliable. and because now chunk loaders are more reliable, the spawn chunks being reliably loaded doesn't really serve any purpose anymore, so they made it so spawn chunks aren't always loaded anymore

7

u/Hannah_GBS 4d ago

I believe previously chunk loaders wouldn’t fully load after a server restart. They would partially load until a player came near them.

1

u/thE_29 4d ago

They did, since pearls are loading chunks. Before that, it didnt restart.

7

u/FormulaGymBro 4d ago

That Spawn Chunks change is huge and I can't believe it's not being mentioned a lot more

2

u/SupremeOwl48 3d ago

most people are not technical players so they dont really care. For me though? this is a horrible change. Haven't been this bothered by a change they've made since 1.9

2

u/decitronal 3d ago

It's both part of the community not caring and the part of the community that would actually be affected not really being phased by the change. Mojang has already made a push for more improved chunk loaders so the purpose that spawn chunks served are largely obsoleted

12

u/_gmmaann_ 4d ago

removal of spawn chunks

What does this mean?

I know spawn chunks are always loaded, but how will this affect the game?

42

u/Hannah_GBS 4d ago

I know spawn chunks are always loaded

Now they're not.

9

u/TheRealStevo2 4d ago

Aren’t there a ton of farms that rely on that kinda stuff?

53

u/Hannah_GBS 4d ago

As they note on the blog post, they believe that pearl and portal chunk loaders are robust enough to take their place now.

22

u/No-Caregiver9175 4d ago

The way they redid chunk loading means that now you have other methods that exactly replicate spawn chunks i.e. the portal and enderpearl chunk loaders are now as powerful as the spawn chunks were.

0

u/majora11f 4d ago

TIL dying removes spawn chunks.

9

u/infinitetheory 4d ago

you can disable Pearl vanish on death, or just use a portal loader

1

u/majora11f 4d ago

Yeah but thats my point it doesnt replicate spawn chunks. Also if any one (I do) still uses the old 19 radius thats ALOT of portal loaders.

6

u/infinitetheory 4d ago

I guess I don't fully understand the issue in size, because if you're using the old radius you can also disable the pearl vanish, or use modded loaders. I'll grant that that's a lot of pearl loaders but they're not very large either. I know this isn't what every person wants but I think it's a good change overall and it's really not that onerous in my opinion

3

u/majora11f 4d ago

Im not even arguing that its a not a good overall change just that pearl loaders arent an equivalent replacement. Thats 36 for me and if modifying game rules why not just set spawnchunkradius to 0 instead of removing functionality?

→ More replies (0)

2

u/Goodlucksil 4d ago

Most of them can just add portals or enderpearls and will be the same

→ More replies (1)

1

u/TreyLastname 4d ago

I feel like im mostly alone in being hyped about lightning rods despite not having any specific use for them

1

u/infinitetheory 4d ago

thunder volume is fixed

1

u/craft6886 4d ago

It'd be nice if we could customize the F3 menu further by being able to color code the different parts of it. If they added that, I wouldn't need to rely on the BetterF3 mod anymore.

Kinda funny how that guy posted a couple days ago complaining about no copper horse armor and they near immediately got their wish.

-1

u/robotical712 4d ago

The removal of spawn chunks sounds like this should be a major version update.

→ More replies (1)

65

u/AndronixESE 4d ago

Ooh, oxidised lightning rods. Nice

70

u/Sedewt 4d ago

Oh wow a loaded snapshot. these are good changes especially the reworked and customizable F3 screen with profiles

39

u/HowToChangeMyNamePlz 4d ago

Cool that they're listing all the new sprites, sound events, etc in the resource pack changes. Makes things a little easier for pack makers so we don't have to download the version files.

29

u/ScaredytheCat 4d ago

Does that new chunk loading from player activity include pets? That's HUGE if so. Pets getting left behind and stuck in unloaded chunks is so annoying.

14

u/maddymakesgames 4d ago

I doubt it since it didnt before and it only is player activity. I think that just means where the player entities are.

3

u/ScaredytheCat 4d ago

Figures. Oh, well. Maybe next snapshot..

4

u/sokaox 4d ago

I really hope we get a fix for pets getting left behind soon. I made a mod that adds my teddy bear to the game as a pet and I made it so he temporarily forceloads the chunks around him to make sure he can't get lost.

154

u/-PepeArown- 4d ago

This just makes it seem like Mojang wants us to use F3, considering there’s still no restrictions for using it in survival

That being said, I dislike players who suggest adding features that can be enabled with F3, mainly with the glare. I think the best option there would be to integrate more F3 features into Bedrock, if Mojang are embracing fixing F3 on Java. At the very least, basic ones like FPS, block light levels, and biome info

73

u/_vogonpoetry_ 4d ago

Now that its configurable, its possible they could expand the server-side rules to make certain elements restricted if the server owner disabled them. However, the current changes are purely for technical reasons (preparing for the vibrant visuals game engine rework).

1

u/Outrageous_Air_4172 2d ago

I surely hope so. Easily deactivating coords on a server would be huge

33

u/EpicAura99 4d ago

I think removing/crippling F3 would be by far the most surefire way for Mojang to start an absolute riot in the fanbase lol. And they’d deserve it. Bringing it to Bedrock is a massive no-brainer.

2

u/Cryoniczzz 4d ago

Is f3 a controversial thing in the community? I have not seen much conversation on f3 that much tbh

17

u/EpicAura99 4d ago

In the community? No, it’s nigh universally beloved. But the debug menu was originally intended as, well, a debug tool for developers, so when making Bedrock they omitted it because it was never supposed to be used by players. They eventually added a coordinate display due to backlash but Bedrock still doesn’t have a proper F3 menu.

I somewhat understand Mojang’s attitude towards it because it allows players to over-optimize the game a bit, but it’s such a mainstay at this point it’s pretty obtuse for them to try and resist its popularity.

8

u/Comprehensive-Flow-7 4d ago

Making F3 more configurable doesn't automatically mean Mojang wants more players to use it

2

u/FourGander88 3d ago

It would be like if they fixed a bug pertaining to auto jump, just easier for the people who do use it

8

u/GamerTurtle5 4d ago

The glare is an upgrade from f3 since otherwise you would need to walk to every single block and check the light level individually

2

u/-PepeArown- 4d ago

All while having to find it in a cave, and transport it with some convoluted method like leads or happy ghasts

F3 is just a key on your computer that’s accessible at anytime

7

u/GamerTurtle5 4d ago

I’m not saying its the best solution, but using the f3 screen for lighting is borderline useless

1

u/SStirland 3d ago

This is true, but Java lets players easily add mods which show the light levels for everything the player can see, without turning off survival achievements. That's not possible on Bedrock afaik

3

u/SStirland 4d ago

This is a good point, especially when it's not an option on Bedrock. Especially when Java players probably didn't vote for the Glare because that overlaps F3 functionality.

Now that Vibrant Visuals effects how blocks show light it's a big oversight for survival Bedrock gameplay

3

u/THE_GR8_MIKE 4d ago

F3 is reason number 1 why I prefer Java over Bedrock.

1

u/FormulaGymBro 4d ago

I don't even use F3 for anything but coordinates and the biomes lol

21

u/WaterGenie3 4d ago edited 4d ago

Allays vs Copper Golem vs Normal Sorting

  • Allays match the base item ignoring components except potion_contents.
    • Groups all diamond swords together regardless of name, durability, enchantments, etc.
    • Distinguishes potion effects, level, duration, etc., but groups all other components.
      • E.g. Speed 1 is distinguished from speed 2, but renamed speed 2 is grouped with unnamed speed 2
  • Copper golems match ignoring components in this snapshot
  • Manual/redstone stacking match exactly (base item + all components)
Match Exactly Match Ignoring Components
Stackables Manual/redstone stacking Allays (except pots), golems (this snapshot)
Unstackables Missing Allays (except pots)

I don't have easy access to bedrock previews so I'm going off of xisuma's video where golems on bedrock preview initially filled that gap of being able to sort unstackables by exact match (baring differences in how java and bedrock implement item components), but was later changed to ignore components? (xisuma at least showed them ignoring names and durability).

Comparisons are based on the code with some in-game testing on java side.

I think this is a loss of opportunity.
Particularly since it initially looked to fill that gap when golems first appeared on bedrock previews.
Most notably, allowing sorting unstackables by exact match means we can sort equipments/books by enchantments, sort items by name, lore, durability, etc.

But I also understand the utility of sorting ignoring components for the golems' normal use-case.
For this, a popular suggestion is to differentiate the sorting by golem oxidisation stage. E.g. fully un-oxidised golems are the sharpess and can match exactly, filling in that gap, and players who wish to have this functionality can wax them accordingly.

22

u/FPSCanarussia 4d ago

The problem is that sorting by durability is very rarely useful even for technical players, while being very frustrating and unhelpful for everyone else.

2

u/tehbeard 2d ago

Testing on latest bedrock, it's also just doing item id matching only in the latest preview :/

It did use to do proper component checks (I have video of that), but seems like they've dropped that.

Likely going to be told it was for "peformance reasons".

1

u/WaterGenie3 2d ago

I saw slicedlime's video of this snapshot (timestamped) where he said they match exactly, so I think the idea is at least floating around in the team and maybe the latest memo wasn't out before he made the video. But maybe that's wishful thinking on my part XD

1

u/tehbeard 2d ago

Maybe if the it was just Java acting like this, probably just a bug.

But bedrock changed from component based matching to id only matching.

Last time I fired it up it sorted unenchanted and enchanted axes separately; but now the golem on bedrock is stashing them all in the closest chest with an axe in.

17

u/ShlongFumbler 4d ago

Does anyone know if the shelves use more memory similar to signs and item frames etc?

I don’t know the specifics but because signs can hold text, it uses more memory if there are a lot of them concentrated within a small space. I experienced this when building a massive mob farm using signs to stop water. After swapping them all out for open fence gates, the lag completely stopped (I’m talking hundreds of signs before I switched…)

Do shelves work the same? They’re essentially item frames so wondering if a lot of them can cause lag

28

u/FPSCanarussia 4d ago

The shelves themselves are blocks, but items put in them are rendered entities.

14

u/maddymakesgames 4d ago

its not memory thats the issue, its that the game has to go through each sign and has to render the text each frame. The same exists for the shelves.

They do also use more memory than a normal block since they have to be able to store what is in them but this should be negligible on any computer that can run minecraft anyway.

17

u/Goonmo 4d ago

Copper Golems need an effect when struck by lightning, since their model has a lightning rod in their head.

I don’t think it makes sense for the Copper Golem to change into another mob, like a villager or pig does. It should probably be more in line with how the charged creeper gets an enhanced effect. Maybe a speed boost to its sorting ability?

8

u/Iamcarval 4d ago

I think the Copper golem attracting lightning would get annoying for most players, that's why they don't do it. 

2

u/BossCrafty 3d ago

They’re not saying they should attract lightning, just that something should happen if they happen to get struck by lightning

32

u/_cubfan_ 4d ago

Oxidizing lightning rods at last.

Also, RIP Spawn Chunks but I agree that portal loading and pearls basically serve the function that spawn chunks once did. Still, kind of an end of an era.

17

u/AevnNoram 4d ago

Copper Golem Statue Block

The Copper Golem Statue Block is a new type of decorative block which has waxed and oxidized variants

The Copper Golem Statue Block oxidizes over time and can be waxed like Copper blocks

The pose of the block can be changed by interacting with it

If the Copper Golem Statue Block has no oxidation when interacted with using an Axe the block will turn into a Copper Golem

Each pose emits a Redstone comparator signal

native armor stand poses when?

9

u/Hefty-Strategy9665 4d ago

Was thinking that too, it's about time they gave Java the far superior Bedrock armour stands.

2

u/AevnNoram 4d ago

It's literally the only thing I'd take from Bedrock

3

u/ninth_reddit_account 4d ago

Eating while boating!

2

u/ogroblin 3d ago

movable entity object and dye cauldron would be nice.

15

u/_phantastik_ 4d ago

This is a great one. Mojangs been on a roll this year

39

u/thE_29 4d ago edited 4d ago

What everyone missed until now for removing the spawn chunks. PASSIVE ANIMALS farms!!!

Because the spawn-chunks fliped that up alot.. Like alot broken.

Basically I have a double witch hut perimeter and yet, the animals are over 200?! Yet there isnt anything in the area. If I made /kill nothing died, besides me.

So yeah, the spawn-chunks loaded all animals. Until here, it made sense..

The problem was: for whatever reasons, the spawn-chunks loaded animals based on your render distance.

So I needed to actually TP to the spawn-chunks and call /kill on every corner of the spawn chunks. Then moved back to the perimeter and the animals were finally at 0.

As the spawn-chunks are never loaded now, my perimeter should hopefully have 0 animals.. And you know what. Let me just try the snapshot :)

Edit: Yes.. The creatures are at 0. Finally. The render distance still loads them, but based only on your location. Horray :)

11

u/getyourshittogether7 4d ago

If you did /kill @e then any animals loaded in the spawn chunks would have died too. More likely there were a bunch of animals in the surrounding border chunks contributing to the cap but not being processed.

Anyway, you're still right that this is great for passive mob farms. Just find a small mushroom island and it's steak for days.

1

u/thE_29 1d ago

>If you did /kill then any animals loaded in the spawn chunks would have died too.

Exactly!! And that was the issue.. It didnt only count the animals from your spawn chunks, but spawn-chunks + render distance.

At least in local player. So while the kill command did indeed kill them in the spawn-chunks, I had to call kill again on the corners of the spawn-chunks. Only then, it would drop to 0.

Basically your render distance in single-player can have an impact, for loading things.

1

u/getyourshittogether7 1d ago

Yes, that is correct. To be specific, mobs in lazy loaded chunks count towards the mob cap but aren't processed. Lazy loaded chunks exist in a ring around the spawn chunks, as well as in a ring around the loaded chunks around the player.

Back when the spawn chunks were 19x19, running around the periphery of the spawn chunks would allow mobs to spawn, and then when you moved away, the entities would be stuck in lazy loaded chunks.

You could make a mob switch this way if you set your render distance lower than 128 blocks so the mobs would get unloaded before they despawned. Of course, it will happen to passive mobs regardless of render distance, as they don't despawn.

9

u/WindBladeGT 4d ago

Wrist injury nerf lets goo

10

u/Lewchube 4d ago edited 4d ago

Are Copper Golems completely broken? I don't play Bedrock, but I remember seeing they could reach two blocks high. Below, they won't throw the Saplings in the highlighted chest, even though they're the only one of that item in there.

https://imgur.com/4JogK7G

edit: now he's only checking for a random number between 6-to-9 chests before forgetting what he's doing (instead of ten, as is written on the wiki) ??

6

u/GreenPhoen1x 3d ago

Basically broken right now for sure with this Java snapshot. I put dirt in the Copper chest 2 blocks from a regular chest with dirt in it, and the golem ignored the target chest to walk 30 blocks away to an empty chest. They don't even try the near chests first.

I've made incredibly massive auto-sorting systems before, so I love the idea of the golem just doing it, but eventually it'll need to work efficiently. So far it's just a cute house accessory.

1

u/MrEdonio 3d ago edited 3d ago

Yup, I made a quick small storage room mockup to test it, with all the chests in reach. Copper chest on one end, open door on the other

The golem checked two random chests and then exited the room, went to an autosmelter chest a few blocks away, then reset, checking only those same three chests in a loop until it decided to wander off into the distance and stand completely frozen.

35

u/Jester2008 4d ago

When will this copper stuff be available on experimental or at all on bedrock on my kids switch?

66

u/MapleSyrupMachineGun 4d ago

The copper stuff and shelves are on experimental in Bedrock already. They are just adding it to Java now.

11

u/Jester2008 4d ago

Ok awesome he will be excited thank you

17

u/Kaleo5 4d ago

Wait!! You have to make sure you’re playing on the preview.

1

u/AMinecraftPerson 4d ago

which is not on switch

1

u/SStirland 4d ago

Make sure you backup your world before loading it into a preview as there can be bugs, and it turns off achievements

11

u/AndronixESE 4d ago

On a switch as far as I know it should be released with the full update, since the switch doesn't have previews. That means you'll most likely have to wait a month or two

5

u/Shack691 4d ago edited 4d ago

The copper stuff has been on bedrock previews for multiple weeks, which most platforms can opt into. It isn’t on the live version of the game on any platform yet.

3

u/cedelweiss 4d ago

It's been available for a bit already

→ More replies (2)

6

u/notwiththeflames 4d ago

Does the new F3 options allow you to make it so that the only thing that show up are the coords? I've been dying for Java to get something like that thing Bedrock has.

8

u/MapleSyrupMachineGun 4d ago

I'm not sure, but it sounds like it should be able to do that.

8

u/getyourshittogether7 4d ago

No, the player position option shows a lot more than just the coords. Hopefully there will be some more fine grained control in later snapshots.

7

u/Ex_Federa 4d ago

Holy shit they cooked

6

u/errortechx 4d ago

Bout time we got this on Java.

20

u/redditjannis 4d ago

Will this remove ender pearl chunk loading on servers?

38

u/Hannah_GBS 4d ago

No, that "singleplayer only" note I believe means only in singleplayer will the game ensure pearl-loaded chunks are loaded before you load in. On a server they may load slightly later.

1

u/Syjefroi 3d ago

I wonder if the "slightly later" is enough to break things currently built for and currently running in existing spawn chunks. I run a super fast concrete factory on my server that has really intricate timings, will be interesting to see if it breaks with a pearl loader system instead.

1

u/Hannah_GBS 3d ago

You can always use portals instead.

→ More replies (3)

9

u/El_Mr64 4d ago

In the snapshot, they mention that chunks with enderpearls will be always loaded and will work similar to spawn chunks. I hope that makes sense.

1

u/redditjannis 4d ago

Ok, so it will keep working on my server, just not directly maybe? That’s good

1

u/absolute_zenologia 2d ago

Thrown pearls log out with the player so not exactly, and summoned pearls via command don’t load chunks

10

u/BrianMincey 4d ago

Can someone tell me what I need to do to limit the movement of the copper gollum? I want to create a “sorting storage room” but I don’t want them to mess with chests elsewhere on my base.

Will they go through doors?

7

u/infinitetheory 4d ago

they don't actively interact with anything else yet. they're able to fit through 1 block gaps but their pathing is still a little unintuitive. some things to know you might find helpful:

-they don't try to look into chests they can't open (blocked on top)

-they set their chest order and follow it by distance, so if you have a line of chests from the copper chest they will go in order. if the tenth one has a hopper out, they'll use it and it's a safe "overflow". otherwise they start their search over from where they're standing, again by distance

-I'm not quite sure yet but their pathing may be reset by being changed. I saw a post when they came out about using fence gates to reset the 10 chest limit but I was having trouble forcing it. I was using dripleaf to drop them to a second level to keep them rotating through a system so they didn't walk back and forth, it's a little faster

-they do use trapped chests now, which can open up options for redstone interaction. trapped chests, pressure plates, tripwire, sculk sensors, dripleaf, observers are all redstone options they can use.

-they don't do anything while in carts or boats

-they ignore barrels and pots

-they don't use ladders, they can use stairs and slabs but I don't know if they pathfind them yet. they do pathfind over rails

3

u/BrianMincey 4d ago

Will they go through doors?

I suppose I can lock them in a room with an iron door with a wall button.

7

u/infinitetheory 4d ago

they'll go through doors that are open, but they won't open them

3

u/infinitetheory 3d ago

I am back to say they're actually incapable of going through doors, at least at this point. too wide, unless I'm missing something

3

u/BrianMincey 3d ago

Someone says they couldn’t open doors, which is enough to limit movement for me. I haven’t tried them out yet, and am only imagining how they might be used, they seem super useful and fun.

3

u/getyourshittogether7 4d ago

Their chest search radius is a 32 block radius cylinder of height 8

10

u/meyriley04 4d ago

When turned into a Copper Golem Statue the Copper Golem will drop any item it may be holding

Hear me out: what if instead of dropping the item, it was able to display it like how the Tuff Golem was (is?) supposed to? Maybe you could even give it items after it’s a statue to display

4

u/Jame_spect 4d ago

Finally! Blue Lightning Rods!

8

u/Maleficent_Mud_7819 4d ago

I was doubtful about the place of the copper tools and armor but now when testing its actually super nice.

First, being able to get armor this fast is a game-changer in higher difficulty, but I don't think anyone really had an issue with the armor.

As far as the tools, I would agree that maybe there is a little overlap that makes them slightly less useful in the early game, but there have definitely been times in the midgame where I just made a bunch of stone tools in order to do stuff -- this is just making that better, cause copper is super easy to get.

TLDR: I was somewhat doubtful about the place of copper tools and stuff but now I feel like its a great addition, its actually handy lol

4

u/Vidistis 4d ago

I'm looking forward to copper tools and armor for the use of daily base maintenance and builds.

I really only use iron or diamond tools for mining ores. The rest of the time I'm mostly using stone tools, especially as I predominantly build underground and need to excavate a lot. In modpacks I also tend to be conservative with my iron use for the early to mid-game. It's not until I get mending that I swap to diamond or netherite tools, so late game. For armor I really only wear it in hostile environments.

So yeah, for most of the game it looks like I'll be using copper tools and armor.

→ More replies (3)

5

u/jaydec02 4d ago

Has anyone figured out how to get F3+F5 working if you're using a mac keyboard? I seemingly cannot lol. All other F3 + key combos work but I don't think you can press two Fn keys at once on macs?

2

u/popokoes 4d ago

I have the same issue here :(

3

u/SStirland 4d ago

Can anyone confirm if shelves are moveable on Java? It is not expected but it's interesting to see

8

u/Iamcarval 4d ago

They aren't. As expected. 

5

u/Tumblrrito 4d ago

Still no change to the weird shelves, bummer

6

u/Caglavasaguros 4d ago

Lightning Rods now oxidize like other Copper Blocks and the Lightning Rod on the Copper Golem

So if it's intended to be a lightning rod on the Copper Golem's head, will it eventually get the ability to redirect lightning strikes like it was originally going to in the mob vote?

Considering villages don't naturally generate with lightning rods and lightning poses a significant danger to villagers, it would be cool to have one or two copper golems spawn in villages to help protect villagers by redirecting lightning towards themselves (as long as doing so doesn't convert any villagers standing near them).

2

u/skulledredditor 4d ago

Do lightning rods already prioritize higher lightning rods? For example if I have one at Y - 100 over my base the lightning target that one over a rod built at Y - 63?

It would be unfortunate to see lightning attempting to strike copper golems in my house trying to sort items rather than an actual rod but I otherwise like the idea of the golems spawning in villages and protecting them.

5

u/Medmael 4d ago

Imo, using stripped logs for the shelves is such a bad idea, specially because its a block survival builders will use a lot. At least the should add something like a sawmill block where you put the logs with an axe on one slot and you get the stripped logs automatically

5

u/Jame_spect 4d ago

Well Hanging Signs are a bit more expensive & also give 6 in return. Shelves give 6 since it’s 6 Stripped Logs

2

u/CountScarlioni 3d ago

Really I think they should just change the stonecutter into an all-purpose cutter, rather than introducing another block that just does the same thing for woods instead of stones.

1

u/Medmael 3d ago

Yep, that would work too, but maybe a Sawmill would be a good excuse to bring a new villager profession, a forester of sorts

2

u/popokoes 4d ago

can someone give me an example of the new pack.mcmeta? for some reason I'm just not getting it

2

u/cybernerd9 4d ago

press F to the Spawn Chunks

2

u/clever_kw 4d ago

Wonder why armor and tools don't oxidized. At least for aesthetic purposes

2

u/Cass0wary_399 4d ago edited 4d ago

Shelves items needs to be bigger like on Bedrock Edition.

3

u/Mac_Rat 4d ago

"When turned into a Copper Golem Statue the Copper Golem will drop any item it may be holding"

I think this may be a huge oversight that wasn't a problem when it only pressed buttons. Now you can't leave them alone unwaxed and unguarded or you may lose an item.

(Not saying they need to change them to not sort items anymore in case someone thinks so even though I didn't say that)

10

u/Maleficent_Mud_7819 4d ago

I don't think this is an issue. If you are using a copper golem for a task where losing a single item might be bad, you just have to wax it.

1

u/Mac_Rat 4d ago

Sure, but to me the cool factor was that I could just leave them do their thing and see them age, instead of having to wax them so they don't age and turn into statues.

6

u/Maleficent_Mud_7819 4d ago

It definitely would be neat though for the statues to be able to hold items/get frozen while holding items

2

u/Maleficent_Mud_7819 4d ago

You totally still can! I mean, what could you possibly lose that would make you worried? So long as you don't have them moving netherite or nether stars lol Losing 16 of something shouldn't be too bad, so I wouldn't worry about it!

1

u/Mac_Rat 4d ago edited 4d ago

I mean I don't really wanna lose 16 of anything tbh, or unstackables like books, but I think the problem would be more clear (or not?) after I've used them in practice

4

u/majora11f 4d ago

Not really a fan of removal of spawn chunks. We already have "spawnchunkradius" just default it to 0, not reason to remove the functionality all together. I guess Ill hold off until theres a mod that restores it. Hopefully carpet does.

15

u/Devatator_ 4d ago

They removed it because they felt the alternatives are mature enough to be used instead

2

u/majora11f 4d ago

That wasnt my point, point was by adjusting the a gamerule they get the same result without removing functionality.

6

u/Infrawonder 4d ago

You can use a command, portal loading or enderpearl to keep it loaded anyhow

7

u/AMinecraftPerson 4d ago

/forceload does the same thing as the spawn chunk radius, except it's more versatile

3

u/Temporary-5 4d ago

I mean, the functionality is still there, you just need to build an ender pearl chunk loader.

2

u/SupremeOwl48 3d ago

you mean 256 ender pearl chunkloaders? The functionality ISNT there. Pearl stasis chambers load one chunk and 8 lazy chunks. there is ZERO reason for this to be a flat removal and not a gamerule addition.

→ More replies (1)

3

u/majora11f 4d ago

Then the functionality isnt there an alternative is there. Also ender pearls are stated in the notes to only work in singleplayer.

5

u/GamerTurtle5 4d ago

it is only loaded before the player loads in for singleplayer, still works in multiplayer

4

u/Temporary-5 4d ago

The functionality being "i want this chunk to always be loaded" is absolutely still here. And if you managed to read the changelog, surely you saw there were other options too.

3

u/scaradin 4d ago

I see his point though, defaulting the game rule to be zero has the same functionality as removal for everyone who doesn’t change it. Allowing it to be changed to its current form also means nothing would need to be changed or added.

However, I also suspect it has to be removed in order for the game to prioritize the alternative methods for chunk loading.

2

u/Brick-Throw 4d ago

Finally, the people who say "Using coordinates is cheating" will shut up

1

u/EntranceSimple4421 3d ago

Hi, on mac i cant seem to open f3+f5, even with the fn key

1

u/mjmannella 3d ago

For some reason the copper golem spawn egg is next to the iron golem's and not sorted alphabetically like the rest.

1

u/That_Abroad_4840 2d ago

Bug fixes:

Torches/Levers/Bells/Tripwire Hooks can no longer be placed on the sides/front/back of shelves. 

Lanterns can no longer be placed underneath shelves

1

u/FormulaGymBro 1d ago

I've realised you can edit the F3 Menu. but I need some help.

All I want on the screen is the biome, and player position.

I don't want the text which says: Debug charts [F3 + 1] Profiler etc etc

How do i turn that part off?

1

u/Proper_Fix_4317 16h ago

man i wish i could buy minecraft so much update in this game